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author | Heather Douglass | 2011-10-08 12:43:25 -0700 |
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committer | Filippos Karapetis | 2011-10-12 02:47:26 +0300 |
commit | c5e6cdea551f34fd78ab23411d76724959d597a8 (patch) | |
tree | b6f4fef5ea1d65307eff99c1dc1748121fddaf81 /engines/sci/engine | |
parent | 4af034a7a991d12ea062b90548fd4c7339d5b527 (diff) | |
download | scummvm-rg350-c5e6cdea551f34fd78ab23411d76724959d597a8.tar.gz scummvm-rg350-c5e6cdea551f34fd78ab23411d76724959d597a8.tar.bz2 scummvm-rg350-c5e6cdea551f34fd78ab23411d76724959d597a8.zip |
SCI: 3 Uninitialized read workarounds for Shivers
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 90b685eaff..ce65520ac5 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -155,6 +155,9 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_SHIVERS, -1, 952, 0, "SoundManager", "stop", -1, 2, { WORKAROUND_FAKE, 0 } }, // Just after Sierra logo { GID_SHIVERS, -1, 64950, 0, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the locked door at the beginning { GID_SHIVERS, -1, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the gargoyle eye at the beginning + { GID_SHIVERS, 20311, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // Just after door puzzle is solved and the metal balls start to roll + { GID_SHIVERS, 29260, 29260, 0, "spMars", "handleEvent", -1, 4, { WORKAROUND_FAKE, 0 } }, // When clicking mars after seeing fortune to align earth etc... + { GID_SHIVERS, 29260, 29260, 0, "spVenus", "handleEvent", -1, 4, { WORKAROUND_FAKE, 0 } }, // When clicking venus after seeing fortune to align earth etc... { GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, -1, { WORKAROUND_FAKE, 0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2 { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens) |