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author | Martin Kiewitz | 2010-07-17 13:32:11 +0000 |
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committer | Martin Kiewitz | 2010-07-17 13:32:11 +0000 |
commit | 8c31dd7e854ef19b28bc5f5ef8b1e5b5073927bd (patch) | |
tree | ca66002ca667b7b049c8a6d61a78fdd98a181832 /engines/sci/engine | |
parent | cb4072f978b46a031b2ffb24e43eee7b76ef815f (diff) | |
download | scummvm-rg350-8c31dd7e854ef19b28bc5f5ef8b1e5b5073927bd.tar.gz scummvm-rg350-8c31dd7e854ef19b28bc5f5ef8b1e5b5073927bd.tar.bz2 scummvm-rg350-8c31dd7e854ef19b28bc5f5ef8b1e5b5073927bd.zip |
SCI: added gameid for send() sq4 workaround
svn-id: r50961
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/vm.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index dd982c2c62..c7909672e5 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -646,14 +646,15 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt // result of a script bug const char *objectName = s->_segMan->getObjectName(send_obj); + const SciGameId gameId = g_sci->getGameId(); - if (!strcmp(objectName, "Sq4GlobalNarrator") && selector == 606) { + if (gameId == GID_SQ4 && !strcmp(objectName, "Sq4GlobalNarrator") && selector == 606) { // SQ4 has a script bug in the Sq4GlobalNarrator object when invoking the // returnVal selector, which doesn't affect gameplay, thus don't diplay it - } else if (!strcmp(objectName, "longSong") && selector == 3 && g_sci->getGameId() == GID_QFG1VGA) { + } else if (gameId == GID_QFG1VGA && !strcmp(objectName, "longSong") && selector == 3) { // QFG1VGA has a script bug in the longSong object when invoking the // loop selector, which doesn't affect gameplay, thus don't diplay it - } else if (!strcmp(objectName, "PuzPiece") && selector == 77 && g_sci->getGameId() == GID_CASTLEBRAIN) { + } else if (gameId == GID_CASTLEBRAIN && !strcmp(objectName, "PuzPiece") && selector == 77) { // Castle of Dr. Brain has a script bug in the PuzPiece object when invoking // the value selector, which doesn't affect gameplay, thus don't display it } else { |