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author | Vhati | 2019-01-19 14:41:40 -0500 |
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committer | Filippos Karapetis | 2019-02-08 02:43:09 +0200 |
commit | 66dc8afaa34c5031b245b18c87a520700bcb5569 (patch) | |
tree | 1ea1d93eb40c4c71c8438cf28c7d6587ee693803 /engines/sci/engine | |
parent | a29254dda2c94f808b2fc4d91eb845e404dec564 (diff) | |
download | scummvm-rg350-66dc8afaa34c5031b245b18c87a520700bcb5569.tar.gz scummvm-rg350-66dc8afaa34c5031b245b18c87a520700bcb5569.tar.bz2 scummvm-rg350-66dc8afaa34c5031b245b18c87a520700bcb5569.zip |
SCI: Fix QFG3 combat speed throttling patch
Replaces an earlier patch that had a bad byte.
Original instruction: 0x80, 0xd2, // lsg global[D2h].
The op byte does not match the expected length or opcode comment.
0x80 would be: lag uint16.
0x89 is: lsg byte.
This new patch also does not disturb the logic of a nearby IF block.
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 43 |
1 files changed, 28 insertions, 15 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 9466cd87c2..7660bfe89e 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -7980,28 +7980,41 @@ static const uint16 qfg3PatchMissingPoints2[] = { // Responsible method: combatControls::dispatchEvent (script 550) + WarriorObj in heap // Fixes bug: #6247 static const uint16 qfg3SignatureCombatSpeedThrottling1[] = { - 0x31, 0x0d, // bnt [skip code] + 0x3f, 0x03, // link 3d (these temp vars are never used) + 0x76, // push0 + 0x43, 0x42, 0x00, // callk GetTime, 0d + 0xa1, 0x58, // sag global[88] + 0x36, // push + 0x83, 0x01, // lal local[1] + SIG_ADDTOOFFSET(+3), // ... SIG_MAGICDWORD, - 0x89, 0xd2, // lsg global[D2h] + 0x89, 0xd2, // lsg global[210] 0x35, 0x00, // ldi 0 0x1e, // gt? - 0x31, 0x06, // bnt [skip code] - 0xe1, 0xd2, // -ag global[D2h] (jump skips over this) - 0x81, 0x58, // lag global[58h] - 0xa3, 0x01, // sal local[01] + SIG_ADDTOOFFSET(+6), // ... + 0xa3, 0x01, // sal local[1] SIG_END }; static const uint16 qfg3PatchCombatSpeedThrottling1[] = { - 0x80, 0xd2, // lsg global[D2h] - 0x14, // or - 0x31, 0x06, // bnt [skip code] (saves 4 bytes) - 0xe1, 0xd2, // -ag global[D2h] - 0x81, 0x58, // lag global[58h] - 0xa3, 0x01, // sal local[01] (jump skips over this) - // our code - 0x76, // push0 - 0x43, 0x2c, 0x00, // callk GameIsRestarting (add this to trigger our speed throttler) + 0x76, // push0 (no link, freed +2 bytes) + 0x43, 0x42, 0x00, // callk GetTime, 0d + 0xa1, 0x58, // sag global[88] (no push, leave time in acc) + 0x8b, 0x01, // lsl local[1] (stack up the local instead, freed +1 byte) + 0x1c, // ne? + 0x31, 0x0c, // bnt 12d [after sal] + // + 0x81, 0xd2, // lag global[210] (load into acc instead of stack) + 0x76, // push0 (push0 instead of ldi 0, freed +1 byte) + 0x22, // lt? (flip the comparison) + 0x31, 0x06, // bnt 6d [after sal] + // + 0xe1, 0xd2, // -ag global[210] + 0x81, 0x58, // lag global[88] + 0xa3, 0x01, // sal local[1] + + 0x76, // push0 (0 call args) + 0x43, 0x2c, 0x00, // callk GameIsRestarting, 0d (add this to trigger our speed throttler) PATCH_END }; |