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authorWillem Jan Palenstijn2014-10-07 19:48:18 +0200
committerWillem Jan Palenstijn2015-02-14 16:06:55 +0100
commit58ef44eb8d9d3eb78eb013441a8d6d12940ee5e3 (patch)
tree03e2e70bfdf6fda9afadb85eaa01a777c99225f6 /engines/sci/engine
parent26d55b09a8b198b0a9b9349d684eec6376d98c8c (diff)
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SCI: Register and save playBed option to PlaySound
The playBed option is not handled yet, only stored. This increases the savegame format version.
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/kernel_tables.h4
-rw-r--r--engines/sci/engine/savegame.cpp6
-rw-r--r--engines/sci/engine/savegame.h3
3 files changed, 7 insertions, 6 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index 0c2fd4e3ea..2cbd79366d 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -105,10 +105,6 @@ static const SciKernelMapSubEntry kDoSound_subops[] = {
{ SIG_SOUNDSCI1EARLY, 5, MAP_CALL(DoSoundInit), NULL, NULL },
{ SIG_SOUNDSCI1EARLY, 6, MAP_CALL(DoSoundDispose), NULL, NULL },
{ SIG_SOUNDSCI1EARLY, 7, MAP_CALL(DoSoundPlay), "oi", NULL },
- // ^^ TODO: In SCI1-SCI1.1 DoSound (play) is called by 2 methods of the Sound object: play and
- // playBed. The methods are the same, apart from the second integer parameter: it's 0 in
- // play and 1 in playBed, to distinguish the caller. It's passed on, we should find out what
- // it actually does internally
{ SIG_SOUNDSCI1EARLY, 8, MAP_CALL(DoSoundStop), NULL, NULL },
{ SIG_SOUNDSCI1EARLY, 9, MAP_CALL(DoSoundPause), "[o0]i", NULL },
{ SIG_SOUNDSCI1EARLY, 10, MAP_CALL(DoSoundFade), "oiiii", kDoSoundFade_workarounds },
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 0b55425406..692fa77a80 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -617,6 +617,10 @@ void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(fadeTicker);
s.syncAsSint32LE(fadeTickerStep);
s.syncAsByte(status);
+ if (s.getVersion() >= 32)
+ s.syncAsByte(playBed);
+ else if (s.isLoading())
+ playBed = false;
// pMidiParser and pStreamAud will be initialized when the
// sound list is reconstructed in gamestate_restore()
@@ -650,7 +654,7 @@ void SoundCommandParser::reconstructPlayList() {
if (_soundVersion >= SCI_VERSION_1_EARLY)
writeSelectorValue(_segMan, (*i)->soundObj, SELECTOR(vol), (*i)->volume);
- processPlaySound((*i)->soundObj);
+ processPlaySound((*i)->soundObj, (*i)->playBed);
}
}
}
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index 8f2835654b..be6d05cdc5 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -37,6 +37,7 @@ struct EngineState;
*
* Version - new/changed feature
* =============================
+ * 32 - new playBed flag in MusicEntry
* 31 - priority for sound effects/music is now a signed int16, instead of a byte
* 30 - synonyms
* 29 - system strings
@@ -56,7 +57,7 @@ struct EngineState;
*/
enum {
- CURRENT_SAVEGAME_VERSION = 31,
+ CURRENT_SAVEGAME_VERSION = 32,
MINIMUM_SAVEGAME_VERSION = 14
};