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authorMartin Kiewitz2013-11-01 13:25:31 +0100
committerMartin Kiewitz2013-11-01 13:25:31 +0100
commitf1abc0c302a8576415086626f6805acfe997459d (patch)
tree4e273a57b3a77ee1d59cfcd0ac080a081d2a6297 /engines/sci/engine
parentc93249cfd02dda2dc92f06e35a3393e167d49537 (diff)
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SCI: improved patcher, inventory patch for kq6/mac
Also added new debug flag for script patcher
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/script.h4
-rw-r--r--engines/sci/engine/script_patches.cpp1672
2 files changed, 847 insertions, 829 deletions
diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h
index 0b499203c2..7dde7f4be6 100644
--- a/engines/sci/engine/script.h
+++ b/engines/sci/engine/script.h
@@ -99,8 +99,8 @@ public:
void load(int script_nr, ResourceManager *resMan);
void matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize);
- int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize);
- void applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset);
+ int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize, bool isMacSci11);
+ void applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, bool isMacSci11);
virtual bool isValidOffset(uint16 offset) const;
virtual SegmentRef dereference(reg_t pointer);
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index ae18954457..cb80ba79f7 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -29,13 +29,25 @@
namespace Sci {
-#define PATCH_END 0xFFFF
-#define PATCH_COMMANDMASK 0xF000
-#define PATCH_VALUEMASK 0x0FFF
-#define PATCH_ADDTOOFFSET 0xE000
-#define PATCH_GETORIGINALBYTE 0xD000
-#define PATCH_ADJUSTWORD 0xC000
-#define PATCH_ADJUSTWORD_NEG 0xB000
+#define SIG_END 0xFFFF
+#define SIG_MISMATCH 0xFFFE
+#define SIG_COMMANDMASK 0xF000
+#define SIG_VALUEMASK 0x0FFF
+#define SIG_BYTEMASK 0x00FF
+#define SIG_ADDTOOFFSET 0xE000
+#define SIG_UINT16 0x1000
+
+#define PATCH_END 0xFFFF
+#define PATCH_COMMANDMASK 0xF000
+#define PATCH_VALUEMASK 0x0FFF
+#define PATCH_BYTEMASK 0x00FF
+#define PATCH_ADDTOOFFSET 0xE000
+#define PATCH_GETORIGINALBYTE 0xD000
+#define PATCH_GETORIGINALBYTEADJUST 0xC000
+#define PATCH_ADJUSTWORD 0xB000
+#define PATCH_ADJUSTWORD_NEG 0xA000
+#define PATCH_UINT16 0x1000
+
#define PATCH_MAGICDWORD(a, b, c, d) CONSTANT_LE_32(a | (b << 8) | (c << 16) | (d << 24))
#define PATCH_VALUELIMIT 4096
@@ -45,7 +57,7 @@ struct SciScriptSignature {
int16 applyCount;
uint32 magicDWord;
int magicOffset;
- const byte *data;
+ const uint16 *data;
const uint16 *patch;
};
@@ -78,29 +90,26 @@ struct SciScriptSignature {
// We fix the script by patching in a jump to the proper code inside fawaz::doit.
// Responsible method: fawaz::handleEvent
// Fixes bug #3614969
-const byte camelotSignaturePeepingTom[] = {
- 5,
- 0x72, 0x7e, 0x07, // lofsa fawaz <-- start of proper initializion code
- 0xa1, 0xb9, // sag b9h
- +255, 0,
- +255, 0,
- +61, 19, // skip 571 bytes
- 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically
- 0x78, // push1
- 0x7a, // push2
- 0x38, 0xa9, 0x00, // pushi 00a9 - script 169
- 0x78, // push1
- 0x43, 0x02, 0x04, // call kScriptID
- 0x36, // push
- 0x81, 0x00, // lag 00
- 0x4a, 0x06, // send 06
- 0x32, 0x20, 0x05, // jmp [end of fawaz::handleEvent]
- 0
+const uint16 camelotSignaturePeepingTom[] = {
+ 0x72, SIG_UINT16 + 0x7e, 0x07, // lofsa fawaz <-- start of proper initializion code
+ 0xa1, 0xb9, // sag b9h
+ SIG_ADDTOOFFSET +571, // skip 571 bytes
+ 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically
+ 0x78, // push1
+ 0x7a, // push2
+ 0x38, SIG_UINT16 + 0xa9, 0x00, // pushi 00a9 - script 169
+ 0x78, // push1
+ 0x43, 0x02, 0x04, // call kScriptID
+ 0x36, // push
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x06, // send 06
+ 0x32, SIG_UINT16 + 0x20, 0x05, // jmp [end of fawaz::handleEvent]
+ SIG_END
};
const uint16 camelotPatchPeepingTom[] = {
- PATCH_ADDTOOFFSET | +576,
- 0x32, 0xbd, 0xfd, // jmp to fawaz::doit / properly init peepingTom code
+ PATCH_ADDTOOFFSET +576,
+ 0x32, PATCH_UINT16 + 0xbd, 0xfd, // jmp to fawaz::doit / properly init peepingTom code
PATCH_END
};
@@ -116,57 +125,56 @@ const SciScriptSignature camelotSignatures[] = {
// but the call is wrong, so not only do we get an error message the script
// is also hanging because the cue won't get sent out
// This also happens in sierra sci - refer to bug #3038387
-const byte ecoquest1SignatureStayAndHelp[] = {
- 40,
- 0x3f, 0x01, // link 01
- 0x87, 0x01, // lap param[1]
- 0x65, 0x14, // aTop state
- 0x36, // push
- 0x3c, // dup
- 0x35, 0x00, // ldi 00
- 0x1a, // eq?
- 0x31, 0x1c, // bnt [next state]
- 0x76, // push0
- 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
- 0x38, 0x22, 0x01, // pushi 0122
- 0x78, // push1
- 0x76, // push0
- 0x81, 0x00, // lag global[0]
- 0x4a, 0x06, // send 06 - call ego::setMotion(0)
- 0x39, 0x6e, // pushi 6e (selector init)
- 0x39, 0x04, // pushi 04
- 0x76, // push0
- 0x76, // push0
- 0x39, 0x17, // pushi 17
- 0x7c, // pushSelf
- 0x51, 0x82, // class EcoNarrator
- 0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
- 0x33, // jmp [end]
- 0
+const uint16 ecoquest1SignatureStayAndHelp[] = {
+ 0x3f, 0x01, // link 01
+ 0x87, 0x01, // lap param[1]
+ 0x65, 0x14, // aTop state
+ 0x36, // push
+ 0x3c, // dup
+ 0x35, 0x00, // ldi 00
+ 0x1a, // eq?
+ 0x31, 0x1c, // bnt [next state]
+ 0x76, // push0
+ 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
+ 0x38, SIG_UINT16 + 0x22, 0x01, // pushi 0122
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x06, // send 06 - call ego::setMotion(0)
+ 0x39, 0x6e, // pushi 6e (selector init)
+ 0x39, 0x04, // pushi 04
+ 0x76, // push0
+ 0x76, // push0
+ 0x39, 0x17, // pushi 17
+ 0x7c, // pushSelf
+ 0x51, 0x82, // class EcoNarrator
+ 0x4a, 0x0c, // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
+ 0x33, // jmp [end]
+ SIG_END
};
const uint16 ecoquest1PatchStayAndHelp[] = {
- 0x87, 0x01, // lap param[1]
- 0x65, 0x14, // aTop state
- 0x36, // push
- 0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
- 0x39, 0x00, // pushi 0 (wasting 1 byte here)
- 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
- 0x38, 0x22, 0x01, // pushi 0122
- 0x78, // push1
- 0x76, // push0
- 0x81, 0x00, // lag global[0]
- 0x4a, 0x06, // send 06 - call ego::setMotion(0)
- 0x39, 0x6e, // pushi 6e (selector init)
- 0x39, 0x06, // pushi 06
- 0x39, 0x02, // pushi 02 (additional 2 bytes)
- 0x76, // push0
- 0x76, // push0
- 0x39, 0x17, // pushi 17
- 0x7c, // pushSelf
- 0x38, 0x80, 0x02, // pushi 280 (additional 3 bytes)
- 0x51, 0x82, // class EcoNarrator
- 0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640)
+ 0x87, 0x01, // lap param[1]
+ 0x65, 0x14, // aTop state
+ 0x36, // push
+ 0x2f, 0x22, // bt [next state] (this optimization saves 6 bytes)
+ 0x39, 0x00, // pushi 0 (wasting 1 byte here)
+ 0x45, 0x01, 0x00, // callb export1 from script 0 (switching control off)
+ 0x38, PATCH_UINT16 + 0x22, 0x01, // pushi 0122
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag global[0]
+ 0x4a, 0x06, // send 06 - call ego::setMotion(0)
+ 0x39, 0x6e, // pushi 6e (selector init)
+ 0x39, 0x06, // pushi 06
+ 0x39, 0x02, // pushi 02 (additional 2 bytes)
+ 0x76, // push0
+ 0x76, // push0
+ 0x39, 0x17, // pushi 17
+ 0x7c, // pushSelf
+ 0x38, PATCH_UINT16 + 0x80, 0x02, // pushi 280 (additional 3 bytes)
+ 0x51, 0x82, // class EcoNarrator
+ 0x4a, 0x10, // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640)
PATCH_END
};
@@ -182,53 +190,52 @@ const SciScriptSignature ecoquest1Signatures[] = {
// this worked in sierra sci just by accident. In our sci, the temp space
// is resetted every time, which means the previous text isn't available
// anymore. We have to patch the code because of that - bug #3035386
-const byte ecoquest2SignatureEcorder[] = {
- 35,
- 0x31, 0x22, // bnt [next state]
- 0x39, 0x0a, // pushi 0a
- 0x5b, 0x04, 0x1e, // lea temp[1e]
- 0x36, // push
- 0x39, 0x64, // pushi 64
- 0x39, 0x7d, // pushi 7d
- 0x39, 0x32, // pushi 32
- 0x39, 0x66, // pushi 66
- 0x39, 0x17, // pushi 17
- 0x39, 0x69, // pushi 69
- 0x38, 0x31, 0x26, // pushi 2631
- 0x39, 0x6a, // pushi 6a
- 0x39, 0x64, // pushi 64
- 0x43, 0x1b, 0x14, // call kDisplay
- 0x35, 0x0a, // ldi 0a
- 0x65, 0x20, // aTop ticks
- 0x33, // jmp [end]
- +1, 5, // [skip 1 byte]
- 0x3c, // dup
- 0x35, 0x03, // ldi 03
- 0x1a, // eq?
- 0x31, // bnt [end]
- 0
+const uint16 ecoquest2SignatureEcorder[] = {
+ 0x31, 0x22, // bnt [next state]
+ 0x39, 0x0a, // pushi 0a
+ 0x5b, 0x04, 0x1e, // lea temp[1e]
+ 0x36, // push
+ 0x39, 0x64, // pushi 64
+ 0x39, 0x7d, // pushi 7d
+ 0x39, 0x32, // pushi 32
+ 0x39, 0x66, // pushi 66
+ 0x39, 0x17, // pushi 17
+ 0x39, 0x69, // pushi 69
+ 0x38, PATCH_UINT16 + 0x31, 0x26, // pushi 2631
+ 0x39, 0x6a, // pushi 6a
+ 0x39, 0x64, // pushi 64
+ 0x43, 0x1b, 0x14, // call kDisplay
+ 0x35, 0x0a, // ldi 0a
+ 0x65, 0x20, // aTop ticks
+ 0x33, // jmp [end]
+ SIG_ADDTOOFFSET +1, // [skip 1 byte]
+ 0x3c, // dup
+ 0x35, 0x03, // ldi 03
+ 0x1a, // eq?
+ 0x31, // bnt [end]
+ SIG_END
};
const uint16 ecoquest2PatchEcorder[] = {
- 0x2f, 0x02, // bt [to pushi 07]
- 0x3a, // toss
- 0x48, // ret
- 0x38, 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte)
- 0x39, 0x0b, // push (FillBoxAny)
- 0x39, 0x1d, // pushi 29d
- 0x39, 0x73, // pushi 115d
- 0x39, 0x5e, // pushi 94d
- 0x38, 0xd7, 0x00, // pushi 215d
- 0x78, // push1 (visual screen)
- 0x38, 0x17, 0x00, // pushi 17 (color) (waste 1 byte)
- 0x43, 0x6c, 0x0e, // call kGraph
- 0x38, 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte)
- 0x39, 0x0c, // pushi 12d (UpdateBox)
- 0x39, 0x1d, // pushi 29d
- 0x39, 0x73, // pushi 115d
- 0x39, 0x5e, // pushi 94d
- 0x38, 0xd7, 0x00, // pushi 215d
- 0x43, 0x6c, 0x0a, // call kGraph
+ 0x2f, 0x02, // bt [to pushi 07]
+ 0x3a, // toss
+ 0x48, // ret
+ 0x38, PATCH_UINT16 + 0x07, 0x00, // pushi 07 (parameter count) (waste 1 byte)
+ 0x39, 0x0b, // push (FillBoxAny)
+ 0x39, 0x1d, // pushi 29d
+ 0x39, 0x73, // pushi 115d
+ 0x39, 0x5e, // pushi 94d
+ 0x38, PATCH_UINT16 + 0xd7, 0x00, // pushi 215d
+ 0x78, // push1 (visual screen)
+ 0x38, PATCH_UINT16 + 0x17, 0x00, // pushi 17 (color) (waste 1 byte)
+ 0x43, 0x6c, 0x0e, // call kGraph
+ 0x38, PATCH_UINT16 + 0x05, 0x00, // pushi 05 (parameter count) (waste 1 byte)
+ 0x39, 0x0c, // pushi 12d (UpdateBox)
+ 0x39, 0x1d, // pushi 29d
+ 0x39, 0x73, // pushi 115d
+ 0x39, 0x5e, // pushi 94d
+ 0x38, PATCH_UINT16 + 0xd7, 0x00, // pushi 215d
+ 0x43, 0x6c, 0x0a, // call kGraph
PATCH_END
};
@@ -237,27 +244,26 @@ const uint16 ecoquest2PatchEcorder[] = {
// Two workarounds are needed for this patch in workarounds.cpp (when calling
// kGraphFillBoxAny and kGraphUpdateBox), as there isn't enough space to patch
// the function otherwise.
-const byte ecoquest2SignatureEcorderTutorial[] = {
- 36,
- 0x30, 0x23, 0x00, // bnt [next state]
- 0x39, 0x0a, // pushi 0a
- 0x5b, 0x04, 0x1f, // lea temp[1f]
- 0x36, // push
- 0x39, 0x64, // pushi 64
- 0x39, 0x7d, // pushi 7d
- 0x39, 0x32, // pushi 32
- 0x39, 0x66, // pushi 66
- 0x39, 0x17, // pushi 17
- 0x39, 0x69, // pushi 69
- 0x38, 0x31, 0x26, // pushi 2631
- 0x39, 0x6a, // pushi 6a
- 0x39, 0x64, // pushi 64
- 0x43, 0x1b, 0x14, // call kDisplay
- 0x35, 0x1e, // ldi 1e
- 0x65, 0x20, // aTop ticks
- 0x32, // jmp [end]
+const uint16 ecoquest2SignatureEcorderTutorial[] = {
+ 0x30, SIG_UINT16 + 0x23, 0x00, // bnt [next state]
+ 0x39, 0x0a, // pushi 0a
+ 0x5b, 0x04, 0x1f, // lea temp[1f]
+ 0x36, // push
+ 0x39, 0x64, // pushi 64
+ 0x39, 0x7d, // pushi 7d
+ 0x39, 0x32, // pushi 32
+ 0x39, 0x66, // pushi 66
+ 0x39, 0x17, // pushi 17
+ 0x39, 0x69, // pushi 69
+ 0x38, SIG_UINT16 + 0x31, 0x26, // pushi 2631
+ 0x39, 0x6a, // pushi 6a
+ 0x39, 0x64, // pushi 64
+ 0x43, 0x1b, 0x14, // call kDisplay
+ 0x35, 0x1e, // ldi 1e
+ 0x65, 0x20, // aTop ticks
+ 0x32, // jmp [end]
// 2 extra bytes, jmp offset
- 0
+ SIG_END
};
const uint16 ecoquest2PatchEcorderTutorial[] = {
@@ -306,20 +312,19 @@ const SciScriptSignature ecoquest2Signatures[] = {
// infinite loop. This script bug was not apparent in SSCI, probably because
// event handling was slightly different there, so it was never discovered.
// Fixes bug #3038870.
-const byte fanmadeSignatureInfiniteLoop[] = {
- 13,
- 0x38, 0x4c, 0x00, // pushi 004c
- 0x39, 0x00, // pushi 00
- 0x87, 0x01, // lap 01
- 0x4b, 0x04, // send 04
- 0x18, // not
- 0x30, 0x2f, 0x00, // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop
- 0
+const uint16 fanmadeSignatureInfiniteLoop[] = {
+ 0x38, SIG_UINT16 + 0x4c, 0x00, // pushi 004c
+ 0x39, 0x00, // pushi 00
+ 0x87, 0x01, // lap 01
+ 0x4b, 0x04, // send 04
+ 0x18, // not
+ 0x30, SIG_UINT16 + 0x2f, 0x00, // bnt 002f [06a5] --> jmp ffbc [0664] --> BUG! infinite loop
+ SIG_END
};
const uint16 fanmadePatchInfiniteLoop[] = {
PATCH_ADDTOOFFSET | +10,
- 0x30, 0x32, 0x00, // bnt 0032 [06a8] --> pushi 004c
+ 0x30, SIG_UINT16 + 0x32, 0x00, // bnt 0032 [06a8] --> pushi 004c
PATCH_END
};
@@ -337,21 +342,20 @@ const SciScriptSignature fanmadeSignatures[] = {
// was already playing in the sound driver. In our case we would also stop
// the sample from playing, so we patch it out
// The "score" code is already buggy and sets volume to 0 when playing
-const byte freddypharkasSignatureScoreDisposal[] = {
- 10,
+const uint16 freddypharkasSignatureScoreDisposal[] = {
0x67, 0x32, // pTos 32 (selector theAudCount)
0x78, // push1
0x39, 0x0d, // pushi 0d
0x43, 0x75, 0x02, // call kDoAudio
0x1c, // ne?
0x31, // bnt (-> to skip disposal)
- 0
+ SIG_END
};
const uint16 freddypharkasPatchScoreDisposal[] = {
- 0x34, 0x00, 0x00, // ldi 0000
- 0x34, 0x00, 0x00, // ldi 0000
- 0x34, 0x00, 0x00, // ldi 0000
+ 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000
+ 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000
+ 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000
PATCH_END
};
@@ -361,15 +365,14 @@ const uint16 freddypharkasPatchScoreDisposal[] = {
// in IconBar::disable doing endless loops even in sierra sci, because there
// is no enabled icon left. We remove disabling of icon 8 (which is help),
// this fixes the issue.
-const byte freddypharkasSignatureCanisterHang[] = {
- 12,
- 0x38, 0xf1, 0x00, // pushi f1 (selector disable)
- 0x7a, // push2
- 0x39, 0x07, // pushi 07
- 0x39, 0x08, // pushi 08
- 0x81, 0x45, // lag 45
- 0x4a, 0x08, // send 08 - call IconBar::disable(7, 8)
- 0
+const uint16 freddypharkasSignatureCanisterHang[] = {
+ 0x38, SIG_UINT16 + 0xf1, 0x00, // pushi f1 (selector disable)
+ 0x7a, // push2
+ 0x39, 0x07, // pushi 07
+ 0x39, 0x08, // pushi 08
+ 0x81, 0x45, // lag 45
+ 0x4a, 0x08, // send 08 - call IconBar::disable(7, 8)
+ SIG_END
};
const uint16 freddypharkasPatchCanisterHang[] = {
@@ -390,20 +393,19 @@ const uint16 freddypharkasPatchCanisterHang[] = {
// ego, sometimes clicks also won't get registered. Strangely it's not nearly
// as bad as in our sci, but these differences may be caused by timing.
// We just reuse the active event, thus removing the duplicate kGetEvent call.
-const byte freddypharkasSignatureLadderEvent[] = {
- 21,
- 0x39, 0x6d, // pushi 6d (selector new)
- 0x76, // push0
- 0x38, 0xf5, 0x00, // pushi f5 (selector curEvent)
- 0x76, // push0
- 0x81, 0x50, // lag global[50]
- 0x4a, 0x04, // send 04 - read User::curEvent
- 0x4a, 0x04, // send 04 - call curEvent::new
- 0xa5, 0x00, // sat temp[0]
- 0x38, 0x94, 0x00, // pushi 94 (selector localize)
- 0x76, // push0
- 0x4a, 0x04, // send 04 - call curEvent::localize
- 0
+const uint16 freddypharkasSignatureLadderEvent[] = {
+ 0x39, 0x6d, // pushi 6d (selector new)
+ 0x76, // push0
+ 0x38, SIG_UINT16 + 0xf5, 0x00, // pushi f5 (selector curEvent)
+ 0x76, // push0
+ 0x81, 0x50, // lag global[50]
+ 0x4a, 0x04, // send 04 - read User::curEvent
+ 0x4a, 0x04, // send 04 - call curEvent::new
+ 0xa5, 0x00, // sat temp[0]
+ 0x38, SIG_UINT16 + 0x94, 0x00, // pushi 94 (selector localize)
+ 0x76, // push0
+ 0x4a, 0x04, // send 04 - call curEvent::localize
+ SIG_END
};
const uint16 freddypharkasPatchLadderEvent[] = {
@@ -419,31 +421,19 @@ const uint16 freddypharkasPatchLadderEvent[] = {
// In the Macintosh version of Freddy Pharkas, kRespondsTo is broken for
// property selectors. They hacked the script to work around the issue,
// so we revert the script back to using the values of the DOS script.
-const byte freddypharkasSignatureMacInventory[] = {
- 10,
- 0x39, 0x23, // pushi 23
- 0x39, 0x74, // pushi 74
- 0x78, // push1
- 0x38, 0x01, 0x74, // pushi 0174
- 0x85, 0x15, // lat 15
- 0
+const uint16 freddypharkasSignatureMacInventory[] = {
+ 0x39, 0x23, // pushi 23
+ 0x39, 0x74, // pushi 74
+ 0x78, // push1
+ 0x38, SIG_UINT16 + 0x74, 0x01, // pushi 0174 (on mac it's actually 0x01, 0x74)
+ 0x85, 0x15, // lat 15
+ SIG_END
};
const uint16 freddypharkasPatchMacInventory[] = {
- 0x39, 0x02, // pushi 02 (now matches the DOS version)
- 0x39, 0x74, // pushi 74
- 0x78, // push1
- 0x38, 0x01, 0x74, // pushi 0174
- 0x85, 0x15, // lat 15
- 0x4a, 0x06, // send 06
- 0x31, 0x08, // bnt 08
- 0x38, 0x01, 0x74, // pushi 0174
- 0x76, // push0
- 0x85, 0x15, // lat 15
- 0x4a, 0x04, // send 04
- 0x02, // add
- 0xa5, 0x12, // sat 12
- 0x39, 0x04, // pushi 04 (now matches the DOS version)
+ 0x39, 0x02, // pushi 02 (now matches the DOS version)
+ PATCH_ADDTOOFFSET +23,
+ 0x39, 0x04, // pushi 04 (now matches the DOS version)
PATCH_END
};
@@ -459,66 +449,59 @@ const SciScriptSignature freddypharkasSignatures[] = {
// ===========================================================================
// daySixBeignet::changeState (4) is called when the cop goes out and sets cycles to 220.
// this is not enough time to get to the door, so we patch that to 23 seconds
-const byte gk1SignatureDay6PoliceBeignet[] = {
- 4,
- 0x35, 0x04, // ldi 04
- 0x1a, // eq?
- 0x30, // bnt [next state check]
- +2, 5, // [skip 2 bytes, offset of bnt]
- 0x38, 0x93, 0x00, // pushi 93 (selector dispose)
- 0x76, // push0
- 0x72, // lofsa deskSarg
- +2, 9, // [skip 2 bytes, offset of lofsa]
- 0x4a, 0x04, 0x00, // send 04
- 0x34, 0xdc, 0x00, // ldi 220
- 0x65, 0x1a, // aTop cycles
- 0x32, // jmp [end]
- 0
+const uint16 gk1SignatureDay6PoliceBeignet[] = {
+ 0x35, 0x04, // ldi 04
+ 0x1a, // eq?
+ 0x30, SIG_ADDTOOFFSET +2, // bnt [next state check]
+ 0x38, SIG_UINT16 + 0x93, 0x00, // pushi 93 (selector dispose)
+ 0x76, // push0
+ 0x72, SIG_ADDTOOFFSET +2, // lofsa deskSarg
+ 0x4a, 0x04, 0x00, // send 04
+ 0x34, SIG_UINT16 + 0xdc, 0x00, // ldi 220
+ 0x65, 0x1a, // aTop cycles
+ 0x32, // jmp [end]
+ SIG_END
};
const uint16 gk1PatchDay6PoliceBeignet[] = {
- PATCH_ADDTOOFFSET | +16,
- 0x34, 0x17, 0x00, // ldi 23
- 0x65, 0x1c, // aTop seconds
+ PATCH_ADDTOOFFSET +16,
+ 0x34, PATCH_UINT16 + 0x17, 0x00, // ldi 23
+ 0x65, 0x1c, // aTop seconds
PATCH_END
};
// sargSleeping::changeState (8) is called when the cop falls asleep and sets cycles to 220.
// this is not enough time to get to the door, so we patch it to 42 seconds
-const byte gk1SignatureDay6PoliceSleep[] = {
- 4,
- 0x35, 0x08, // ldi 08
- 0x1a, // eq?
- 0x31, // bnt [next state check]
- +1, 6, // [skip 1 byte, offset of bnt]
- 0x34, 0xdc, 0x00, // ldi 220
- 0x65, 0x1a, // aTop cycles
- 0x32, // jmp [end]
+const uint16 gk1SignatureDay6PoliceSleep[] = {
+ 0x35, 0x08, // ldi 08
+ 0x1a, // eq?
+ 0x31, SIG_ADDTOOFFSET +1, // bnt [next state check]
+ 0x34, SIG_UINT16 + 0xdc, 0x00, // ldi 220
+ 0x65, 0x1a, // aTop cycles
+ 0x32, // jmp [end]
0
};
const uint16 gk1PatchDay6PoliceSleep[] = {
- PATCH_ADDTOOFFSET | +5,
- 0x34, 0x2a, 0x00, // ldi 42
- 0x65, 0x1c, // aTop seconds
+ PATCH_ADDTOOFFSET +5,
+ 0x34, SIG_UINT16 + 0x2a, 0x00, // ldi 42
+ 0x65, 0x1c, // aTop seconds
PATCH_END
};
// startOfDay5::changeState (20h) - when gabriel goes to the phone the script will hang
-const byte gk1SignatureDay5PhoneFreeze[] = {
- 5,
- 0x35, 0x03, // ldi 03
- 0x65, 0x1a, // aTop cycles
- 0x32, // jmp [end]
- +2, 3, // [skip 2 bytes, offset of jmp]
- 0x3c, // dup
- 0x35, 0x21, // ldi 21
- 0
+const uint16 gk1SignatureDay5PhoneFreeze[] = {
+ 0x35, 0x03, // ldi 03
+ 0x65, 0x1a, // aTop cycles
+ 0x32, SIG_ADDTOOFFSET +2, // jmp [end]
+ 0x3c, // dup
+ 0x35, 0x21, // ldi 21
+ SIG_END
};
const uint16 gk1PatchDay5PhoneFreeze[] = {
- 0x35, 0x06, // ldi 06
- 0x65, 0x20, // aTop ticks
+ 0x35, 0x06, // ldi 06
+ 0x65, 0x20, // aTop ticks
PATCH_END
};
@@ -530,54 +513,53 @@ const uint16 gk1PatchDay5PhoneFreeze[] = {
// comparison between a number an an object. In the CD version, the checks are
// in the correct order, thus the comparison is correct, thus we use the code
// from the CD version in the floppy one.
-const byte gk1SignatureInterrogationBug[] = {
- 43,
- 0x65, 0x4c, // aTop 4c
- 0x67, 0x50, // pTos 50
- 0x34, 0x10, 0x27, // ldi 2710
- 0x1e, // gt?
- 0x31, 0x08, // bnt 08 [05a0]
- 0x67, 0x50, // pTos 50
- 0x34, 0x10, 0x27, // ldi 2710
- 0x04, // sub
- 0x65, 0x50, // aTop 50
- 0x63, 0x50, // pToa 50
- 0x31, 0x15, // bnt 15 [05b9]
- 0x39, 0x0e, // pushi 0e
- 0x76, // push0
- 0x4a, 0x04, 0x00, // send 0004
- 0xa5, 0x00, // sat 00
- 0x38, 0x93, 0x00, // pushi 0093
- 0x76, // push0
- 0x63, 0x50, // pToa 50
- 0x4a, 0x04, 0x00, // send 0004
- 0x85, 0x00, // lat 00
- 0x65, 0x50, // aTop 50
- 0
+const uint16 gk1SignatureInterrogationBug[] = {
+ 0x65, 0x4c, // aTop 4c
+ 0x67, 0x50, // pTos 50
+ 0x34, SIG_UINT16 + 0x10, 0x27, // ldi 2710
+ 0x1e, // gt?
+ 0x31, 0x08, // bnt 08 [05a0]
+ 0x67, 0x50, // pTos 50
+ 0x34, SIG_UINT16 + 0x10, 0x27, // ldi 2710
+ 0x04, // sub
+ 0x65, 0x50, // aTop 50
+ 0x63, 0x50, // pToa 50
+ 0x31, 0x15, // bnt 15 [05b9]
+ 0x39, 0x0e, // pushi 0e
+ 0x76, // push0
+ 0x4a, 0x04, 0x00, // send 0004
+ 0xa5, 0x00, // sat 00
+ 0x38, SIG_UINT16 + 0x93, 0x00, // pushi 0093
+ 0x76, // push0
+ 0x63, 0x50, // pToa 50
+ 0x4a, 0x04, 0x00, // send 0004
+ 0x85, 0x00, // lat 00
+ 0x65, 0x50, // aTop 50
+ SIG_END
};
const uint16 gk1PatchInterrogationBug[] = {
- 0x65, 0x4c, // aTop 4c
- 0x63, 0x50, // pToa 50
- 0x31, 0x15, // bnt 15 [05b9]
- 0x39, 0x0e, // pushi 0e
- 0x76, // push0
- 0x4a, 0x04, 0x00, // send 0004
- 0xa5, 0x00, // sat 00
- 0x38, 0x93, 0x00, // pushi 0093
- 0x76, // push0
- 0x63, 0x50, // pToa 50
- 0x4a, 0x04, 0x00, // send 0004
- 0x85, 0x00, // lat 00
- 0x65, 0x50, // aTop 50
- 0x67, 0x50, // pTos 50
- 0x34, 0x10, 0x27, // ldi 2710
- 0x1e, // gt?
- 0x31, 0x08, // bnt 08 [05b9]
- 0x67, 0x50, // pTos 50
- 0x34, 0x10, 0x27, // ldi 2710
- 0x04, // sub
- 0x65, 0x50, // aTop 50
+ 0x65, 0x4c, // aTop 4c
+ 0x63, 0x50, // pToa 50
+ 0x31, 0x15, // bnt 15 [05b9]
+ 0x39, 0x0e, // pushi 0e
+ 0x76, // push0
+ 0x4a, 0x04, 0x00, // send 0004
+ 0xa5, 0x00, // sat 00
+ 0x38, PATCH_UINT16 + 0x93, 0x00, // pushi 0093
+ 0x76, // push0
+ 0x63, 0x50, // pToa 50
+ 0x4a, 0x04, 0x00, // send 0004
+ 0x85, 0x00, // lat 00
+ 0x65, 0x50, // aTop 50
+ 0x67, 0x50, // pTos 50
+ 0x34, PATCH_UINT16 + 0x10, 0x27, // ldi 2710
+ 0x1e, // gt?
+ 0x31, 0x08, // bnt 08 [05b9]
+ 0x67, 0x50, // pTos 50
+ 0x34, PATCH_UINT16 + 0x10, 0x27, // ldi 2710
+ 0x04, // sub
+ 0x65, 0x50, // aTop 50
PATCH_END
};
@@ -596,47 +578,46 @@ const SciScriptSignature gk1Signatures[] = {
// is later used to set master volume. This issue makes sierra sci set
// the volume to max. We fix the export, so volume won't get modified in
// those cases.
-const byte kq5SignatureCdHarpyVolume[] = {
- 34,
- 0x80, 0x91, 0x01, // lag global[191h]
- 0x18, // not
- 0x30, 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1)
- 0x35, 0x01, // ldi 01
- 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
- 0x38, 0x7b, 0x01, // pushi 017b
- 0x76, // push0
- 0x81, 0x01, // lag global[1]
- 0x4a, 0x04, // send 04 - read KQ5::masterVolume
- 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
- 0x38, 0x7b, 0x01, // pushi 017b
- 0x76, // push0
- 0x81, 0x01, // lag global[1]
- 0x4a, 0x04, // send 04 - read KQ5::masterVolume
- 0x36, // push
- 0x35, 0x04, // ldi 04
- 0x20, // ge? (followed by bnt)
- 0
+const uint16 kq5SignatureCdHarpyVolume[] = {
+ 0x80, SIG_UINT16 + 0x91, 0x01, // lag global[191h]
+ 0x18, // not
+ 0x30, SIG_UINT16 + 0x2c, 0x00, // bnt [jump further] (jumping, if global 191h is 1)
+ 0x35, 0x01, // ldi 01
+ 0xa0, SIG_UINT16 + 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
+ 0x38, SIG_UINT16 + 0x7b, 0x01, // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 - read KQ5::masterVolume
+ 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
+ 0x38, SIG_UINT16 + 0x7b, 0x01, // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 - read KQ5::masterVolume
+ 0x36, // push
+ 0x35, 0x04, // ldi 04
+ 0x20, // ge? (followed by bnt)
+ SIG_END
};
const uint16 kq5PatchCdHarpyVolume[] = {
- 0x38, 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes)
- 0x76, // push0 (1 new byte)
- 0x51, 0x88, // class SpeakTimer (2 new bytes)
- 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
- 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
- 0x80, 0x91, 0x01, // lag global[191h]
+ 0x38, PATCH_UINT16 + 0x2f, 0x02, // pushi 022f (selector theVol) (3 new bytes)
+ 0x76, // push0 (1 new byte)
+ 0x51, 0x88, // class SpeakTimer (2 new bytes)
+ 0x4a, 0x04, // send 04 (2 new bytes) -> read SpeakTimer::theVol
+ 0xa5, 0x03, // sat temp[3] (2 new bytes) -> write to temp 3
+ 0x80, PATCH_UINT16 + 0x91, 0x01, // lag global[191h]
// saving 1 byte due optimization
- 0x2e, 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1)
- 0x35, 0x01, // ldi 01
- 0xa0, 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
- 0x38, 0x7b, 0x01, // pushi 017b
- 0x76, // push0
- 0x81, 0x01, // lag global[1]
- 0x4a, 0x04, // send 04 - read KQ5::masterVolume
- 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
+ 0x2e, PATCH_UINT16 + 0x23, 0x00, // bt [jump further] (jumping, if global 191h is 1)
+ 0x35, 0x01, // ldi 01
+ 0xa0, PATCH_UINT16 + 0x91, 0x01, // sag global[191h] (setting global 191h to 1)
+ 0x38, PATCH_UINT16 + 0x7b, 0x01, // pushi 017b
+ 0x76, // push0
+ 0x81, 0x01, // lag global[1]
+ 0x4a, 0x04, // send 04 - read KQ5::masterVolume
+ 0xa5, 0x03, // sat temp[3] (store volume in temp 3)
// saving 8 bytes due removing of duplicate code
- 0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
- 0x22, // lt? (because we switched values)
+ 0x39, 0x04, // pushi 04 (saving 1 byte due swapping)
+ 0x22, // lt? (because we switched values)
PATCH_END
};
@@ -654,24 +635,23 @@ const uint16 kq5PatchCdHarpyVolume[] = {
// of variables effectively hides witchCage::doit, causing this position check
// to be bypassed entirely.
// See also the warning+comment in Object::initBaseObject
-const byte kq5SignatureWitchCageInit[] = {
- 16,
- 0x00, 0x00, // top
- 0x00, 0x00, // left
- 0x00, 0x00, // bottom
- 0x00, 0x00, // right
- 0x00, 0x00, // extra property #1
- 0x7a, 0x00, // extra property #2
- 0xc8, 0x00, // extra property #3
- 0xa3, 0x00, // extra property #4
- 0
+const uint16 kq5SignatureWitchCageInit[] = {
+ SIG_UINT16 + 0x00, 0x00, // top
+ SIG_UINT16 + 0x00, 0x00, // left
+ SIG_UINT16 + 0x00, 0x00, // bottom
+ SIG_UINT16 + 0x00, 0x00, // right
+ SIG_UINT16 + 0x00, 0x00, // extra property #1
+ SIG_UINT16 + 0x7a, 0x00, // extra property #2
+ SIG_UINT16 + 0xc8, 0x00, // extra property #3
+ SIG_UINT16 + 0xa3, 0x00, // extra property #4
+ SIG_END
};
const uint16 kq5PatchWitchCageInit[] = {
- 0x00, 0x00, // top
- 0x7a, 0x00, // left
- 0xc8, 0x00, // bottom
- 0xa3, 0x00, // right
+ PATCH_UINT16 + 0x00, 0x00, // top
+ PATCH_UINT16 + 0x7a, 0x00, // left
+ PATCH_UINT16 + 0xc8, 0x00, // bottom
+ PATCH_UINT16 + 0xa3, 0x00, // right
PATCH_END
};
@@ -689,17 +669,16 @@ const uint16 kq5PatchWitchCageInit[] = {
// changes to GameFeatures::detectsetCursorType() ) and breaking savegame
// compatibilty between the DOS and Windows CD versions of KQ5.
// TODO: Investigate these side effects more closely.
-const byte kq5SignatureWinGMSignals[] = {
- 9,
- 0x80, 0x90, 0x01, // lag 0x190
- 0x18, // not
- 0x30, 0x1b, 0x00, // bnt +0x001B
- 0x89, 0x57, // lsg 0x57
- 0
+const uint16 kq5SignatureWinGMSignals[] = {
+ 0x80, SIG_UINT16 + 0x90, 0x01, // lag 0x190
+ 0x18, // not
+ 0x30, SIG_UINT16 + 0x1b, 0x00, // bnt +0x001B
+ 0x89, 0x57, // lsg 0x57
+ SIG_END
};
const uint16 kq5PatchWinGMSignals[] = {
- 0x34, 0x01, 0x00, // ldi 0x0001
+ 0x34, PATCH_UINT16 + 0x01, 0x00, // ldi 0x0001
PATCH_END
};
@@ -726,18 +705,17 @@ const SciScriptSignature kq5WinGMSignatures[] = {
// unnecessary cryMusic::check method out, thereby stopping the sound from
// constantly restarting (since it's being looped anyway), thus the normal
// game speech can work while the baby cry sound is heard. Fixes bug #3034579.
-const byte kq6SignatureDuplicateBabyCry[] = {
- 10,
- 0x83, 0x00, // lal 00
- 0x31, 0x1e, // bnt 1e [07f4]
- 0x78, // push1
- 0x39, 0x04, // pushi 04
- 0x43, 0x75, 0x02, // callk DoAudio[75] 02
- 0
+const uint16 kq6SignatureDuplicateBabyCry[] = {
+ 0x83, 0x00, // lal 00
+ 0x31, 0x1e, // bnt 1e [07f4]
+ 0x78, // push1
+ 0x39, 0x04, // pushi 04
+ 0x43, 0x75, 0x02, // callk DoAudio[75] 02
+ SIG_END
};
const uint16 kq6PatchDuplicateBabyCry[] = {
- 0x48, // ret
+ 0x48, // ret
PATCH_END
};
@@ -749,73 +727,72 @@ const uint16 kq6PatchDuplicateBabyCry[] = {
// This patch applies to at least CD, English floppy, German floppy
// Responsible method: KqInv::showSelf
// Fixes bug #3293954
-const byte kq6SignatureInventoryStackFix[] = {
- 22,
- 0x67, 0x30, // pTos state
- 0x34, 0x00, 0x20, // ldi 2000
- 0x12, // and
- 0x18, // not
- 0x31, 0x04, // bnt [not first refresh]
- 0x35, 0x00, // ldi 00
- 0x65, 0x1e, // aTop curIcon
- 0x67, 0x30, // pTos state
- 0x34, 0xff, 0xdf, // ldi dfff
- 0x12, // and
- 0x65, 0x30, // aTop state
- 0x38, // pushi "show"
- +2, 22, // skip over "show" (which may be e100h for KQ6CD, xxxxh for KQ6 floppy)
- 0x78, // push1
- 0x87, 0x00, // lap param[0]
- 0x31, 0x04, // bnt [use global for show]
- 0x87, 0x01, // lap param[1]
- 0x33, 0x02, // jmp [use param for show]
- 0x81, 0x00, // lag global[0]
- 0x36, // push
- 0x54, 0x06, // self 06 (KqInv::show)
- 0x31, 0x08, // bnt [exit menu code]
- 0x39, 0x39, // pushi 39
- 0x76, // push0
- 0x54, 0x04, // self 04 (KqInv::doit)
- 0x32, // jmp [ret] (2 bytes not listed)
- 0
+const uint16 kq6SignatureInventoryStackFix[] = {
+ 0x67, 0x30, // pTos state
+ 0x34, SIG_UINT16 + 0x00, 0x20, // ldi 2000
+ 0x12, // and
+ 0x18, // not
+ 0x31, 0x04, // bnt [not first refresh]
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x1e, // aTop curIcon
+ 0x67, 0x30, // pTos state
+ 0x34, SIG_UINT16 + 0xff, 0xdf, // ldi dfff
+ 0x12, // and
+ 0x65, 0x30, // aTop state
+ 0x38, SIG_ADDTOOFFSET + 2, // pushi "show" ("show" may be e100h for KQ6CD, xxxxh for KQ6 floppy)
+ 0x78, // push1
+ 0x87, 0x00, // lap param[0]
+ 0x31, 0x04, // bnt [use global for show]
+ 0x87, 0x01, // lap param[1]
+ 0x33, 0x02, // jmp [use param for show]
+ 0x81, 0x00, // lag global[0]
+ 0x36, // push
+ 0x54, 0x06, // self 06 (KqInv::show)
+ 0x31, SIG_ADDTOOFFSET + 1, // bnt [exit menu code] (0x08 for PC, 0x07 for mac)
+ 0x39, 0x39, // pushi 39
+ 0x76, // push0
+ 0x54, 0x04, // self 04 (KqInv::doit)
+ SIG_END // followed by jmp (0x32 for PC, 0x33 for mac)
};
const uint16 kq6PatchInventoryStackFix[] = {
- 0x67, 0x30, // pTos state
- 0x3c, // dup (1 more byte, needed for patch)
- 0x3c, // dup (1 more byte, saves 1 byte later)
- 0x34, 0x00, 0x20, // ldi 2000
- 0x12, // and
- 0x2f, 0x02, // bt [not first refresh] - saves 3 bytes in total
- 0x65, 0x1e, // aTop curIcon
- 0x34, 0xff, 0xdf, // ldi dfff
- 0x12, // and
- 0x65, 0x30, // aTop state
- 0x38, // pushi "show"
- PATCH_GETORIGINALBYTE | +22,
- PATCH_GETORIGINALBYTE | +23,
- 0x78, // push1
- 0x87, 0x00, // lap param[0]
- 0x31, 0x04, // bnt [call show using global 0]
- 0x8f, 0x01, // lsp param[1], save 1 byte total with lsg global[0] combined
- 0x33, 0x02, // jmp [call show using param 1]
- 0x89, 0x00, // lsg global[0], save 1 byte total, see above
- 0x54, 0x06, // self 06 (call x::show)
- 0x31, 0x0c, // bnt [menu exit code]
- 0x34, 0x00, 0x20, // ldi 2000
- 0x12, // and
- 0x2f, 0x05, // bt [to return]
- 0x39, 0x39, // pushi 39
- 0x76, // push0
- 0x54, 0x04, // self 04 (self::doit)
- 0x48, // ret (saves 2 bytes)
+ 0x67, 0x30, // pTos state
+ 0x3c, // dup (1 more byte, needed for patch)
+ 0x3c, // dup (1 more byte, saves 1 byte later)
+ 0x34, PATCH_UINT16 + 0x00, 0x20, // ldi 2000
+ 0x12, // and
+ 0x2f, 0x02, // bt [not first refresh] - saves 3 bytes in total
+ 0x65, 0x1e, // aTop curIcon
+ 0x00, // neg (either 2000 or 0000 in acc, this will create dfff or ffff) - saves 2 bytes
+// 0x34, PATCH_UINT16 + 0xff, 0xdf, // ldi dfff
+ 0x12, // and
+ 0x65, 0x30, // aTop state
+ 0x38, // pushi "show"
+ PATCH_GETORIGINALBYTE +22,
+ PATCH_GETORIGINALBYTE +23,
+ 0x78, // push1
+ 0x87, 0x00, // lap param[0]
+ 0x31, 0x04, // bnt [call show using global 0]
+ 0x8f, 0x01, // lsp param[1], save 1 byte total with lsg global[0] combined
+ 0x33, 0x02, // jmp [call show using param 1]
+ 0x89, 0x00, // lsg global[0], save 1 byte total, see above
+ 0x54, 0x06, // self 06 (call x::show)
+ 0x31, // bnt [menu exit code]
+ PATCH_GETORIGINALBYTEADJUST +39, +6,// dynamic offset must be 0x0E for PC and 0x0D for mac
+ 0x34, PATCH_UINT16 + 0x00, 0x20, // ldi 2000
+ 0x12, // and
+ 0x2f, 0x05, // bt [to return]
+ 0x39, 0x39, // pushi 39
+ 0x76, // push0
+ 0x54, 0x04, // self 04 (self::doit)
+ 0x48, // ret (saves 2 bytes for PC, 1 byte for mac)
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature kq6Signatures[] = {
{ 481, "duplicate baby cry", 1, PATCH_MAGICDWORD(0x83, 0x00, 0x31, 0x1e), 0, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
- { 907, "inventory stack fix", 1, PATCH_MAGICDWORD(0x30, 0x34, 0xff, 0xdf), -14, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix },
+ { 907, "inventory stack fix", 1, PATCH_MAGICDWORD(0x65, 0x1e, 0x67, 0x30), -11, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -829,33 +806,29 @@ const SciScriptSignature kq6Signatures[] = {
// reads a random pointer and crashes. We patch all of the 5 function calls
// (one for each letter typed from "R", "O", "B", "I", "N") so that they are
// the same as the English version. Fixes bug #3048054.
-const byte longbowSignatureShowHandCode[] = {
- 3,
- 0x78, // push1
- 0x78, // push1
- 0x72, // lofsa
- +2, 2, // skip 2 bytes, offset of lofsa (the letter typed)
- 0x36, // push
- 0x40, // call
- +2, 3, // skip 2 bytes, offset of call
- 0x02, // perform the call above with 2 parameters
- 0x36, // push
- 0x40, // call
- +2, 8, // skip 2 bytes, offset of call
- 0x02, // perform the call above with 2 parameters
- 0x38, 0x1c, 0x01, // pushi 011c (setMotion)
- 0x39, 0x04, // pushi 04 (x)
- 0x51, 0x1e, // class MoveTo
- 0
+const uint16 longbowSignatureShowHandCode[] = {
+ 0x78, // push1
+ 0x78, // push1
+ 0x72, SIG_ADDTOOFFSET +2, // lofsa (letter, that was typed)
+ 0x36, // push
+ 0x40, SIG_ADDTOOFFSET +2, // call
+ 0x02, // perform the call above with 2 parameters
+ 0x36, // push
+ 0x40, SIG_ADDTOOFFSET +2, // call
+ 0x02, // perform the call above with 2 parameters
+ 0x38, SIG_UINT16 + 0x1c, 0x01, // pushi 011c (setMotion)
+ 0x39, 0x04, // pushi 04 (x)
+ 0x51, 0x1e, // class MoveTo
+ SIG_END
};
const uint16 longbowPatchShowHandCode[] = {
- 0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version)
- PATCH_ADDTOOFFSET | +3, // leave the lofsa call untouched
+ 0x39, 0x01, // pushi 1 (combine the two push1's in one, like in the English version)
+ PATCH_ADDTOOFFSET +3, // leave the lofsa call untouched
// The following will remove the duplicate call
- 0x32, 0x02, 0x00, // jmp 02 - skip 2 bytes (the remainder of the first call)
- 0x48, // ret (dummy, should never be reached)
- 0x48, // ret (dummy, should never be reached)
+ 0x32, PATCH_UINT16 + 0x02, 0x00, // jmp 02 - skip 2 bytes (the remainder of the first call)
+ 0x48, // ret (dummy, should never be reached)
+ 0x48, // ret (dummy, should never be reached)
PATCH_END
};
@@ -881,23 +854,22 @@ const SciScriptSignature longbowSignatures[] = {
// We patch the script to use global 90, which seems to be unused in the whole game.
// Responsible method: rm63Script::handleEvent
// Fixes bug #3614419
-const byte larry2SignatureWearParachutePoints[] = {
- 16,
- 0x35, 0x01, // ldi 01
- 0xa1, 0x8e, // sag 8e
- 0x80, 0xe0, 0x01, // lag 1e0
- 0x18, // not
- 0x30, 0x0f, 0x00, // bnt [don't give points]
- 0x35, 0x01, // ldi 01
- 0xa0, 0xe0, 0x01, // sag 1e0
- 0
+const uint16 larry2SignatureWearParachutePoints[] = {
+ 0x35, 0x01, // ldi 01
+ 0xa1, 0x8e, // sag 8e
+ 0x80, SIG_UINT16 + 0xe0, 0x01, // lag 1e0
+ 0x18, // not
+ 0x30, SIG_UINT16 + 0x0f, 0x00, // bnt [don't give points]
+ 0x35, 0x01, // ldi 01
+ 0xa0, 0xe0, 0x01, // sag 1e0
+ SIG_END
};
const uint16 larry2PatchWearParachutePoints[] = {
- PATCH_ADDTOOFFSET | +4,
- 0x80, 0x5a, 0x00, // lag 5a (global 90)
- PATCH_ADDTOOFFSET | +6,
- 0xa0, 0x5a, 0x00, // sag 5a (global 90)
+ PATCH_ADDTOOFFSET +4,
+ 0x80, PATCH_UINT16 + 0x5a, 0x00, // lag 5a (global 90)
+ PATCH_ADDTOOFFSET +6,
+ 0xa0, PATCH_UINT16 + 0x5a, 0x00, // sag 5a (global 90)
PATCH_END
};
@@ -915,40 +887,37 @@ const SciScriptSignature larry2Signatures[] = {
// doesn't happen anymore. We would otherwise get a crash
// calling for invalid views (this happens of course also
// in sierra sci)
-const byte larry6SignatureDeathDialog[] = {
- 7,
- 0x3e, 0x33, 0x01, // link 0133 (offset 0x20)
- 0x35, 0xff, // ldi ff
- 0xa3, 0x00, // sal 00
- +255, 0,
- +255, 0,
- +170, 12, // [skip 680 bytes]
- 0x8f, 0x01, // lsp 01 (offset 0x2cf)
- 0x7a, // push2
- 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
- 0x36, // push
- 0x43, 0x7c, 0x0e, // kMessage[7c] 0e
- +90, 10, // [skip 90 bytes]
- 0x38, 0xd6, 0x00, // pushi 00d6 (offset 0x335)
- 0x78, // push1
- 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
- 0x36, // push
- +76, 11, // [skip 76 bytes]
- 0x38, 0xcd, 0x00, // pushi 00cd (offset 0x38b)
- 0x39, 0x03, // pushi 03
- 0x5a, 0x04, 0x00, 0x0e, 0x01, // lea 0004 010e
+const uint16 larry6SignatureDeathDialog[] = {
+ 0x3e, SIG_UINT16 + 0x33, 0x01, // link 0133 (offset 0x20)
+ 0x35, 0xff, // ldi ff
+ 0xa3, 0x00, // sal 00
+ SIG_ADDTOOFFSET +680, // [skip 680 bytes]
+ 0x8f, 0x01, // lsp 01 (offset 0x2cf)
+ 0x7a, // push2
+ 0x5a, SIG_UINT16 + 0x04, 0x00, SIG_UINT16 + 0x0e, 0x01, // lea 0004 010e
+ 0x36, // push
+ 0x43, 0x7c, 0x0e, // kMessage[7c] 0e
+ SIG_ADDTOOFFSET +90, // [skip 90 bytes]
+ 0x38, SIG_UINT16 + 0xd6, 0x00, // pushi 00d6 (offset 0x335)
+ 0x78, // push1
+ 0x5a, SIG_UINT16 + 0x04, 0x00, SIG_UINT16 + 0x0e, 0x01, // lea 0004 010e
+ 0x36, // push
+ SIG_ADDTOOFFSET +76, // [skip 76 bytes]
+ 0x38, SIG_UINT16 + 0xcd, 0x00, // pushi 00cd (offset 0x38b)
+ 0x39, 0x03, // pushi 03
+ 0x5a, SIG_UINT16 + 0x04, 0x00, SIG_UINT16 + 0x0e, 0x01, // lea 0004 010e
0x36,
- 0
+ SIG_END
};
const uint16 larry6PatchDeathDialog[] = {
- 0x3e, 0x00, 0x02, // link 0200
- PATCH_ADDTOOFFSET | +687,
- 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
- PATCH_ADDTOOFFSET | +98,
- 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
- PATCH_ADDTOOFFSET | +82,
- 0x5a, 0x04, 0x00, 0x40, 0x01, // lea 0004 0140
+ 0x3e, 0x00, 0x02, // link 0200
+ PATCH_ADDTOOFFSET +687,
+ 0x5a, PATCH_UINT16 + 0x04, 0x00, PATCH_UINT16 + 0x40, 0x01, // lea 0004 0140
+ PATCH_ADDTOOFFSET +98,
+ 0x5a, PATCH_UINT16 + 0x04, 0x00, PATCH_UINT16 + 0x40, 0x01, // lea 0004 0140
+ PATCH_ADDTOOFFSET +82,
+ 0x5a, PATCH_UINT16 + 0x04, 0x00, PATCH_UINT16 + 0x40, 0x01, // lea 0004 0140
PATCH_END
};
@@ -962,23 +931,22 @@ const SciScriptSignature larry6Signatures[] = {
// rm560::doit was supposed to close the painting, when Heimlich enters the
// room. The code is buggy, so it actually closes the painting, when heimlich
// is not in the room. We fix that.
-const byte laurabow2SignaturePaintingClosing[] = {
- 17,
- 0x4a, 0x04, // send 04 - read aHeimlich::room
- 0x36, // push
- 0x81, 0x0b, // lag global[11d] -> current room
- 0x1c, // ne?
- 0x31, 0x0e, // bnt [don't close]
- 0x35, 0x00, // ldi 00
- 0xa3, 0x00, // sal local[0]
- 0x38, 0x92, 0x00, // pushi 0092
- 0x78, // push1
- 0x72, // lofsa sDumpSafe
- 0
+const uint16 laurabow2SignaturePaintingClosing[] = {
+ 0x4a, 0x04, // send 04 - read aHeimlich::room
+ 0x36, // push
+ 0x81, 0x0b, // lag global[11d] -> current room
+ 0x1c, // ne?
+ 0x31, 0x0e, // bnt [don't close]
+ 0x35, 0x00, // ldi 00
+ 0xa3, 0x00, // sal local[0]
+ 0x38, SIG_UINT16 + 0x92, 0x00, // pushi 0092
+ 0x78, // push1
+ 0x72, // lofsa sDumpSafe
+ SIG_END
};
const uint16 laurabow2PatchPaintingClosing[] = {
- PATCH_ADDTOOFFSET | +6,
+ PATCH_ADDTOOFFSET +6,
0x2f, 0x0e, // bt [don't close]
PATCH_END
};
@@ -994,29 +962,27 @@ const SciScriptSignature laurabow2Signatures[] = {
// MG::replay somewhat calculates the savedgame-id used when saving again
// this doesn't work right and we remove the code completely.
// We set the savedgame-id directly right after restoring in kRestoreGame.
-const byte mothergoose256SignatureReplay[] = {
- 6,
- 0x36, // push
- 0x35, 0x20, // ldi 20
- 0x04, // sub
- 0xa1, 0xb3, // sag global[b3]
- 0
+const uint16 mothergoose256SignatureReplay[] = {
+ 0x36, // push
+ 0x35, 0x20, // ldi 20
+ 0x04, // sub
+ 0xa1, 0xb3, // sag global[b3]
+ SIG_END
};
const uint16 mothergoose256PatchReplay[] = {
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000 (dummy)
+ 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0000 (dummy)
PATCH_END
};
// when saving, it also checks if the savegame ID is below 13.
// we change this to check if below 113 instead
-const byte mothergoose256SignatureSaveLimit[] = {
- 5,
+const uint16 mothergoose256SignatureSaveLimit[] = {
0x89, 0xb3, // lsg global[b3]
0x35, 0x0d, // ldi 0d
0x20, // ge?
- 0
+ SIG_END
};
const uint16 mothergoose256PatchSaveLimit[] = {
@@ -1045,47 +1011,46 @@ const SciScriptSignature mothergoose256Signatures[] = {
// when the 2 seconds have passed and the locker got closed.
// Responsible method: putGun::changeState (script 341)
// Fixes bug #3036933 / #3303802
-const byte pq1vgaSignaturePutGunInLockerBug[] = {
- 5,
- 0x35, 0x00, // ldi 00
- 0x1a, // eq?
- 0x31, 0x25, // bnt [next state check]
- +22, 29, // [skip 22 bytes]
- 0x38, 0x5f, 0x01, // pushi 15fh
- 0x78, // push1
- 0x76, // push0
- 0x81, 0x00, // lag 00
- 0x4a, 0x06, // send 06 - ego::put(0)
- 0x35, 0x02, // ldi 02
- 0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
- 0x33, 0x0e, // jmp [end of method]
- 0x3c, // dup --- next state check target
- 0x35, 0x01, // ldi 01
- 0x1a, // eq?
- 0x31, 0x08, // bnt [end of method]
- 0x39, 0x6f, // pushi 6fh
- 0x76, // push0
- 0x72, 0x88, 0x00, // lofsa 0088
- 0x4a, 0x04, // send 04 - locker::dispose
- 0
+const uint16 pq1vgaSignaturePutGunInLockerBug[] = {
+ 0x35, 0x00, // ldi 00
+ 0x1a, // eq?
+ 0x31, 0x25, // bnt [next state check]
+ SIG_ADDTOOFFSET +22, // [skip 22 bytes]
+ 0x38, SIG_UINT16 + 0x5f, 0x01, // pushi 15fh
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x06, // send 06 - ego::put(0)
+ 0x35, 0x02, // ldi 02
+ 0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
+ 0x33, 0x0e, // jmp [end of method]
+ 0x3c, // dup --- next state check target
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x08, // bnt [end of method]
+ 0x39, 0x6f, // pushi 6fh
+ 0x76, // push0
+ 0x72, SIG_UINT16 + 0x88, 0x00, // lofsa 0088
+ 0x4a, 0x04, // send 04 - locker::dispose
+ SIG_END
};
const uint16 pq1vgaPatchPutGunInLockerBug[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x31, 0x1c, // bnt [next state check]
- PATCH_ADDTOOFFSET | +22,
- 0x35, 0x02, // ldi 02
- 0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
- 0x33, 0x17, // jmp [end of method]
- 0x3c, // dup --- next state check target
- 0x35, 0x01, // ldi 01
- 0x1a, // eq?
- 0x31, 0x11, // bnt [end of method]
- 0x38, 0x5f, 0x01, // pushi 15fh
- 0x78, // push1
- 0x76, // push0
- 0x81, 0x00, // lag 00
- 0x4a, 0x06, // send 06 - ego::put(0)
+ PATCH_ADDTOOFFSET +3,
+ 0x31, 0x1c, // bnt [next state check]
+ PATCH_ADDTOOFFSET +22,
+ 0x35, 0x02, // ldi 02
+ 0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
+ 0x33, 0x17, // jmp [end of method]
+ 0x3c, // dup --- next state check target
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x11, // bnt [end of method]
+ 0x38, SIG_UINT16 + 0x5f, 0x01, // pushi 15fh
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x06, // send 06 - ego::put(0)
PATCH_END
};
@@ -1104,43 +1069,42 @@ const SciScriptSignature pq1vgaSignatures[] = {
// not nearly as bad as in our sci, but these differences may be caused by
// timing.
// We just reuse the active event, thus removing the duplicate kGetEvent call.
-const byte qfg1vgaSignatureFightEvents[] = {
- 25,
- 0x39, 0x6d, // pushi 6d (selector new)
- 0x76, // push0
- 0x51, 0x07, // class Event
- 0x4a, 0x04, // send 04 - call Event::new
- 0xa5, 0x00, // sat temp[0]
- 0x78, // push1
- 0x76, // push0
- 0x4a, 0x04, // send 04 - read Event::x
- 0xa5, 0x03, // sat temp[3]
- 0x76, // push0 (selector y)
- 0x76, // push0
- 0x85, 0x00, // lat temp[0]
- 0x4a, 0x04, // send 04 - read Event::y
- 0x36, // push
- 0x35, 0x0a, // ldi 0a
- 0x04, // sub (poor mans localization) ;-)
- 0
+const uint16 qfg1vgaSignatureFightEvents[] = {
+ 0x39, 0x6d, // pushi 6d (selector new)
+ 0x76, // push0
+ 0x51, 0x07, // class Event
+ 0x4a, 0x04, // send 04 - call Event::new
+ 0xa5, 0x00, // sat temp[0]
+ 0x78, // push1
+ 0x76, // push0
+ 0x4a, 0x04, // send 04 - read Event::x
+ 0xa5, 0x03, // sat temp[3]
+ 0x76, // push0 (selector y)
+ 0x76, // push0
+ 0x85, 0x00, // lat temp[0]
+ 0x4a, 0x04, // send 04 - read Event::y
+ 0x36, // push
+ 0x35, 0x0a, // ldi 0a
+ 0x04, // sub (poor mans localization) ;-)
+ SIG_END
};
const uint16 qfg1vgaPatchFightEvents[] = {
- 0x38, 0x5a, 0x01, // pushi 15a (selector curEvent)
- 0x76, // push0
- 0x81, 0x50, // lag global[50]
- 0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code
- 0xa5, 0x00, // sat temp[0]
- 0x78, // push1
- 0x76, // push0
- 0x4a, 0x04, // send 04 - read Event::x
- 0xa5, 0x03, // sat temp[3]
- 0x76, // push0 (selector y)
- 0x76, // push0
- 0x85, 0x00, // lat temp[0]
- 0x4a, 0x04, // send 04 - read Event::y
- 0x39, 0x00, // pushi 00
- 0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it
+ 0x38, PATCH_UINT16 + 0x5a, 0x01, // pushi 15a (selector curEvent)
+ 0x76, // push0
+ 0x81, 0x50, // lag global[50]
+ 0x4a, 0x04, // send 04 - read User::curEvent -> needs one byte more than previous code
+ 0xa5, 0x00, // sat temp[0]
+ 0x78, // push1
+ 0x76, // push0
+ 0x4a, 0x04, // send 04 - read Event::x
+ 0xa5, 0x03, // sat temp[3]
+ 0x76, // push0 (selector y)
+ 0x76, // push0
+ 0x85, 0x00, // lat temp[0]
+ 0x4a, 0x04, // send 04 - read Event::y
+ 0x39, 0x00, // pushi 00
+ 0x02, // add (waste 3 bytes) - we don't need localization, User::doit has already done it
PATCH_END
};
@@ -1154,28 +1118,26 @@ const uint16 qfg1vgaPatchFightEvents[] = {
// Fixes bug #3568431.
// Patch 1: Increase temp space
-const byte qfg1vgaSignatureTempSpace[] = {
- 4,
- 0x3f, 0xba, // link 0xba
- 0x87, 0x00, // lap 0
- 0
+const uint16 qfg1vgaSignatureTempSpace[] = {
+ 0x3f, 0xba, // link 0xba
+ 0x87, 0x00, // lap 0
+ SIG_END
};
const uint16 qfg1vgaPatchTempSpace[] = {
- 0x3f, 0xca, // link 0xca
+ 0x3f, 0xca, // link 0xca
PATCH_END
};
// Patch 2: Move the pointer used for the window header a little bit
-const byte qfg1vgaSignatureDialogHeader[] = {
- 4,
- 0x5b, 0x04, 0x80, // lea temp[0x80]
- 0x36, // push
- 0
+const uint16 qfg1vgaSignatureDialogHeader[] = {
+ 0x5b, 0x04, 0x80, // lea temp[0x80]
+ 0x36, // push
+ SIG_END
};
const uint16 qfg1vgaPatchDialogHeader[] = {
- 0x5b, 0x04, 0x90, // lea temp[0x90]
+ 0x5b, 0x04, 0x90, // lea temp[0x90]
PATCH_END
};
@@ -1188,38 +1150,36 @@ const uint16 qfg1vgaPatchDialogHeader[] = {
// the crusher, ego is supposed to move close to position 79, 165. We change it
// to 85, 165, which is not an edge case thus the freeze is avoided.
// Fixes bug #3585189.
-const byte qfg1vgaSignatureMoveToCrusher[] = {
- 9,
- 0x51, 0x1f, // class Motion
- 0x36, // push
- 0x39, 0x4f, // pushi 4f (79 - x)
- 0x38, 0xa5, 0x00, // pushi 00a5 (165 - y)
- 0x7c, // pushSelf
- 0
+const uint16 qfg1vgaSignatureMoveToCrusher[] = {
+ 0x51, 0x1f, // class Motion
+ 0x36, // push
+ 0x39, 0x4f, // pushi 4f (79 - x)
+ 0x38, SIG_UINT16 + 0xa5, 0x00, // pushi 00a5 (165 - y)
+ 0x7c, // pushSelf
+ SIG_END
};
const uint16 qfg1vgaPatchMoveToCrusher[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x39, 0x55, // pushi 55 (85 - x)
+ PATCH_ADDTOOFFSET +3,
+ 0x39, 0x55, // pushi 55 (85 - x)
PATCH_END
};
// Same pathfinding bug as above, where Ego is set to move to an impossible
// spot when sneaking. In GuardsTrumpet::changeState, we change the final
// location where Ego is moved from 111, 111 to 114, 114. Fixes bug #3604939.
-const byte qfg1vgaSignatureMoveToCastleGate[] = {
- 7,
- 0x51, 0x1f, // class MoveTo
- 0x36, // push
- 0x39, 0x6f, // pushi 6f (111 - x)
- 0x3c, // dup (111 - y)
- 0x7c, // pushSelf
- 0
+const uint16 qfg1vgaSignatureMoveToCastleGate[] = {
+ 0x51, 0x1f, // class MoveTo
+ 0x36, // push
+ 0x39, 0x6f, // pushi 6f (111 - x)
+ 0x3c, // dup (111 - y)
+ 0x7c, // pushSelf
+ SIG_END
};
const uint16 qfg1vgaPatchMoveToCastleGate[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x39, 0x72, // pushi 72 (114 - x)
+ PATCH_ADDTOOFFSET +3,
+ 0x39, 0x72, // pushi 72 (114 - x)
PATCH_END
};
@@ -1228,22 +1188,21 @@ const uint16 qfg1vgaPatchMoveToCastleGate[] = {
// The code treats both monster types the same.
// Responsible method: smallMonster::doVerb
// Fixes bug #3604943.
-const byte qfg1vgaSignatureCheetaurDescription[] = {
- 16,
- 0x34, 0xb8, 0x01, // ldi 01b8
- 0x1a, // eq?
- 0x31, 0x16, // bnt 16
- 0x38, 0x27, 0x01, // pushi 0127
- 0x39, 0x06, // pushi 06
- 0x39, 0x03, // pushi 03
- 0x78, // push1
- 0x39, 0x12, // pushi 12 -> monster type Saurus Rex
- 0
+const uint16 qfg1vgaSignatureCheetaurDescription[] = {
+ 0x34, SIG_UINT16 + 0xb8, 0x01, // ldi 01b8
+ 0x1a, // eq?
+ 0x31, 0x16, // bnt 16
+ 0x38, SIG_UINT16 + 0x27, 0x01, // pushi 0127
+ 0x39, 0x06, // pushi 06
+ 0x39, 0x03, // pushi 03
+ 0x78, // push1
+ 0x39, 0x12, // pushi 12 -> monster type Saurus Rex
+ SIG_END
};
const uint16 qfg1vgaPatchCheetaurDescription[] = {
- PATCH_ADDTOOFFSET | +14,
- 0x39, 0x11, // pushi 11 -> monster type cheetaur
+ PATCH_ADDTOOFFSET +14,
+ 0x39, 0x11, // pushi 11 -> monster type cheetaur
PATCH_END
};
@@ -1259,26 +1218,25 @@ const uint16 qfg1vgaPatchCheetaurDescription[] = {
// calling goTo6::init, so the whole issue is stopped from happening.
// Responsible method: happyFace::changeState, door11::doit
// Fixes bug #3585793
-const byte qfg1vgaSignatureFunnyRoomFix[] = {
- 14,
- 0x65, 0x14, // aTop 14 (state)
- 0x36, // push
- 0x3c, // dup
- 0x35, 0x00, // ldi 00
- 0x1a, // eq?
- 0x30, 0x25, 0x00, // bnt 0025 [-> next state]
- 0x35, 0x01, // ldi 01
- 0xa3, 0x4e, // sal 4e
- 0
+const uint16 qfg1vgaSignatureFunnyRoomFix[] = {
+ 0x65, 0x14, // aTop 14 (state)
+ 0x36, // push
+ 0x3c, // dup
+ 0x35, 0x00, // ldi 00
+ 0x1a, // eq?
+ 0x30, SIG_UINT16 + 0x25, 0x00, // bnt 0025 [-> next state]
+ 0x35, 0x01, // ldi 01
+ 0xa3, 0x4e, // sal 4e
+ SIG_END
};
const uint16 qfg1vgaPatchFunnyRoomFix[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x2e, 0x29, 0x00, // bt 0029 [-> next state] - saves 4 bytes
- 0x35, 0x01, // ldi 01
- 0xa3, 0x4e, // sal 4e
- 0xa3, 0x05, // sal 05 (sets local 5 to 1)
- 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes)
+ PATCH_ADDTOOFFSET +3,
+ 0x2e, PATCH_UINT16 + 0x29, 0x00, // bt 0029 [-> next state] - saves 4 bytes
+ 0x35, 0x01, // ldi 01
+ 0xa3, 0x4e, // sal 4e
+ 0xa3, 0x05, // sal 05 (sets local 5 to 1)
+ 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes)
PATCH_END
};
@@ -1309,22 +1267,21 @@ const SciScriptSignature qfg1vgaSignatures[] = {
// and text entry refreshes whenever a button is pressed, and prevent possible
// crashes because of these constant quick object reallocations. Fixes bug
// #3037996.
-const byte qfg2SignatureImportDialog[] = {
- 16,
- 0x63, 0x20, // pToa text
- 0x30, 0x0b, 0x00, // bnt [next state]
- 0x7a, // push2
- 0x39, 0x03, // pushi 03
- 0x36, // push
- 0x43, 0x72, 0x04, // callk Memory 4
- 0x35, 0x00, // ldi 00
- 0x65, 0x20, // aTop text
- 0
+const uint16 qfg2SignatureImportDialog[] = {
+ 0x63, 0x20, // pToa text
+ 0x30, SIG_UINT16 + 0x0b, 0x00, // bnt [next state]
+ 0x7a, // push2
+ 0x39, 0x03, // pushi 03
+ 0x36, // push
+ 0x43, 0x72, 0x04, // callk Memory 4
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x20, // aTop text
+ SIG_END
};
const uint16 qfg2PatchImportDialog[] = {
- PATCH_ADDTOOFFSET | +5,
- 0x48, // ret
+ PATCH_ADDTOOFFSET +5,
+ 0x48, // ret
PATCH_END
};
@@ -1336,22 +1293,21 @@ const SciScriptSignature qfg2Signatures[] = {
// ===========================================================================
// Patch for the import screen in QFG3, same as the one for QFG2 above
-const byte qfg3SignatureImportDialog[] = {
- 15,
- 0x63, 0x2a, // pToa text
- 0x31, 0x0b, // bnt [next state]
- 0x7a, // push2
- 0x39, 0x03, // pushi 03
- 0x36, // push
- 0x43, 0x72, 0x04, // callk Memory 4
- 0x35, 0x00, // ldi 00
- 0x65, 0x2a, // aTop text
- 0
+const uint16 qfg3SignatureImportDialog[] = {
+ 0x63, 0x2a, // pToa text
+ 0x31, 0x0b, // bnt [next state]
+ 0x7a, // push2
+ 0x39, 0x03, // pushi 03
+ 0x36, // push
+ 0x43, 0x72, 0x04, // callk Memory 4
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x2a, // aTop text
+ SIG_END
};
const uint16 qfg3PatchImportDialog[] = {
- PATCH_ADDTOOFFSET | +4,
- 0x48, // ret
+ PATCH_ADDTOOFFSET +4,
+ 0x48, // ret
PATCH_END
};
@@ -1371,30 +1327,29 @@ const uint16 qfg3PatchImportDialog[] = {
// Teller::doChild. We jump to this call of hero::solvePuzzle to get that same
// behaviour.
-const byte qfg3SignatureWooDialog[] = {
- 30,
- 0x67, 0x12, // pTos 12 (query)
- 0x35, 0xb6, // ldi b6
- 0x1a, // eq?
- 0x2f, 0x05, // bt 05
- 0x67, 0x12, // pTos 12 (query)
- 0x35, 0x9b, // ldi 9b
- 0x1a, // eq?
- 0x31, 0x0c, // bnt 0c
- 0x38, 0x97, 0x02, // pushi 0297
- 0x7a, // push2
- 0x38, 0x0c, 0x01, // pushi 010c
- 0x7a, // push2
- 0x81, 0x00, // lag 00
- 0x4a, 0x08, // send 08
- 0x67, 0x12, // pTos 12 (query)
- 0x35, 0xb5, // ldi b5
- 0
+const uint16 qfg3SignatureWooDialog[] = {
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0xb6, // ldi b6
+ 0x1a, // eq?
+ 0x2f, 0x05, // bt 05
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0x9b, // ldi 9b
+ 0x1a, // eq?
+ 0x31, 0x0c, // bnt 0c
+ 0x38, SIG_UINT16 + 0x97, 0x02, // pushi 0297
+ 0x7a, // push2
+ 0x38, SIG_UINT16 + 0x0c, 0x01, // pushi 010c
+ 0x7a, // push2
+ 0x81, 0x00, // lag 00
+ 0x4a, 0x08, // send 08
+ 0x67, 0x12, // pTos 12 (query)
+ 0x35, 0xb5, // ldi b5
+ SIG_END
};
const uint16 qfg3PatchWooDialog[] = {
- PATCH_ADDTOOFFSET | +0x29,
- 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC
+ PATCH_ADDTOOFFSET +0x29,
+ 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC
PATCH_END
};
@@ -1412,30 +1367,28 @@ const SciScriptSignature qfg3Signatures[] = {
// we never reach that of course, so the pterodactyl-flight will go endlessly
// we could either calculate property count differently somehow fixing this
// but I think just patching it out is cleaner (bug #3037938)
-const byte sq4FloppySignatureEndlessFlight[] = {
- 8,
- 0x39, 0x04, // pushi 04 (selector x)
- 0x78, // push1
- 0x67, 0x08, // pTos 08 (property x)
- 0x63, 0x44, // pToa 44 (invalid property)
- 0x02, // add
- 0
+const uint16 sq4FloppySignatureEndlessFlight[] = {
+ 0x39, 0x04, // pushi 04 (selector x)
+ 0x78, // push1
+ 0x67, 0x08, // pTos 08 (property x)
+ 0x63, 0x44, // pToa 44 (invalid property)
+ 0x02, // add
+ SIG_END
};
// Similar to the above, for the German version (bug #3110215)
-const byte sq4FloppySignatureEndlessFlightGerman[] = {
- 8,
- 0x39, 0x04, // pushi 04 (selector x)
- 0x78, // push1
- 0x67, 0x08, // pTos 08 (property x)
- 0x63, 0x4c, // pToa 4c (invalid property)
- 0x02, // add
- 0
+const uint16 sq4FloppySignatureEndlessFlightGerman[] = {
+ 0x39, 0x04, // pushi 04 (selector x)
+ 0x78, // push1
+ 0x67, 0x08, // pTos 08 (property x)
+ 0x63, 0x4c, // pToa 4c (invalid property)
+ 0x02, // add
+ SIG_END
};
const uint16 sq4FloppyPatchEndlessFlight[] = {
- PATCH_ADDTOOFFSET | +5,
- 0x35, 0x03, // ldi 03 (which would be the content of the property)
+ PATCH_ADDTOOFFSET +5,
+ 0x35, 0x03, // ldi 03 (which would be the content of the property)
PATCH_END
};
@@ -1445,40 +1398,38 @@ const uint16 sq4FloppyPatchEndlessFlight[] = {
// Patch 1: iconTextSwitch::show, called when the text options button is shown.
// This is patched to add the "Both" text resource (i.e. we end up with
// "Speech", "Text" and "Both")
-const byte sq4CdSignatureTextOptionsButton[] = {
- 11,
- 0x35, 0x01, // ldi 0x01
- 0xa1, 0x53, // sag 0x53
- 0x39, 0x03, // pushi 0x03
- 0x78, // push1
- 0x39, 0x09, // pushi 0x09
- 0x54, 0x06, // self 0x06
- 0
+const uint16 sq4CdSignatureTextOptionsButton[] = {
+ 0x35, 0x01, // ldi 0x01
+ 0xa1, 0x53, // sag 0x53
+ 0x39, 0x03, // pushi 0x03
+ 0x78, // push1
+ 0x39, 0x09, // pushi 0x09
+ 0x54, 0x06, // self 0x06
+ SIG_END
};
const uint16 sq4CdPatchTextOptionsButton[] = {
- PATCH_ADDTOOFFSET | +7,
- 0x39, 0x0b, // pushi 0x0b
+ PATCH_ADDTOOFFSET +7,
+ 0x39, 0x0b, // pushi 0x0b
PATCH_END
};
// Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon
// (e.g. the two guys from Andromeda) shown when dying/quitting.
// Fixes bug #3538418.
-const byte sq4CdSignatureBabbleIcon[] = {
- 7,
- 0x89, 0x5a, // lsg 5a
- 0x35, 0x02, // ldi 02
- 0x1a, // eq?
- 0x31, 0x26, // bnt 26 [02a7]
- 0
+const uint16 sq4CdSignatureBabbleIcon[] = {
+ 0x89, 0x5a, // lsg 5a
+ 0x35, 0x02, // ldi 02
+ 0x1a, // eq?
+ 0x31, 0x26, // bnt 26 [02a7]
+ SIG_END
};
const uint16 sq4CdPatchBabbleIcon[] = {
- 0x89, 0x5a, // lsg 5a
- 0x35, 0x01, // ldi 01
- 0x1a, // eq?
- 0x2f, 0x26, // bt 26 [02a7]
+ 0x89, 0x5a, // lsg 5a
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x2f, 0x26, // bt 26 [02a7]
PATCH_END
};
@@ -1486,45 +1437,44 @@ const uint16 sq4CdPatchBabbleIcon[] = {
// when the text options button is clicked: "Speech", "Text" and "Both".
// Refer to the patch above for additional details.
// iconTextSwitch::doit (called when the text options button is clicked)
-const byte sq4CdSignatureTextOptions[] = {
- 32,
- 0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
- 0x3c, // dup
- 0x35, 0x01, // ldi 0x01
- 0x1a, // eq? (global 90 == 1)
- 0x31, 0x06, // bnt 0x06 (0x0691)
- 0x35, 0x02, // ldi 0x02
- 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
- 0x33, 0x0a, // jmp 0x0a (0x69b)
- 0x3c, // dup
- 0x35, 0x02, // ldi 0x02
- 0x1a, // eq? (global 90 == 2)
- 0x31, 0x04, // bnt 0x04 (0x069b)
- 0x35, 0x01, // ldi 0x01
- 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
- 0x3a, // toss
- 0x38, 0xd9, 0x00, // pushi 0x00d9
- 0x76, // push0
- 0x54, 0x04, // self 0x04
- 0x48, // ret
- 0
+const uint16 sq4CdSignatureTextOptions[] = {
+ 0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
+ 0x3c, // dup
+ 0x35, 0x01, // ldi 0x01
+ 0x1a, // eq? (global 90 == 1)
+ 0x31, 0x06, // bnt 0x06 (0x0691)
+ 0x35, 0x02, // ldi 0x02
+ 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
+ 0x33, 0x0a, // jmp 0x0a (0x69b)
+ 0x3c, // dup
+ 0x35, 0x02, // ldi 0x02
+ 0x1a, // eq? (global 90 == 2)
+ 0x31, 0x04, // bnt 0x04 (0x069b)
+ 0x35, 0x01, // ldi 0x01
+ 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
+ 0x3a, // toss
+ 0x38, SIG_UINT16 + 0xd9, 0x00, // pushi 0x00d9
+ 0x76, // push0
+ 0x54, 0x04, // self 0x04
+ 0x48, // ret
+ SIG_END
};
const uint16 sq4CdPatchTextOptions[] = {
- 0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
- 0x3c, // dup
- 0x35, 0x03, // ldi 0x03 (acc = 3)
- 0x1a, // eq? (global 90 == 3)
- 0x2f, 0x07, // bt 0x07
- 0x89, 0x5a, // lsg 0x5a (load global 90 to stack again)
- 0x35, 0x01, // ldi 0x01 (acc = 1)
- 0x02, // add: acc = global 90 (on stack) + 1 (previous acc value)
- 0x33, 0x02, // jmp 0x02
- 0x35, 0x01, // ldi 0x01 (reset acc to 1)
- 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
- 0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below)
- 0x34, 0x00, 0x00, // ldi 0x0000 (waste 3 bytes)
- 0x3a, // toss
+ 0x89, 0x5a, // lsg 0x5a (load global 90 to stack)
+ 0x3c, // dup
+ 0x35, 0x03, // ldi 0x03 (acc = 3)
+ 0x1a, // eq? (global 90 == 3)
+ 0x2f, 0x07, // bt 0x07
+ 0x89, 0x5a, // lsg 0x5a (load global 90 to stack again)
+ 0x35, 0x01, // ldi 0x01 (acc = 1)
+ 0x02, // add: acc = global 90 (on stack) + 1 (previous acc value)
+ 0x33, 0x02, // jmp 0x02
+ 0x35, 0x01, // ldi 0x01 (reset acc to 1)
+ 0xa1, 0x5a, // sag 0x5a (save acc to global 90)
+ 0x33, 0x03, // jmp 0x03 (jump over the wasted bytes below)
+ 0x34, PATCH_UINT16 + 0x00, 0x00, // ldi 0x0000 (waste 3 bytes)
+ 0x3a, // toss
// (the rest of the code is the same)
PATCH_END
};
@@ -1550,59 +1500,57 @@ const SciScriptSignature sq4Signatures[] = {
// The same issue happens in Sierra SCI.
// We simply set the correct starting cel number to fix the bug.
// Responsible method: robotIntoShip::changeState(9)
-const byte sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = {
- 8,
- 0x39, 0x07, // pushi 07 (ship::cel)
- 0x78, // push1
- 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10)
- 0x38, 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop)
- 0
+const uint16 sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = {
+ 0x39, 0x07, // pushi 07 (ship::cel)
+ 0x78, // push1
+ 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10)
+ 0x38, SIG_UINT16 + 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop)
+ SIG_END
};
const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = {
- PATCH_ADDTOOFFSET | +3,
- 0x39, 0x09, // pushi 0x09 (set ship::cel to 9)
+ PATCH_ADDTOOFFSET +3,
+ 0x39, 0x09, // pushi 0x09 (set ship::cel to 9)
PATCH_END
};
-const byte sq1vgaSignatureEgoShowsCard[] = {
- 25,
- 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
- 0x78, // push1
- 0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID)
- 0x76, // push0
- 0x51, 0x7c, // class DeltaurRegion
- 0x4a, 0x04, // send 0x04 (get timesShownID)
- 0x36, // push
- 0x35, 0x01, // ldi 1
- 0x02, // add
- 0x36, // push
- 0x51, 0x7c, // class DeltaurRegion
- 0x4a, 0x06, // send 0x06 (set timesShownID)
- 0x36, // push (wrong, acc clobbered by class, above)
- 0x35, 0x03, // ldi 0x03
- 0x22, // lt?
- 0
+const uint16 sq1vgaSignatureEgoShowsCard[] = {
+ 0x38, SIG_UINT16 + 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
+ 0x78, // push1
+ 0x38, SIG_UINT16 + 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID)
+ 0x76, // push0
+ 0x51, 0x7c, // class DeltaurRegion
+ 0x4a, 0x04, // send 0x04 (get timesShownID)
+ 0x36, // push
+ 0x35, 0x01, // ldi 1
+ 0x02, // add
+ 0x36, // push
+ 0x51, 0x7c, // class DeltaurRegion
+ 0x4a, 0x06, // send 0x06 (set timesShownID)
+ 0x36, // push (wrong, acc clobbered by class, above)
+ 0x35, 0x03, // ldi 0x03
+ 0x22, // lt?
+ SIG_END
};
// Note that this script patch is merely a reordering of the
// instructions in the original script.
const uint16 sq1vgaPatchEgoShowsCard[] = {
- 0x38, 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID)
- 0x76, // push0
- 0x51, 0x7c, // class DeltaurRegion
- 0x4a, 0x04, // send 0x04 (get timesShownID)
- 0x36, // push
- 0x35, 0x01, // ldi 1
- 0x02, // add
- 0x36, // push (this push corresponds to the wrong one above)
- 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
- 0x78, // push1
- 0x36, // push
- 0x51, 0x7c, // class DeltaurRegion
- 0x4a, 0x06, // send 0x06 (set timesShownID)
- 0x35, 0x03, // ldi 0x03
- 0x22, // lt?
+ 0x38, PATCH_UINT16 + 0x46, 0x02, // push 0x246 (set up send frame to get timesShownID)
+ 0x76, // push0
+ 0x51, 0x7c, // class DeltaurRegion
+ 0x4a, 0x04, // send 0x04 (get timesShownID)
+ 0x36, // push
+ 0x35, 0x01, // ldi 1
+ 0x02, // add
+ 0x36, // push (this push corresponds to the wrong one above)
+ 0x38, PATCH_UINT16 + 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
+ 0x78, // push1
+ 0x36, // push
+ 0x51, 0x7c, // class DeltaurRegion
+ 0x4a, 0x06, // send 0x06 (set timesShownID)
+ 0x35, 0x03, // ldi 0x03
+ 0x22, // lt?
PATCH_END
};
@@ -1615,7 +1563,7 @@ const SciScriptSignature sq1vgaSignatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR};
// will actually patch previously found signature area
-void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset) {
+void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, const bool isMacSci11) {
byte orgData[PATCH_VALUELIMIT];
int32 offset = signatureOffset;
uint16 patchWord = *patch;
@@ -1629,17 +1577,30 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri
while (patchWord != PATCH_END) {
uint16 patchValue = patchWord & PATCH_VALUEMASK;
switch (patchWord & PATCH_COMMANDMASK) {
- case PATCH_ADDTOOFFSET:
+ case PATCH_ADDTOOFFSET: {
// add value to offset
- offset += patchValue & ~PATCH_ADDTOOFFSET;
+ offset += patchValue;
break;
- case PATCH_GETORIGINALBYTE:
+ }
+ case PATCH_GETORIGINALBYTE: {
// get original byte from script
if (patchValue >= orgDataSize)
error("patching: can not get requested original byte from script");
scriptData[offset] = orgData[patchValue];
offset++;
break;
+ }
+ case PATCH_GETORIGINALBYTEADJUST: {
+ // get original byte from script and adjust it
+ if (patchValue >= orgDataSize)
+ error("patching: can not get requested original byte from script");
+ byte orgByte = orgData[patchValue];
+ int16 adjustValue;
+ patch++; adjustValue = (int16)(*patch);
+ scriptData[offset] = orgByte + adjustValue;
+ offset++;
+ break;
+ }
case PATCH_ADJUSTWORD: {
// Adjust word right before current position
byte *adjustPtr = &scriptData[offset - 2];
@@ -1656,8 +1617,26 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri
WRITE_LE_UINT16(adjustPtr, adjustWord);
break;
}
+ case PATCH_UINT16: {
+ byte byte1 = patchValue & PATCH_BYTEMASK;
+ byte byte2;
+ patch++; patchWord = *patch;
+ if (patchWord & PATCH_COMMANDMASK) {
+ error("Patch inconsistent");
+ }
+ byte2 = patchWord & PATCH_BYTEMASK;
+ if (!isMacSci11) {
+ scriptData[offset++] = byte1;
+ scriptData[offset++] = byte2;
+ } else {
+ // SCI1.1+ on macintosh had uint16s in script in BE-order
+ scriptData[offset++] = byte2;
+ scriptData[offset++] = byte1;
+ }
+ break;
+ }
default:
- scriptData[offset] = patchValue & 0xFF;
+ scriptData[offset] = patchValue & PATCH_BYTEMASK;
offset++;
}
patch++;
@@ -1666,7 +1645,7 @@ void Script::applyPatch(const uint16 *patch, byte *scriptData, const uint32 scri
}
// will return -1 if no match was found, otherwise an offset to the start of the signature match
-int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
+int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize, const bool isMacSci11) {
if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
return -1;
@@ -1679,22 +1658,59 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr
// magic DWORD found, check if actual signature matches
uint32 offset = DWordOffset + signature->magicOffset;
uint32 byteOffset = offset;
- const byte *signatureData = signature->data;
- byte matchAdjust = 1;
- while (matchAdjust) {
- byte matchBytesCount = *signatureData++;
- if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds?
+ const uint16 *signatureData = signature->data;
+
+ uint16 sigWord = *signatureData;
+ while (sigWord != SIG_END) {
+ uint16 sigValue = sigWord & PATCH_VALUEMASK;
+ switch (sigWord & SIG_COMMANDMASK) {
+ case SIG_ADDTOOFFSET: {
+ // add value to offset
+ byteOffset += sigValue;
break;
- if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch?
+ }
+ case PATCH_UINT16: {
+ if ((byteOffset + 1) < scriptSize) {
+ byte byte1 = sigValue & SIG_BYTEMASK;
+ byte byte2;
+ signatureData++; sigWord = *signatureData;
+ if (sigWord & SIG_COMMANDMASK) {
+ error("Patch inconsistent");
+ }
+ byte2 = sigWord & SIG_BYTEMASK;
+ if (!isMacSci11) {
+ if ((scriptData[byteOffset] != byte1) || (scriptData[byteOffset + 1] != byte2))
+ sigWord = SIG_MISMATCH;
+ } else {
+ // SCI1.1+ on macintosh had uint16s in script in BE-order
+ if ((scriptData[byteOffset] != byte2) || (scriptData[byteOffset + 1] != byte1))
+ sigWord = SIG_MISMATCH;
+ }
+ byteOffset += 2;
+ } else {
+ sigWord = SIG_MISMATCH;
+ }
+ break;
+ }
+ default:
+ if (byteOffset < scriptSize) {
+ if (scriptData[byteOffset] != sigWord)
+ sigWord = SIG_MISMATCH;
+ } else {
+ // out of bounds
+ sigWord = SIG_MISMATCH;
+ }
+ byteOffset++;
+ }
+
+ if (sigWord == SIG_MISMATCH)
break;
- // those bytes matched, adjust offsets accordingly
- signatureData += matchBytesCount;
- byteOffset += matchBytesCount;
- // get offset...
- matchAdjust = *signatureData++;
- byteOffset += matchAdjust;
+
+ signatureData++;
+ sigWord = *signatureData;
}
- if (!matchAdjust) // all matches worked?
+
+ if (sigWord == SIG_END) // signature fully matched?
return offset;
}
DWordOffset++;
@@ -1772,16 +1788,18 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
}
if (signatureTable) {
+ bool isMacSci11 = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_1_1);
+
while (signatureTable->data) {
if (scriptNr == signatureTable->scriptNr) {
int32 foundOffset = 0;
int16 applyCount = signatureTable->applyCount;
do {
- foundOffset = findSignature(signatureTable, scriptData, scriptSize);
+ foundOffset = findSignature(signatureTable, scriptData, scriptSize, isMacSci11);
if (foundOffset != -1) {
// found, so apply the patch
- debugC(kDebugLevelScripts, "matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
- applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset);
+ debugC(kDebugLevelScriptPatcher, "matched and patched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
+ applyPatch(signatureTable->patch, scriptData, scriptSize, foundOffset, isMacSci11);
}
applyCount--;
} while ((foundOffset != -1) && (applyCount));