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authorColin Snover2016-08-26 19:50:13 -0500
committerColin Snover2016-09-29 19:39:16 -0500
commitd0517f515eb7f36ec7222f3d50f4917fbd7df5e7 (patch)
treec50c47dc923210b941e518aa3337986b446de395 /engines/sci/engine
parent63345b2b70e72330b4f2845bd45e13117be41dc4 (diff)
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SCI32: Update screen on frameout, instead of in the event loop
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/kevent.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index 9250e0fc13..600dce3014 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -236,7 +236,7 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
// check bugs #3058865 and #3127824
if (s->_gameIsBenchmarking) {
// Game is benchmarking, don't add a delay
- } else {
+ } else if (getSciVersion() < SCI_VERSION_2) {
g_system->delayMillis(10);
}