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author | Martin Kiewitz | 2010-09-04 08:28:53 +0000 |
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committer | Martin Kiewitz | 2010-09-04 08:28:53 +0000 |
commit | 92c3a4b5aab20786ceceb62458142561bc569b64 (patch) | |
tree | 236fb70c72aff8a56f9eb7bb9b2de4c17c3e0205 /engines/sci/engine | |
parent | acc294c7a8ef32a6f5c054797185d859f99988a7 (diff) | |
download | scummvm-rg350-92c3a4b5aab20786ceceb62458142561bc569b64.tar.gz scummvm-rg350-92c3a4b5aab20786ceceb62458142561bc569b64.tar.bz2 scummvm-rg350-92c3a4b5aab20786ceceb62458142561bc569b64.zip |
SCI: lsl2 early uses sci0late sound
fixes bug #3037012 and lsl2 now has music everywhere
svn-id: r52513
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/features.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 02aeab278b..66bd9da8ec 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -140,7 +140,10 @@ SciVersion GameFeatures::detectDoSoundType() { if (getSciVersion() == SCI_VERSION_0_EARLY) { // This game is using early SCI0 sound code (different headers than // SCI0 late) - _doSoundType = SCI_VERSION_0_EARLY; + if (g_sci->getGameId() == GID_LSL2) + _doSoundType = SCI_VERSION_0_LATE; + else + _doSoundType = SCI_VERSION_0_EARLY; #ifdef ENABLE_SCI32 } else if (getSciVersion() >= SCI_VERSION_2_1) { _doSoundType = SCI_VERSION_2_1; |