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authorFilippos Karapetis2010-01-01 19:23:23 +0000
committerFilippos Karapetis2010-01-01 19:23:23 +0000
commit98194bfe1307a7dc5b75546fb17c447844d6d5f9 (patch)
treede3605d10711de4e8d61e2e78e6cf447fb4e5b95 /engines/sci/engine
parent74159e12eb77dfc7c9fc47ecd962395aa8fbbbab (diff)
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SCI/new music code: The MIDI driver is now reset whenever the game's VM respawns, like what the old music code does. Fixes the MIDI music in KQ5CD, Lonbgow and perhaps others
svn-id: r46843
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/vm.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 504f70b7ed..9eb3b85981 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -1812,6 +1812,8 @@ static EngineState *_game_run(EngineState *&s, int restoring) {
game_init(s);
#ifdef USE_OLD_MUSIC_FUNCTIONS
s->_sound.sfx_reset_player();
+#else
+ s->_soundCmd->resetDriver();
#endif
_init_stack_base_with_selector(s, s->_kernel->_selectorCache.play);