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authorMartin Kiewitz2016-06-27 21:42:18 +0200
committerMartin Kiewitz2016-06-27 21:42:18 +0200
commit9f789038b0a9aec3b1ca9399930c39ebacdf81a5 (patch)
tree317b488bb154d05b14cf3b5c62e618cf8f1a513b /engines/sci/engine
parent1632bd50c890c9e50139c57b52d8e1bfc8f61c61 (diff)
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SCI: Add script patch for another Colonel's Bequest game bug
Command input stays disabled, when oiling the arm of the armor. We fix this. This script bug also happens, when using the original interpreter. Fixes bug #7154
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/script_patches.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 9592b212b5..5d7fa49ce5 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -1744,11 +1744,99 @@ static const uint16 laurabow1PatchArmorMoveToFix[] = {
PATCH_END
};
+// In some cases like for example when the player oils the arm of the armor, command input stays
+// disabled, even when the player exits fast enough, so that Laura doesn't die.
+//
+// This is caused by the scripts only enabling control (directional movement), but do not enable command input as well.
+//
+// This bug also happens, when using the original interpreter.
+// And it was fixed for the Atari ST + Amiga versions of the game.
+//
+// Applies to at least: English PC Floppy
+// Responsible method: 2nd subroutine in script 37, called by oiling::changeState(7)
+// Fixes bug: #7154
+static const uint16 laurabow1SignatureArmorOilingArmFix[] = {
+ 0x38, SIG_UINT16(0x0089), // pushi 89h
+ 0x76, // push0
+ SIG_MAGICDWORD,
+ 0x72, SIG_UINT16(0x1a5c), // lofsa "Can" - offsets are not skipped to make sure only the PC version gets patched
+ 0x4a, 0x04, // send 04
+ 0x38, SIG_UINT16(0x0089), // pushi 89h
+ 0x76, // push0
+ 0x72, SIG_UINT16(0x19a1), // lofsa "Visor"
+ 0x4a, 0x04, // send 04
+ 0x38, SIG_UINT16(0x0089), // pushi 89h
+ 0x76, // push0
+ 0x72, SIG_UINT16(0x194a), // lofsa "note"
+ 0x4a, 0x04, // send 04
+ 0x38, SIG_UINT16(0x0089), // pushi 89h
+ 0x76, // push0
+ 0x72, SIG_UINT16(0x18f3), // lofsa "valve"
+ 0x4a, 0x04, // send 04
+ 0x8b, 0x34, // lsl local[34h]
+ 0x35, 0x02, // ldi 02
+ 0x1c, // ne?
+ 0x30, SIG_UINT16(0x0014), // bnt [to ret]
+ 0x8b, 0x34, // lsl local[34h]
+ 0x35, 0x05, // ldi 05
+ 0x1c, // ne?
+ 0x30, SIG_UINT16(0x000c), // bnt [to ret]
+ 0x8b, 0x34, // lsl local[34h]
+ 0x35, 0x06, // ldi 06
+ 0x1c, // ne?
+ 0x30, SIG_UINT16(0x0004), // bnt [to ret]
+ // followed by code to call script 0 export to re-enable controls and call setMotion
+ SIG_END
+};
+
+static const uint16 laurabow1PatchArmorOilingArmFix[] = {
+ PATCH_ADDTOOFFSET(+3), // skip over pushi 89h
+ 0x3c, // dup
+ 0x3c, // dup
+ 0x3c, // dup
+ // saves a total of 6 bytes
+ 0x76, // push0
+ 0x72, SIG_UINT16(0x1a59), // lofsa "Can"
+ 0x4a, 0x04, // send 04
+ 0x76, // push0
+ 0x72, SIG_UINT16(0x19a1), // lofsa "Visor"
+ 0x4a, 0x04, // send 04
+ 0x76, // push0
+ 0x72, SIG_UINT16(0x194d), // lofsa "note"
+ 0x4a, 0x04, // send 04
+ 0x76, // push0
+ 0x72, SIG_UINT16(0x18f9), // lofsa "valve" 18f3
+ 0x4a, 0x04, // send 04
+ // new code to enable input as well, needs 9 spare bytes
+ 0x38, SIG_UINT16(0x00e2), // canInput
+ 0x78, // push1
+ 0x78, // push1
+ 0x51, 0x2b, // class User
+ 0x4a, 0x06, // send 06 -> call User::canInput(1)
+ // original code, but changed a bit to save some more bytes
+ 0x8b, 0x34, // lsl local[34h]
+ 0x35, 0x02, // ldi 02
+ 0x04, // sub
+ 0x31, 0x12, // bnt [to ret]
+ 0x36, // push
+ 0x35, 0x03, // ldi 03
+ 0x04, // sub
+ 0x31, 0x0c, // bnt [to ret]
+ 0x78, // push1
+ 0x1a, // eq?
+ 0x2f, 0x08, // bt [to ret]
+ // saves 7 bytes, we only need 3, so waste 4 bytes
+ 0x35, 0x00, // ldi 0
+ 0x35, 0x00, // ldi 0
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry laurabow1Signatures[] = {
{ true, 4, "easter egg view fix", 1, laurabow1SignatureEasterEggViewFix, laurabow1PatchEasterEggViewFix },
{ true, 37, "armor open visor fix", 1, laurabow1SignatureArmorOpenVisorFix, laurabow1PatchArmorOpenVisorFix },
{ true, 37, "armor move to fix", 2, laurabow1SignatureArmorMoveToFix, laurabow1PatchArmorMoveToFix },
+ { true, 37, "allowing input, after oiling arm", 1, laurabow1SignatureArmorOilingArmFix, laurabow1PatchArmorOilingArmFix },
SCI_SIGNATUREENTRY_TERMINATOR
};