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author | Filippos Karapetis | 2012-08-21 03:28:34 +0300 |
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committer | Filippos Karapetis | 2012-08-21 03:32:18 +0300 |
commit | 9568b78babdbdf350fd6c47b261c3f21902c31fc (patch) | |
tree | e98f4251170498deb390a5d6535010a6b90c3b3c /engines/sci/engine | |
parent | 5df8c99768205ad6e2380dbc7cbc838e4ab5cc85 (diff) | |
download | scummvm-rg350-9568b78babdbdf350fd6c47b261c3f21902c31fc.tar.gz scummvm-rg350-9568b78babdbdf350fd6c47b261c3f21902c31fc.tar.bz2 scummvm-rg350-9568b78babdbdf350fd6c47b261c3f21902c31fc.zip |
SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer games
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation
for kGetAngle. This properly fixes bug #3540976.
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/kmath.cpp | 25 |
1 files changed, 4 insertions, 21 deletions
diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp index a643fbe37a..4b8fadbb84 100644 --- a/engines/sci/engine/kmath.cpp +++ b/engines/sci/engine/kmath.cpp @@ -84,27 +84,10 @@ reg_t kSqrt(EngineState *s, int argc, reg_t *argv) { * accurate. */ uint16 kGetAngleWorker(int16 x1, int16 y1, int16 x2, int16 y2) { - // TODO: This has been implemented based on behavior observed with a test - // program created with SCI Studio. However, the return values have subtle - // differences from the original, which uses custom implementation of atan(). - // The differences in the return values are the cause of bug #3540976 - // and perhaps bug #3037267 as well. - // The results of this function match the expected results of SCI0, but not - // SCI1 (hence the bug in Longbow). We need to find the point in history - // when this function was changed. - - // HACK: Return the expected value for Longbow, scene 150 (bug #3540976). - // This is a temporary solution, till the function returns the expected - // results. - if (g_sci->getGameId() == GID_LONGBOW && g_sci->getEngineState()->currentRoomNumber() == 150) { - if (x1 == 207 && y1 == 88 && x2 == 107 && y2 == 184) - return 226; - } - -#if 0 - // A simpler atan2-based implementation - return (int16)(360 - atan2((double)(x1 - x2), (double)(y1 - y2)) * 57.2958) % 360; -#endif + // SCI1 games (QFG2 and newer) use a simple atan implementation. SCI0 games + // use a somewhat less accurate calculation (below). + if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY) + return (int16)(360 - atan2((double)(x1 - x2), (double)(y1 - y2)) * 57.2958) % 360; int16 xRel = x2 - x1; int16 yRel = y1 - y2; // y-axis is mirrored. |