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authorWillem Jan Palenstijn2009-07-11 15:00:40 +0000
committerWillem Jan Palenstijn2009-07-11 15:00:40 +0000
commit8dd34921945ea0ce7f77e6c71ec5fbafaeb77622 (patch)
tree268cff1a95d4b1543cf8a474cf574ca26cbee3d5 /engines/sci/engine
parent1c02b93b7093c436978d8ad8916dabf43cd1591e (diff)
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SCI: don't let TimerSongIterator loop forever, and don't immediately
signal completion when starting it. This fixes a sync issue with the departing spaceship at the start of SQ4CD (after the intro). svn-id: r42385
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/ksound.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp
index 4ba8971397..95c2eaab1d 100644
--- a/engines/sci/engine/ksound.cpp
+++ b/engines/sci/engine/ksound.cpp
@@ -823,7 +823,6 @@ reg_t kDoSound_SCI1(EngineState *s, int funct_nr, int argc, reg_t *argv) {
sampleLen = s->_sound.startAudio(65535, number);
// Also create iterator, that will fire SI_FINISHED event, when the sound is done playing
s->_sound.sfx_add_song(build_timeriterator(s, sampleLen), 0, handle, number);
- PUT_SEL32V(obj, signal, sampleLen);
} else {
if (!s->resmgr->testResource(ResourceId(kResourceTypeSound, number))) {
warning("Could not open song number %d", number);