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author | Filippos Karapetis | 2009-10-28 23:32:28 +0000 |
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committer | Filippos Karapetis | 2009-10-28 23:32:28 +0000 |
commit | 8150fc07bc8b997a0d61332a5d9ebc31e4acdb5d (patch) | |
tree | 2ab52a9157d2bcfada961d6e2efe96774cadc16b /engines/sci/engine | |
parent | 2d9d9bca13244b398c08fe2980e130cb205b57f6 (diff) | |
download | scummvm-rg350-8150fc07bc8b997a0d61332a5d9ebc31e4acdb5d.tar.gz scummvm-rg350-8150fc07bc8b997a0d61332a5d9ebc31e4acdb5d.tar.bz2 scummvm-rg350-8150fc07bc8b997a0d61332a5d9ebc31e4acdb5d.zip |
Added a workaround for the casino door in LSL1
svn-id: r45494
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index cba042f472..21da6857dc 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -484,6 +484,13 @@ reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv) { s->_gui->baseSetter(object); + // WORKAROUND for a problem in LSL1VGA. This allows the casino door to be opened, + // till the actual problem is found + if (s->_gameName == "lsl1sci" && s->currentRoomNumber() == 300) { + int top = GET_SEL32V(s->_segMan, object, brTop); + PUT_SEL32V(s->_segMan, object, brTop, top + 2); + } + return s->r_acc; } |