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authorMartin Kiewitz2013-12-15 23:36:39 +0100
committerMartin Kiewitz2013-12-15 23:36:39 +0100
commit997887a3689a2a993cfe61a3c875f11d947ffda2 (patch)
treeb8fb85d8ee8cf4c74dcafe57a8ded0e17ff1f967 /engines/sci/engine
parentc37d70b93352e2eeb05b62d74e955089080b2b6a (diff)
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SCI: patch SQ4 bug with throwing at sequel police
SQ4 floppy only, Sierra's official patch didn't fix it properly
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/script_patches.cpp43
1 files changed, 38 insertions, 5 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 6b33a1d983..e9b51b4b6e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -1862,6 +1862,38 @@ static const uint16 sq4FloppyPatchEndlessFlight[] = {
PATCH_END
};
+// Floppy-only: When the player tries to throw something at the sequel police in Space Quest X (zero g zone),
+// the game will first show a textbox and then cause a signature mismatch in ScummVM/
+// crash the whole game in Sierra SCI/display garbage (the latter when the Sierra "patch" got applied).
+//
+// All of this is caused by a typo in the script. Right after the code for showing the textbox,
+// there is more similar code for showing another textbox, but without a pointer to the text.
+// This has to be a typo, because there is no unused text to be found within that script.
+//
+// Sierra's "patch" didn't include a proper fix (as in a modified script). Instead they shipped a dummy
+// text resource, which somewhat "solved" the issue in Sierra SCI, but it still showed another textbox
+// with garbage in it. Funnily Sierra must have known that, because that new text resource contains:
+// "Hi! This is a kludge!"
+//
+// We properly fix it by removing the faulty code.
+// Applies to at least: English Floppy
+// Responsible method: sp1::doVerb
+// Fixes bug: found by SCI developer
+static const uint16 sq4FloppySignatureThrowStuffAtSequelPoliceBug[] = {
+ 0x47, 0xff, 0x00, 0x02, // call export 255_0, 2
+ 0x3a, // toss
+ SIG_MAGICDWORD,
+ 0x36, // push
+ 0x47, 0xff, 0x00, 0x02, // call export 255_0, 2
+ SIG_END
+};
+
+static const uint16 sq4FloppyPatchThrowStuffAtSequelPoliceBug[] = {
+ PATCH_ADDTOOFFSET +5,
+ 0x48, // ret
+ PATCH_END
+};
+
// The scripts in SQ4CD support simultaneous playing of speech and subtitles,
// but this was not available as an option. The following two patches enable
// this functionality in the game's GUI options dialog.
@@ -1952,12 +1984,13 @@ static const uint16 sq4CdPatchTextOptions[] = {
PATCH_END
};
-// script, description, signature patch
+// script, description, signature patch
static const SciScriptPatcherEntry sq4Signatures[] = {
- { true, 298, "Floppy: endless flight", 1, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
- { true, 818, "CD: Speech and subtitles option", 1, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
- { true, 0, "CD: Babble icon speech and subtitles fix", 1, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon },
- { true, 818, "CD: Speech and subtitles option button", 1, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
+ { true, 298, "Floppy: endless flight", 1, sq4FloppySignatureEndlessFlight, sq4FloppyPatchEndlessFlight },
+ { true, 700, "Floppy: throw stuff at sequel police bug", 1, sq4FloppySignatureThrowStuffAtSequelPoliceBug, sq4FloppyPatchThrowStuffAtSequelPoliceBug },
+ { true, 818, "CD: Speech and subtitles option", 1, sq4CdSignatureTextOptions, sq4CdPatchTextOptions },
+ { true, 0, "CD: Babble icon speech and subtitles fix", 1, sq4CdSignatureBabbleIcon, sq4CdPatchBabbleIcon },
+ { true, 818, "CD: Speech and subtitles option button", 1, sq4CdSignatureTextOptionsButton, sq4CdPatchTextOptionsButton },
SCI_SIGNATUREENTRY_TERMINATOR
};