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author | sluicebox | 2019-06-25 18:22:47 -0700 |
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committer | Filippos Karapetis | 2019-06-26 07:30:03 +0300 |
commit | 9fe95b9603b13f63323c54c55bf1c1d679c17b8e (patch) | |
tree | a1147ffd92bfcc7190b7c664871fc6081a352cdd /engines/sci/engine | |
parent | 9bee1b5e3148cd9ddfa79804ea255e5ed180dd3c (diff) | |
download | scummvm-rg350-9fe95b9603b13f63323c54c55bf1c1d679c17b8e.tar.gz scummvm-rg350-9fe95b9603b13f63323c54c55bf1c1d679c17b8e.tar.bz2 scummvm-rg350-9fe95b9603b13f63323c54c55bf1c1d679c17b8e.zip |
SCI32: Fix QFG4 Ad Avis capture lockup, bug #11001
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 3df6a7d785..cc53db4d76 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -11964,6 +11964,37 @@ static const uint16 qfg4HectapusDeathPatch[] = { PATCH_END }; +// Floppy 1.0 locks up when Ad Avis captures you with a Necrotaur in room 552, +// and possibly other rooms. sBlackOut:changeState has one too many states +// and doesn't increment the state number and cue enough in all scenarios. +// +// We fix this by removing the empty state 3 as later floppy versions do. +// +// Applies to: English Floppy 1.0 +// Responsible method: sBlackOut:changeState +// Fixes bug: #11001 +static const uint16 qfg4AdAvisCaptureSignature[] = { + 0x31, 0x05, // bnt 05 [ state 3 ] + SIG_ADDTOOFFSET(+6), + 0x35, SIG_MAGICDWORD, 0x03, // ldi 03 + 0x1a, // eq? + 0x31, 0x05, // bnt 05 [ state 4 ] + SIG_ADDTOOFFSET(+6), + 0x35, 0x04, // ldi 04 + SIG_ADDTOOFFSET(+83), + 0x35, 0x05, // ldi 05 + SIG_END +}; + +static const uint16 qfg4AdAvisCapturePatch[] = { + 0x31, 0x10, // bnt 10 [ new state 3 ] + PATCH_ADDTOOFFSET(+17), + 0x35, 0x03, // ldi 03 [ state 4 is now state 3 ] + PATCH_ADDTOOFFSET(+83), + 0x35, 0x04, // ldi 04 [ state 5 is now state 4 ] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 0, "prevent autosave from deleting save games", 1, qfg4AutosaveSignature, qfg4AutosavePatch }, @@ -11980,6 +12011,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 31, "fix setScaler calls", 1, qfg4SetScalerSignature, qfg4SetScalerPatch }, { true, 41, "fix conditional void calls", 3, qfg4ConditionalVoidSignature, qfg4ConditionalVoidPatch }, { true, 50, "fix random revenant kopeks", 1, qfg4SearchRevenantSignature, qfg4SearchRevenantPatch }, + { true, 51, "Floppy: fix ad avis capture lockup", 1, qfg4AdAvisCaptureSignature, qfg4AdAvisCapturePatch }, { true, 53, "NRS: fix wraith lockup", 1, qfg4WraithLockupNrsSignature, qfg4WraithLockupNrsPatch }, { true, 83, "fix incorrect array type", 1, qfg4TrapArrayTypeSignature, qfg4TrapArrayTypePatch }, { true, 250, "fix hectapus death lockup", 1, qfg4HectapusDeathSignature, qfg4HectapusDeathPatch }, |