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author | Colin Snover | 2017-09-11 16:45:17 -0500 |
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committer | Colin Snover | 2017-09-12 00:45:18 -0500 |
commit | eb284c45ed2fb5331ff17e51cc3ecf57893afdde (patch) | |
tree | b0d7264c8815969d8a401dec7c93612332751372 /engines/sci/engine | |
parent | fc0396f80f655bc165fe6ce584e6301b6ada42d8 (diff) | |
download | scummvm-rg350-eb284c45ed2fb5331ff17e51cc3ecf57893afdde.tar.gz scummvm-rg350-eb284c45ed2fb5331ff17e51cc3ecf57893afdde.tar.bz2 scummvm-rg350-eb284c45ed2fb5331ff17e51cc3ecf57893afdde.zip |
SCI32: Replace spin loop with kWait in Phant2 alien password screen
Diffstat (limited to 'engines/sci/engine')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 51 |
1 files changed, 26 insertions, 25 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 3eb697e845..86053cac4b 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3747,6 +3747,28 @@ static const SciScriptPatcherEntry phantasmagoriaSignatures[] = { #pragma mark - #pragma mark Phantasmagoria 2 +// The game uses a spin loop when navigating to and from Curtis's computer in +// the office, and when entering passwords, which causes the mouse to appear +// unresponsive. Replace the spin loop with a call to ScummVM kWait. +// Applies to at least: US English +// Responsible method: Script 3000 localproc 2ee4, script 63019 localproc 4f04 +static const uint16 phant2WaitParam1Signature[] = { + SIG_MAGICDWORD, + 0x35, 0x00, // ldi 0 + 0xa5, 0x00, // sat 0 + 0x8d, 0x00, // lst 0 + 0x87, 0x01, // lap 1 + SIG_END +}; + +static const uint16 phant2WaitParam1Patch[] = { + 0x78, // push1 + 0x8f, 0x01, // lsp param[1] + 0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2 + 0x48, // ret + PATCH_END +}; + // The interface bars at the top and bottom of the screen fade in and out when // hovered over. This fade is performed by a script loop that calls kFrameOut // directly and uses global 227 as the fade delta for each frame. Global 227 @@ -3790,28 +3812,6 @@ static const uint16 phant2Wait4FadePatch[] = { PATCH_END }; -// The game uses a spin loop when navigating to and from Curtis's computer in -// the office, which causes the mouse to appear unresponsive. Replace the spin -// loop with a call to ScummVM kWait. -// Applies to at least: US English -// Responsible method: localproc 4f04 -static const uint16 phant2CompSlideDoorsSignature[] = { - SIG_MAGICDWORD, - 0x35, 0x00, // ldi 0 - 0xa5, 0x00, // sat 0 - 0x8d, 0x00, // lst 0 - 0x87, 0x01, // lap 1 - SIG_END -}; - -static const uint16 phant2CompSlideDoorsPatch[] = { - 0x78, // push1 - 0x8f, 0x01, // lsp param[1] - 0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2 - 0x48, // ret - PATCH_END -}; - // When reading the VERSION file, Phant2 sends a Str object instead of a // reference to a string (kernel signature violation), and flips the file handle // and size arguments, so the version file data never actually makes it into the @@ -3970,10 +3970,11 @@ static const uint16 phant2NumSavesPatch2[] = { static const SciScriptPatcherEntry phantasmagoria2Signatures[] = { { true, 0, "slow interface fades", 3, phant2SlowIFadeSignature, phant2SlowIFadePatch }, { true, 0, "bad arguments to get game version", 1, phant2GetVersionSignature, phant2GetVersionPatch }, - { true, 4081, "non-responsive mouse after ratboy puzzle", 1, phant2RatboySignature, phant2RatboyPatch }, + { true, 3000, "replace spin loop in alien password window", 1, phant2WaitParam1Signature, phant2WaitParam1Patch }, + { true, 4081, "replace spin loop after ratboy puzzle", 1, phant2RatboySignature, phant2RatboyPatch }, { true, 63004, "limit in-game audio volume", 1, phant2AudioVolumeSignature, phant2AudioVolumePatch }, - { true, 63016, "non-responsive mouse during music fades", 1, phant2Wait4FadeSignature, phant2Wait4FadePatch }, - { true, 63019, "non-responsive mouse during computer load", 1, phant2CompSlideDoorsSignature, phant2CompSlideDoorsPatch }, + { true, 63016, "replace spin loop during music fades", 1, phant2Wait4FadeSignature, phant2Wait4FadePatch }, + { true, 63019, "replace spin loop during computer load", 1, phant2WaitParam1Signature, phant2WaitParam1Patch }, { true, 64990, "remove save game name mangling (1/2)", 1, phant2SaveNameSignature1, phant2SaveNamePatch1 }, { true, 64994, "remove save game name mangling (2/2)", 1, phant2SaveNameSignature2, phant2SaveNamePatch2 }, { true, 64990, "increase number of save games", 1, phant2NumSavesSignature1, phant2NumSavesPatch1 }, |