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author | Filippos Karapetis | 2010-06-30 13:49:05 +0000 |
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committer | Filippos Karapetis | 2010-06-30 13:49:05 +0000 |
commit | bff3e89e48a6f819d5b23ba4cc848cbcf35aa965 (patch) | |
tree | 7a3f8f1549fc3aaddbf221e3361ca7ec28dc8615 /engines/sci/engine | |
parent | a14c6d7815e27e76846a2a0feedcbf90785e07c9 (diff) | |
download | scummvm-rg350-bff3e89e48a6f819d5b23ba4cc848cbcf35aa965.tar.gz scummvm-rg350-bff3e89e48a6f819d5b23ba4cc848cbcf35aa965.tar.bz2 scummvm-rg350-bff3e89e48a6f819d5b23ba4cc848cbcf35aa965.zip |
SCI: Removed the FreeSCI music code
svn-id: r50532
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/kernel.h | 12 | ||||
-rw-r--r-- | engines/sci/engine/kevent.cpp | 2 | ||||
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 4 | ||||
-rw-r--r-- | engines/sci/engine/savegame.cpp | 130 | ||||
-rw-r--r-- | engines/sci/engine/state.cpp | 4 | ||||
-rw-r--r-- | engines/sci/engine/state.h | 8 |
6 files changed, 0 insertions, 160 deletions
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index b7cd9058e5..a3cf7b5f91 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -32,7 +32,6 @@ #include "common/str-array.h" #include "sci/engine/selector.h" -#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS #include "sci/engine/vm_types.h" // for reg_t #include "sci/engine/vm.h" @@ -268,17 +267,6 @@ private: const Common::String _invalid; }; -#ifdef USE_OLD_MUSIC_FUNCTIONS -/******************** Misc functions ********************/ - -/** - * Get all sound events, apply their changes to the heap. - */ -void process_sound_events(EngineState *s); - -/******************** Constants ********************/ -#endif - /* Maximum length of a savegame name (including terminator character). */ #define SCI_MAX_SAVENAME_LENGTH 0x24 diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp index bc8ddc34fc..4086d14a25 100644 --- a/engines/sci/engine/kevent.cpp +++ b/engines/sci/engine/kevent.cpp @@ -149,7 +149,6 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) { con->onFrame(); } -#ifndef USE_OLD_MUSIC_FUNCTIONS if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) { // If we're running a SCI0 game, update the sound cues, to compensate // for the fact that SCI0 does not poll to update the sound cues itself, @@ -158,7 +157,6 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) { // this call g_sci->_soundCmd->updateSci0Cues(); } -#endif return s->r_acc; } diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index c9d3c92603..bacba674d7 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -1080,10 +1080,6 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) { reg_t castListReference = (argc > 0) ? argv[0] : NULL_REG; bool cycle = (argc > 1) ? ((argv[1].toUint16()) ? true : false) : false; -#ifdef USE_OLD_MUSIC_FUNCTIONS - // Take care of incoming events (kAnimate is called semi-regularly) - process_sound_events(s); -#endif g_sci->_gfxAnimate->kernelAnimate(castListReference, cycle, argc, argv); return s->r_acc; diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index b2528fe210..7a6496fe63 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -42,12 +42,7 @@ #include "sci/engine/script.h" // for SCI_OBJ_EXPORTS and SCI_OBJ_SYNONYMS #include "sci/graphics/ports.h" #include "sci/sound/audio.h" -#ifdef USE_OLD_MUSIC_FUNCTIONS -#include "sci/sound/iterator/core.h" -#include "sci/sound/iterator/iterator.h" -#else #include "sci/sound/music.h" -#endif #include "gui/message.h" @@ -61,40 +56,11 @@ namespace Sci { const uint32 INTMAPPER_MAGIC_KEY = 0xDEADBEEF; -#ifdef USE_OLD_MUSIC_FUNCTIONS -// from ksound.cpp: -SongIterator *build_iterator(ResourceManager *resMan, int song_nr, SongIteratorType type, songit_id_t id); -#endif - - #pragma mark - // TODO: Many of the following sync_*() methods should be turned into member funcs // of the classes they are syncing. -#ifdef USE_OLD_MUSIC_FUNCTIONS -static void sync_songlib(Common::Serializer &s, SongLibrary &obj); - -static void syncSong(Common::Serializer &s, Song &obj) { - s.syncAsSint32LE(obj._handle); - s.syncAsSint32LE(obj._resourceNum); - s.syncAsSint32LE(obj._priority); - s.syncAsSint32LE(obj._status); - s.syncAsSint32LE(obj._restoreBehavior); - s.syncAsSint32LE(obj._restoreTime); - s.syncAsSint32LE(obj._loops); - s.syncAsSint32LE(obj._hold); - - if (s.isLoading()) { - obj._it = 0; - obj._delay = 0; - obj._next = 0; - obj._nextPlaying = 0; - obj._nextStopping = 0; - } -} -#else - #define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff)) void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) { @@ -148,7 +114,6 @@ void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) { pStreamAud = 0; } } -#endif // Experimental hack: Use syncWithSerializer to sync. By default, this assume // the object to be synced is a subclass of Serializable and thus tries to invoke @@ -380,11 +345,7 @@ void EngineState::saveLoadWithSerializer(Common::Serializer &s) { syncArray<Class>(s, _segMan->_classTable); -#ifdef USE_OLD_MUSIC_FUNCTIONS - sync_songlib(s, _sound._songlib); -#else g_sci->_soundCmd->syncPlayList(s); -#endif } void LocalVariables::saveLoadWithSerializer(Common::Serializer &s) { @@ -620,30 +581,6 @@ void DataStack::saveLoadWithSerializer(Common::Serializer &s) { #pragma mark - -#ifdef USE_OLD_MUSIC_FUNCTIONS -static void sync_songlib(Common::Serializer &s, SongLibrary &obj) { - int songcount = 0; - if (s.isSaving()) - songcount = obj.countSongs(); - s.syncAsUint32LE(songcount); - - if (s.isLoading()) { - obj._lib = 0; - while (songcount--) { - Song *newsong = new Song; - syncSong(s, *newsong); - obj.addSong(newsong); - } - } else { - Song *seeker = obj._lib; - while (seeker) { - seeker->_restoreTime = seeker->_it->getTimepos(); - syncSong(s, *seeker); - seeker = seeker->_next; - } - } -} -#else void SciMusic::saveLoadWithSerializer(Common::Serializer &s) { // Sync song lib data. When loading, the actual song lib will be initialized // afterwards in gamestate_restore() @@ -692,16 +629,12 @@ void SciMusic::saveLoadWithSerializer(Common::Serializer &s) { } } } -#endif void SoundCommandParser::syncPlayList(Common::Serializer &s) { -#ifndef USE_OLD_MUSIC_FUNCTIONS _music->saveLoadWithSerializer(s); -#endif } void SoundCommandParser::reconstructPlayList(int savegame_version) { -#ifndef USE_OLD_MUSIC_FUNCTIONS Common::StackLock lock(_music->_mutex); const MusicList::iterator end = _music->getPlayListEnd(); @@ -724,8 +657,6 @@ void SoundCommandParser::reconstructPlayList(int savegame_version) { cmdPlaySound((*i)->soundObj, 0); } } - -#endif } #ifdef ENABLE_SCI32 @@ -819,42 +750,6 @@ void SegManager::reconstructClones() { } // end for } -#ifdef USE_OLD_MUSIC_FUNCTIONS -static void reconstruct_sounds(EngineState *s) { - Song *seeker; - SongIteratorType it_type; - - if (getSciVersion() > SCI_VERSION_01) - it_type = SCI_SONG_ITERATOR_TYPE_SCI1; - else - it_type = SCI_SONG_ITERATOR_TYPE_SCI0; - - seeker = s->_sound._songlib._lib; - - while (seeker) { - SongIterator *base, *ff = 0; - int oldstatus; - SongIterator::Message msg; - - base = ff = build_iterator(g_sci->getResMan(), seeker->_resourceNum, it_type, seeker->_handle); - if (seeker->_restoreBehavior == RESTORE_BEHAVIOR_CONTINUE) - ff = new_fast_forward_iterator(base, seeker->_restoreTime); - ff->init(); - - msg = SongIterator::Message(seeker->_handle, SIMSG_SET_LOOPS(seeker->_loops)); - songit_handle_message(&ff, msg); - msg = SongIterator::Message(seeker->_handle, SIMSG_SET_HOLD(seeker->_hold)); - songit_handle_message(&ff, msg); - - oldstatus = seeker->_status; - seeker->_status = SOUND_STATUS_STOPPED; - seeker->_it = ff; - s->_sound.sfx_song_set_status(seeker->_handle, oldstatus); - seeker = seeker->_next; - } -} -#endif - #pragma mark - @@ -888,10 +783,6 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savenam } void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { -#ifdef USE_OLD_MUSIC_FUNCTIONS - SongLibrary temp; -#endif - SavegameMetadata meta; Common::Serializer ser(fh, 0); @@ -943,21 +834,8 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { s->reset(true); s->saveLoadWithSerializer(ser); // FIXME: Error handling? -#ifdef USE_OLD_MUSIC_FUNCTIONS - s->_sound.sfx_exit(); -#endif - // Now copy all current state information -#ifdef USE_OLD_MUSIC_FUNCTIONS - temp = s->_sound._songlib; - s->_sound.sfx_init(g_sci->getResMan(), s->sfx_init_flags, g_sci->_features->detectDoSoundType()); - s->sfx_init_flags = s->sfx_init_flags; - s->_sound._songlib.freeSounds(); - s->_sound._songlib = temp; - s->_soundCmd->updateSfxState(&s->_sound); -#endif - s->_segMan->reconstructStack(s); s->_segMan->reconstructScripts(s); s->_segMan->reconstructClones(); @@ -969,15 +847,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { s->gameStartTime = g_system->getMillis(); s->_screenUpdateTime = g_system->getMillis(); -#ifdef USE_OLD_MUSIC_FUNCTIONS - s->_sound._it = NULL; - s->_sound._flags = s->_sound._flags; - s->_sound._song = NULL; - s->_sound._suspended = s->_sound._suspended; - reconstruct_sounds(s); -#else g_sci->_soundCmd->reconstructPlayList(meta.savegame_version); -#endif // Message state: s->_msgState = new MessageState(s->_segMan); diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index f13a44e704..6f54a3c199 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -81,10 +81,6 @@ EngineState::~EngineState() { } void EngineState::reset(bool isRestoring) { -#ifdef USE_OLD_MUSIC_FUNCTIONS - sfx_init_flags = 0; -#endif - if (!isRestoring) { _memorySegmentSize = 0; diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index 07843a68e3..885c8a871c 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -41,9 +41,6 @@ namespace Common { #include "sci/parser/vocabulary.h" -#ifdef USE_OLD_MUSIC_FUNCTIONS -#include "sci/sound/iterator/core.h" -#endif #include "sci/sound/soundcmd.h" namespace Sci { @@ -105,11 +102,6 @@ public: /* Non-VM information */ -#ifdef USE_OLD_MUSIC_FUNCTIONS - SfxState _sound; /**< sound subsystem */ - int sfx_init_flags; /**< flags the sfx subsystem was initialised with */ -#endif - uint32 gameStartTime; /**< The time at which the interpreter was started */ uint32 lastWaitTime; /**< The last time the game invoked Wait() */ uint32 _screenUpdateTime; /**< The last time the game updated the screen */ |