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authorMartin Kiewitz2010-04-17 20:43:09 +0000
committerMartin Kiewitz2010-04-17 20:43:09 +0000
commitaaa6e7ee541fc8d149ffc536e9ff6a015b40d179 (patch)
tree6ecbf957068c7c322f99e68a3801eab60b938836 /engines/sci/engine
parent499e58caf02dafbb9c79dafdfd357c6ded31c7a8 (diff)
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SCI: key presses of extended chars (umlauts, etc.) will now get ignored in games that don't support them (which is all non-multilingual games)
svn-id: r48693
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/savegame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index ef17b17f29..498158ed17 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -945,7 +945,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Create a new EngineState object
retval = new EngineState(s->_voc, s->_segMan);
- retval->_event = new SciEvent();
+ retval->_event = s->_event;
// Copy some old data
retval->_soundCmd = s->_soundCmd;