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author | Filippos Karapetis | 2013-03-30 13:33:51 +0200 |
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committer | Filippos Karapetis | 2013-03-30 13:34:25 +0200 |
commit | e376535ad4caaa605f5db7dbae132d639ec99f11 (patch) | |
tree | 11a05c67e4f91203da258b60e2f1dfa4321076fe /engines/sci/engine | |
parent | 8b5fc0e2e543401ac308151784ae994df1c0dcef (diff) | |
download | scummvm-rg350-e376535ad4caaa605f5db7dbae132d639ec99f11.tar.gz scummvm-rg350-e376535ad4caaa605f5db7dbae132d639ec99f11.tar.bz2 scummvm-rg350-e376535ad4caaa605f5db7dbae132d639ec99f11.zip |
SCI: Fix script bug #3606025 - "SCI: Crazy Nick's: King Graham's Challenge Backgammon Crash"
The script in question has a bug - it was fixed for checkers, but not backgammon
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index ff7e601fcb..6af6326042 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -51,8 +51,8 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand) - { GID_CNICK_KQ, 200, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 - temps 504 and 505 - { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3 + { GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025 + { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3 { GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game { GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms { GID_FANMADE, 516, 979, 0, "", "export 0", -1, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos |