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author | sluicebox | 2019-06-25 13:35:26 -0700 |
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committer | Filippos Karapetis | 2019-06-26 07:12:51 +0300 |
commit | c1610a9fd1d07c3652509e673be6e111f55df623 (patch) | |
tree | bdd34745b6917124f2e2494f202d6154912ec2d1 /engines/sci/engine | |
parent | df03352c274918c5f4b72f47f001528821487cb7 (diff) | |
download | scummvm-rg350-c1610a9fd1d07c3652509e673be6e111f55df623.tar.gz scummvm-rg350-c1610a9fd1d07c3652509e673be6e111f55df623.tar.bz2 scummvm-rg350-c1610a9fd1d07c3652509e673be6e111f55df623.zip |
SCI32: Fix QFG4CD Grooper crashes at inn and monolith
Fixes bugs #10747, #10760
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 8a901e3b90..3df6a7d785 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -11708,6 +11708,129 @@ static const uint16 qfg4FighterSpearPatch[] = { PATCH_END }; +// Clicking Do on the inn door in room 260 from certain coordinates crashes the +// CD version. This is one of several related crashes where the Grooper or +// Grycler classes send a selector to a non-object in only the CD version. +// +// The inn door script isn't buggy, and neither are Grooper or Grycler. Instead, +// Sierra "upgraded" the core Cycle classes in the CD version with drastically +// different behavior after the game was already written for the first ones. +// It's unclear what they were attempting to accomplish, but the conspicuous +// regressions include hero stuttering when walking on every screen, the runes +// dial refusing to spin a full rotation, random crashes at the inn door and +// on the slippery path in room 800, and probably other problems. Meanwhile +// GK1, a relatively stable SCI32 game released at the same time, used the same +// Cycle classes in all its versions as QFG4 floppy without motion problems. +// +// The crashes result from complex motion edge cases but involve hero ending up +// without a cycler at the wrong moment. These can be avoided by adding a call +// to hero:normalize to reset a lot of state and set hero:cycler to StopWalk +// and hero:looper to stopGroop. This is a bit of a kitchen-sink solution but +// it does the job without side effects and only requires 4 bytes. +// +// We prevent the inn door crash by calling hero:normalize in sInInnDoor. +// +// Applies to: English CD +// Responsible method: sInInnDoor:changeState(1) +// Fixes bug: #10760 +static const uint16 qfg4InnDoorCDSignature[] = { + 0x30, SIG_MAGICDWORD, // bnt 000e [ state 2 ] + SIG_UINT16(0x000e), + 0x38, SIG_UINT16(0x0111), // pushi setHeading [ hard-coded for CD ] + 0x7a, // push2 + 0x76, // push0 + 0x7c, // pushSelf + 0x81, 0x00, // lag 00 + 0x4a, SIG_UINT16(0x0008), // send 08 [ hero setHeading: 0 self ] + 0x32, SIG_UINT16(0x00c3), // jmp 00c3 [ end of method ] + SIG_END, +}; + +static const uint16 qfg4InnDoorCDPatch[] = { + 0x31, 0x0f, // bnt 0f [ state 2 ] + 0x38, PATCH_SELECTOR16(normalize), // pushi normalize + 0x76, // push0 + 0x38, PATCH_UINT16(0x0111), // pushi setHeading [ hard-coded for CD ] + 0x7a, // push2 + 0x76, // push0 + 0x7c, // pushSelf + 0x81, 0x00, // lag 00 + 0x4a, PATCH_UINT16(0x000c), // send 0c [ hero normalize: setHeading: 0 self ] + PATCH_END +}; + +// Walking around the base of the slippery slope in room 800 can crash the CD +// version in either the Grooper or Grycler classes. See the inn door patch +// above for details on these regressions and their solution. +// +// The script sSlippery runs when walking up the slope and sWalksDown runs when +// walking down. Both are vulnerable to Grooper/Grycler crashes and both can be +// fixed by adding hero:normalize calls. +// +// We also include a version of the sWalksDown patch for the instruction sizes +// in the NRS patch, which is important as that ships with the GOG version. +// +// Applies to: English CD +// Responsible methods: sSlippery:changeState(0), sWalksDown:changeState(0) +// Fixes bug: #10747 +static const uint16 qfg4WalkUpSlopeCDSignature[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x0142), // pushi setMotion [ hard-coded for CD ] + 0x78, // push1 + 0x76, // push0 + SIG_ADDTOOFFSET(+8), + 0x4a, SIG_UINT16(0x000e), // send 0e [ hero setMotion: 0 ... ] + SIG_END, +}; + +static const uint16 qfg4WalkUpSlopeCDPatch[] = { + 0x38, PATCH_SELECTOR16(normalize), // pushi normalize + 0x39, 0x00, // pushi 00 + PATCH_ADDTOOFFSET(+8), + 0x4a, PATCH_UINT16(0x000c), // send 0c [ hero normalize: ... ] + PATCH_END +}; + +static const uint16 qfg4WalkDownSlopeCDSignature[] = { + 0x3c, // dup + 0x35, SIG_MAGICDWORD, 0x00, // ldi 00 + 0x1a, // eq? + 0x31, 0x1e, // bnt 1e [ state 1 ] + 0x38, SIG_UINT16(0x0218), // pushi handsOff [ hard-coded for CD ] + SIG_ADDTOOFFSET(+15), + 0x4a, SIG_UINT16(0x0008), // send 08 [ hero setStep: ... ] + SIG_END, +}; + +static const uint16 qfg4WalkDownSlopeCDPatch[] = { + 0x2f, 0x22, // bt 22 [ state 1 ] + 0x38, PATCH_SELECTOR16(normalize), // pushi normalize + 0x76, // push0 + PATCH_ADDTOOFFSET(+18), + 0x4a, PATCH_UINT16(0x000c), // send 0c [ hero normalize: setStep: ... ] + PATCH_END +}; + +static const uint16 qfg4WalkDownSlopeNrsSignature[] = { + 0x3c, // dup + 0x35, SIG_MAGICDWORD, 0x00, // ldi 00 + 0x1a, // eq? + 0x30, SIG_UINT16(0x001f), // bnt 001f [ state 1 ] + 0x38, SIG_UINT16(0x0218), // pushi handsOff [ hard-coded for CD ] + SIG_ADDTOOFFSET(+15), + 0x4a, SIG_UINT16(0x0008), // send 08 [ hero setStep: ... ] + SIG_END, +}; + +static const uint16 qfg4WalkDownSlopeNrsPatch[] = { + 0x2e, PATCH_UINT16(0x0023), // bt 0023 [ state 1 ] + 0x38, PATCH_SELECTOR16(normalize), // pushi normalize + 0x76, // push0 + PATCH_ADDTOOFFSET(+18), + 0x4a, PATCH_UINT16(0x000c), // send 0c [ hero normalize: setStep: ... ] + PATCH_END +}; + // The NRS fan-patch for wraiths has a bug which locks up the game. This occurs // when a wraith initializes while game time is greater than $7fff. The patch // throttles wraith:doit to execute no more than once per game tick, which it @@ -11860,6 +11983,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 53, "NRS: fix wraith lockup", 1, qfg4WraithLockupNrsSignature, qfg4WraithLockupNrsPatch }, { true, 83, "fix incorrect array type", 1, qfg4TrapArrayTypeSignature, qfg4TrapArrayTypePatch }, { true, 250, "fix hectapus death lockup", 1, qfg4HectapusDeathSignature, qfg4HectapusDeathPatch }, + { true, 260, "CD: fix inn door crash", 1, qfg4InnDoorCDSignature, qfg4InnDoorCDPatch }, { true, 270, "fix town gate after a staff dream", 1, qfg4DreamGateSignature, qfg4DreamGatePatch }, { true, 270, "fix town gate doormat at night", 1, qfg4TownGateDoormatSignature, qfg4TownGateDoormatPatch }, { true, 320, "fix pathfinding at the inn", 1, qfg4InnPathfindingSignature, qfg4InnPathfindingPatch }, @@ -11916,6 +12040,9 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 801, "fix runes puzzle (1/2)", 1, qfg4RunesPuzzleSignature1, qfg4RunesPuzzlePatch1 }, { true, 801, "fix runes puzzle (2/2)", 1, qfg4RunesPuzzleSignature2, qfg4RunesPuzzlePatch2 }, { true, 803, "fix sliding down slope", 1, qfg4SlidingDownSlopeSignature, qfg4SlidingDownSlopePatch }, + { true, 803, "CD: fix walking up slippery slope", 1, qfg4WalkUpSlopeCDSignature, qfg4WalkUpSlopeCDPatch }, + { true, 803, "CD: fix walking down slippery slope", 1, qfg4WalkDownSlopeCDSignature, qfg4WalkDownSlopeCDPatch }, + { true, 803, "NRS: fix walking down slippery slope", 1, qfg4WalkDownSlopeNrsSignature, qfg4WalkDownSlopeNrsPatch }, { true, 820, "fix rabbit combat", 1, qfg4RabbitCombatSignature, qfg4RabbitCombatPatch }, { true, 810, "fix conditional void calls", 1, qfg4ConditionalVoidSignature, qfg4ConditionalVoidPatch }, { true, 830, "fix conditional void calls", 2, qfg4ConditionalVoidSignature, qfg4ConditionalVoidPatch }, |