diff options
author | Martin Kiewitz | 2010-04-17 20:43:09 +0000 |
---|---|---|
committer | Martin Kiewitz | 2010-04-17 20:43:09 +0000 |
commit | aaa6e7ee541fc8d149ffc536e9ff6a015b40d179 (patch) | |
tree | 6ecbf957068c7c322f99e68a3801eab60b938836 /engines/sci/engine | |
parent | 499e58caf02dafbb9c79dafdfd357c6ded31c7a8 (diff) | |
download | scummvm-rg350-aaa6e7ee541fc8d149ffc536e9ff6a015b40d179.tar.gz scummvm-rg350-aaa6e7ee541fc8d149ffc536e9ff6a015b40d179.tar.bz2 scummvm-rg350-aaa6e7ee541fc8d149ffc536e9ff6a015b40d179.zip |
SCI: key presses of extended chars (umlauts, etc.) will now get ignored in games that don't support them (which is all non-multilingual games)
svn-id: r48693
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index ef17b17f29..498158ed17 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -945,7 +945,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { // Create a new EngineState object retval = new EngineState(s->_voc, s->_segMan); - retval->_event = new SciEvent(); + retval->_event = s->_event; // Copy some old data retval->_soundCmd = s->_soundCmd; |