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author | Filippos Karapetis | 2019-09-28 17:18:39 +0300 |
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committer | Filippos Karapetis | 2019-09-28 17:19:29 +0300 |
commit | 52c5924d9ac24eb3a5ee577e328d38c2002a651c (patch) | |
tree | b8b78aa4c85767b398ff1991298bf11ace16d66e /engines/sci/engine | |
parent | 739ad793f63cbb99d7a1193fdccdc6e30df9969c (diff) | |
download | scummvm-rg350-52c5924d9ac24eb3a5ee577e328d38c2002a651c.tar.gz scummvm-rg350-52c5924d9ac24eb3a5ee577e328d38c2002a651c.tar.bz2 scummvm-rg350-52c5924d9ac24eb3a5ee577e328d38c2002a651c.zip |
SCI32: Extend the Hoyle 5 bridge slider workaround
This fixes the other sliders in the Bridge game. Thanks to sluicebox
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 52d805f625..394a316b80 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -403,7 +403,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE5, 400, 400, 1, "GinHand", "calcRuns", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // when starting Gin { GID_HOYLE5, 700, 700, 1, "BridgeHand", "calcQTS", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // when an opponent is playing in Bridge { GID_HOYLE5, 700, 747, 0, "LeadReturn_Trump", "think", NULL, 17, 17, { WORKAROUND_FAKE, 0 } }, // when an opponent is playing in Bridge - { GID_HOYLE5, 700, 1115, 0, "attitudeSliderF", "select", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when adjusting the attitude slider in Bridge - bug #11166 + { GID_HOYLE5, 700, 1115, 0, NULL, "select", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when adjusting the attitude slider in Bridge - bug #11166 { GID_HOYLE5, 700, 710, 1, "BridgeStrategyPlay", "checkSplitTops", NULL, 10, 10, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11167 { GID_HOYLE5, 700, 713, 0, "n2_tree", "doit", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11169 { GID_HOYLE5, 700, 715, 0, "c2_tree", "doit", NULL, 21, 21, { WORKAROUND_FAKE, 0 } }, // when playing Bridge - bug #11170 |