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authorMax Horn2009-03-14 01:45:11 +0000
committerMax Horn2009-03-14 01:45:11 +0000
commitf91eaf9f1a380fb9cc6548c40ebb563ed205a207 (patch)
tree67fc0c79c394802b18b3dc3219ee84d326ab6ad5 /engines/sci/engine
parent636a3dd2c19cf3f878f2cc3b9eb58196c8655e92 (diff)
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SCI: Fixed warning
svn-id: r39381
Diffstat (limited to 'engines/sci/engine')
-rw-r--r--engines/sci/engine/savegame2.cpp499
-rw-r--r--engines/sci/engine/serializer.h131
2 files changed, 630 insertions, 0 deletions
diff --git a/engines/sci/engine/savegame2.cpp b/engines/sci/engine/savegame2.cpp
new file mode 100644
index 0000000000..9eed63318a
--- /dev/null
+++ b/engines/sci/engine/savegame2.cpp
@@ -0,0 +1,499 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "engines/tinsel/serializer.h" // FIXME: Hack
+
+#include <time.h> // FIXME: For struct tm
+#include "common/stream.h"
+#include "common/system.h"
+#include "sci/sci_memory.h"
+#include "sci/gfx/operations.h"
+#include "sci/gfx/menubar.h"
+#include "sci/gfx/gfx_state_internal.h" // required for gfxw_port_t, gfxw_container_t
+#include "sci/sfx/core.h"
+#include "sci/sfx/iterator.h"
+#include "sci/engine/state.h"
+#include "sci/engine/intmap.h"
+#include "sci/engine/savegame.h"
+
+namespace Sci {
+
+
+int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename) {
+ tm curTime;
+ g_system->getTimeAndDate(curTime);
+
+ SavegameMetadata meta;
+ meta.savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
+ meta.savegame_name = savename;
+ meta.version = s->version;
+ meta.game_version = s->game_version;
+ meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
+
+ s->savegame_version = FREESCI_CURRENT_SAVEGAME_VERSION;
+ s->dyn_views_list_serial = (s->dyn_views)? s->dyn_views->serial : -2;
+ s->drop_views_list_serial = (s->drop_views)? s->drop_views->serial : -2;
+ s->port_serial = (s->port)? s->port->serial : -2;
+
+ if (s->execution_stack_base) {
+ sciprintf("Cannot save from below kernel function\n");
+ return 1;
+ }
+
+/*
+ if (s->sound_server) {
+ if ((s->sound_server->save)(s, dirname)) {
+ sciprintf("Saving failed for the sound subsystem\n");
+ chdir("..");
+ return 1;
+ }
+ }
+*/
+ // Calculate the time spent with this game
+ s->game_time = (g_system->getMillis() - s->game_start_time) / 1000;
+
+ %CFSMLWRITE SavegameMetadata (&meta) INTO fh;
+ %CFSMLWRITE EngineState s INTO fh;
+
+ return 0;
+}
+
+static SegmentId find_unique_seg_by_type(SegManager *self, int type) {
+ int i;
+
+ for (i = 0; i < self->heap_size; i++)
+ if (self->heap[i] &&
+ self->heap[i]->type == type)
+ return i;
+ return -1;
+}
+
+static byte *find_unique_script_block(EngineState *s, byte *buf, int type) {
+ int magic_pos_adder = s->version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER ? 0 : 2;
+
+ buf += magic_pos_adder;
+ do {
+ int seeker_type = READ_LE_UINT16(buf);
+ int seeker_size;
+
+ if (seeker_type == 0) break;
+ if (seeker_type == type) return buf;
+
+ seeker_size = READ_LE_UINT16(buf + 2);
+ buf += seeker_size;
+ } while(1);
+
+ return NULL;
+}
+
+static void reconstruct_stack(EngineState *retval) {
+ SegmentId stack_seg = find_unique_seg_by_type(retval->seg_manager, MEM_OBJ_STACK);
+ dstack_t *stack = &(retval->seg_manager->heap[stack_seg]->data.stack);
+
+ retval->stack_segment = stack_seg;
+ retval->stack_base = stack->entries;
+ retval->stack_top = retval->stack_base + VM_STACK_SIZE;
+}
+
+static int clone_entry_used(CloneTable *table, int n) {
+ int backup;
+ int seeker = table->first_free;
+ CloneEntry *entries = table->table;
+
+ if (seeker == HEAPENTRY_INVALID) return 1;
+
+ do {
+ if (seeker == n) return 0;
+ backup = seeker;
+ seeker = entries[seeker].next_free;
+ } while (entries[backup].next_free != HEAPENTRY_INVALID);
+
+ return 1;
+}
+
+static void load_script(EngineState *s, SegmentId seg) {
+ Resource *script, *heap = NULL;
+ Script *scr = &(s->seg_manager->heap[seg]->data.script);
+
+ scr->buf = (byte *)malloc(scr->buf_size);
+
+ script = s->resmgr->findResource(kResourceTypeScript, scr->nr, 0);
+ if (s->version >= SCI_VERSION(1,001,000))
+ heap = s->resmgr->findResource(kResourceTypeHeap, scr->nr, 0);
+
+ switch (s->seg_manager->isSci1_1) {
+ case 0 :
+ s->seg_manager->mcpyInOut(0, script->data, script->size, seg, SEG_ID);
+ break;
+ case 1 :
+ s->seg_manager->mcpyInOut(0, script->data, script->size, seg, SEG_ID);
+ s->seg_manager->mcpyInOut(scr->script_size, heap->data, heap->size, seg, SEG_ID);
+ break;
+ }
+}
+
+static void reconstruct_scripts(EngineState *s, SegManager *self) {
+ int i;
+ MemObject *mobj;
+ for (i = 0; i < self->heap_size; i++) {
+ if (self->heap[i]) {
+ mobj = self->heap[i];
+ switch (mobj->type) {
+ case MEM_OBJ_SCRIPT: {
+ int j;
+ Script *scr = &mobj->data.script;
+
+ load_script(s, i);
+ scr->locals_block = scr->locals_segment == 0 ? NULL : &s->seg_manager->heap[scr->locals_segment]->data.locals;
+ scr->export_table = (uint16 *) find_unique_script_block(s, scr->buf, sci_obj_exports);
+ scr->synonyms = find_unique_script_block(s, scr->buf, sci_obj_synonyms);
+ scr->code = NULL;
+ scr->code_blocks_nr = 0;
+ scr->code_blocks_allocated = 0;
+
+ if (!self->isSci1_1)
+ scr->export_table += 3;
+
+ for (j = 0; j < scr->objects_nr; j++) {
+ byte *data = scr->buf + scr->objects[j].pos.offset;
+ scr->objects[j].base = scr->buf;
+ scr->objects[j].base_obj = data;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+
+ for (i = 0; i < self->heap_size; i++) {
+ if (self->heap[i]) {
+ mobj = self->heap[i];
+ switch (mobj->type) {
+ case MEM_OBJ_SCRIPT: {
+ int j;
+ Script *scr = &mobj->data.script;
+
+ for (j = 0; j < scr->objects_nr; j++) {
+ byte *data = scr->buf + scr->objects[j].pos.offset;
+
+ if (self->isSci1_1) {
+ uint16 *funct_area = (uint16 *) (scr->buf + READ_LE_UINT16( data + 6 ));
+ uint16 *prop_area = (uint16 *) (scr->buf + READ_LE_UINT16( data + 4 ));
+
+ scr->objects[j].base_method = funct_area;
+ scr->objects[j].base_vars = prop_area;
+ } else {
+ int funct_area = READ_LE_UINT16( data + SCRIPT_FUNCTAREAPTR_OFFSET );
+ Object *base_obj;
+
+ base_obj = obj_get(s, scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]);
+
+ if (!base_obj) {
+ sciprintf("Object without a base class: Script %d, index %d (reg address "PREG"\n",
+ scr->nr, j, PRINT_REG(scr->objects[j].variables[SCRIPT_SPECIES_SELECTOR]));
+ continue;
+ }
+ scr->objects[j].variable_names_nr = base_obj->variables_nr;
+ scr->objects[j].base_obj = base_obj->base_obj;
+
+ scr->objects[j].base_method = (uint16 *) (data + funct_area);
+ scr->objects[j].base_vars = (uint16 *) (data + scr->objects[j].variable_names_nr * 2 + SCRIPT_SELECTOR_OFFSET);
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void reconstruct_clones(EngineState *s, SegManager *self) {
+ int i;
+ MemObject *mobj;
+
+ for (i = 0; i < self->heap_size; i++) {
+ if (self->heap[i]) {
+ mobj = self->heap[i];
+ switch (mobj->type) {
+ case MEM_OBJ_CLONES: {
+ int j;
+ CloneEntry *seeker = mobj->data.clones.table;
+
+ sciprintf("Free list: ");
+ for (j = mobj->data.clones.first_free; j != HEAPENTRY_INVALID; j = mobj->data.clones.table[j].next_free) {
+ sciprintf("%d ", j);
+ }
+ sciprintf("\n");
+
+ sciprintf("Entries w/zero vars: ");
+ for (j = 0; j < mobj->data.clones.max_entry; j++) {
+ if (mobj->data.clones.table[j].entry.variables == NULL)
+ sciprintf("%d ", j);
+ }
+ sciprintf("\n");
+
+ for (j = 0; j < mobj->data.clones.max_entry; j++) {
+ Object *base_obj;
+
+ if (!clone_entry_used(&mobj->data.clones, j)) {
+ seeker++;
+ continue;
+ }
+ base_obj = obj_get(s, seeker->entry.variables[SCRIPT_SPECIES_SELECTOR]);
+ if (!base_obj) {
+ sciprintf("Clone entry without a base class: %d\n", j);
+ seeker->entry.base = seeker->entry.base_obj = NULL;
+ seeker->entry.base_vars = seeker->entry.base_method = NULL;
+ continue;
+ }
+ seeker->entry.base = base_obj->base;
+ seeker->entry.base_obj = base_obj->base_obj;
+ seeker->entry.base_vars = base_obj->base_vars;
+ seeker->entry.base_method = base_obj->base_method;
+
+ seeker++;
+ }
+
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+}
+
+int _reset_graphics_input(EngineState *s);
+
+static void reconstruct_sounds(EngineState *s) {
+ song_t *seeker;
+ int it_type = s->resmgr->_sciVersion >= SCI_VERSION_01 ? SCI_SONG_ITERATOR_TYPE_SCI1 : SCI_SONG_ITERATOR_TYPE_SCI0;
+
+ if (s->sound.songlib.lib)
+ seeker = *(s->sound.songlib.lib);
+ else {
+ song_lib_init(&s->sound.songlib);
+ seeker = NULL;
+ }
+
+ while (seeker) {
+ SongIterator *base, *ff;
+ int oldstatus;
+ SongIterator::Message msg;
+
+ base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle);
+ if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE)
+ ff = new_fast_forward_iterator(base, seeker->restore_time);
+ ff->init();
+
+ msg = SongIterator::Message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops));
+ songit_handle_message(&ff, msg);
+ msg = SongIterator::Message(seeker->handle, SIMSG_SET_HOLD(seeker->hold));
+ songit_handle_message(&ff, msg);
+
+ oldstatus = seeker->status;
+ seeker->status = SOUND_STATUS_STOPPED;
+ seeker->it = ff;
+ sfx_song_set_status(&s->sound, seeker->handle, oldstatus);
+ seeker = seeker->next;
+ }
+}
+
+void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len);
+
+EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
+ int read_eof = 0;
+ EngineState *retval;
+ songlib_t temp;
+
+/*
+ if (s->sound_server) {
+ if ((s->sound_server->restore)(s, dirname)) {
+ sciprintf("Restoring failed for the sound subsystem\n");
+ return NULL;
+ }
+ }
+*/
+
+ retval = new EngineState();
+
+ retval->savegame_version = -1;
+ retval->gfx_state = s->gfx_state;
+
+ SavegameMetadata meta;
+
+%CFSMLREAD-ATOMIC SavegameMetadata (&meta) FROM fh ERRVAR read_eof;
+
+ if (read_eof)
+ return false;
+
+ if ((meta.savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
+ (meta.savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
+ if (meta.savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
+ sciprintf("Old savegame version detected- can't load\n");
+ else
+ sciprintf("Savegame version is %d- maximum supported is %0d\n", meta.savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
+
+ return NULL;
+ }
+
+ // Backwards compatibility settings
+ retval->dyn_views = NULL;
+ retval->drop_views = NULL;
+ retval->port = NULL;
+ retval->save_dir_copy_buf = NULL;
+
+ retval->sound_mute = s->sound_mute;
+ retval->sound_volume = s->sound_volume;
+
+ %CFSMLREAD-ATOMIC EngineState retval FROM fh ERRVAR read_eof;
+
+ sfx_exit(&s->sound);
+
+ // Set exec stack base to zero
+ retval->execution_stack_base = 0;
+ retval->execution_stack_pos = 0;
+
+ // Now copy all current state information
+ // Graphics and input state:
+ retval->animation_delay = s->animation_delay;
+ retval->animation_granularity = s->animation_granularity;
+ retval->gfx_state = s->gfx_state;
+
+ retval->resmgr = s->resmgr;
+
+ temp = retval->sound.songlib;
+ sfx_init(&retval->sound, retval->resmgr, s->sfx_init_flags);
+ retval->sfx_init_flags = s->sfx_init_flags;
+ song_lib_free(retval->sound.songlib);
+ retval->sound.songlib = temp;
+
+ _reset_graphics_input(retval);
+ reconstruct_stack(retval);
+ reconstruct_scripts(retval, retval->seg_manager);
+ reconstruct_clones(retval, retval->seg_manager);
+ retval->game_obj = s->game_obj;
+ retval->script_000 = &retval->seg_manager->heap[script_get_segment(s, 0, SCRIPT_GET_DONT_LOAD)]->data.script;
+ retval->gc_countdown = GC_INTERVAL - 1;
+ retval->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
+ retval->save_dir_edit_offset = 0;
+ retval->sys_strings_segment = find_unique_seg_by_type(retval->seg_manager, MEM_OBJ_SYS_STRINGS);
+ retval->sys_strings = &(((MemObject *)(GET_SEGMENT(*retval->seg_manager, retval->sys_strings_segment, MEM_OBJ_SYS_STRINGS)))->data.sys_strings);
+
+ // Restore system strings
+ SystemString *str;
+
+ // First, pad memory
+ for (int i = 0; i < SYS_STRINGS_MAX; i++) {
+ str = &retval->sys_strings->strings[i];
+ char *data = (char *) str->value;
+ if (data) {
+ str->value = (reg_t *)sci_malloc(str->max_size + 1);
+ strcpy((char *)str->value, data);
+ free(data);
+ }
+ }
+
+ str = &retval->sys_strings->strings[SYS_STRING_SAVEDIR];
+ internal_stringfrag_strncpy(s, str->value, s->sys_strings->strings[SYS_STRING_SAVEDIR].value, str->max_size);
+ str->value[str->max_size].segment = s->string_frag_segment; // Make sure to terminate
+ str->value[str->max_size].offset &= 0xff00; // Make sure to terminate
+
+ // Time state:
+ retval->last_wait_time = g_system->getMillis();
+ retval->game_start_time = g_system->getMillis() - retval->game_time * 1000;
+
+ // static parser information:
+ retval->parser_rules = s->parser_rules;
+ retval->parser_words_nr = s->parser_words_nr;
+ retval->parser_words = s->parser_words;
+ retval->_parserSuffixes = s->_parserSuffixes;
+ retval->parser_branches_nr = s->parser_branches_nr;
+ retval->parser_branches = s->parser_branches;
+
+ // static VM/Kernel information:
+ retval->_selectorNames = s->_selectorNames;
+ retval->kernel_names_nr = s->kernel_names_nr;
+ retval->kernel_names = s->kernel_names;
+ retval->kfunct_table = s->kfunct_table;
+ retval->kfunct_nr = s->kfunct_nr;
+ retval->opcodes = s->opcodes;
+
+ memcpy(&(retval->selector_map), &(s->selector_map), sizeof(selector_map_t));
+
+ retval->max_version = retval->version;
+ retval->min_version = retval->version;
+ retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
+
+ // Copy breakpoint information from current game instance
+ retval->have_bp = s->have_bp;
+ retval->bp_list = s->bp_list;
+
+ retval->debug_mode = s->debug_mode;
+
+ retval->kernel_opt_flags = 0;
+ retval->have_mouse_flag = 1;
+
+ retval->successor = NULL;
+ retval->pic_priority_table = (int*)gfxop_get_pic_metainfo(retval->gfx_state);
+ retval->game_name = sci_strdup(obj_get_name(retval, retval->game_obj));
+
+ retval->sound.it = NULL;
+ retval->sound.flags = s->sound.flags;
+ retval->sound.song = NULL;
+ retval->sound.suspended = s->sound.suspended;
+ retval->sound.debug = s->sound.debug;
+ reconstruct_sounds(retval);
+
+ return retval;
+}
+
+bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta) {
+ int read_eof = 0;
+
+ %CFSMLREAD-ATOMIC SavegameMetadata meta FROM stream ERRVAR read_eof;
+
+ if (read_eof)
+ return false;
+
+ if ((meta->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
+ (meta->savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
+ if (meta->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
+ sciprintf("Old savegame version detected- can't load\n");
+ else
+ sciprintf("Savegame version is %d- maximum supported is %0d\n", meta->savegame_version, FREESCI_CURRENT_SAVEGAME_VERSION);
+
+ return false;
+ }
+
+ return true;
+}
+
+} // End of namespace Sci
diff --git a/engines/sci/engine/serializer.h b/engines/sci/engine/serializer.h
new file mode 100644
index 0000000000..8984cb4757
--- /dev/null
+++ b/engines/sci/engine/serializer.h
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Handles timers.
+ */
+
+#ifndef TINSEL_SERIALIZER_H
+#define TINSEL_SERIALIZER_H
+
+#include "common/scummsys.h"
+#include "common/savefile.h"
+
+
+namespace Tinsel {
+
+
+#define SYNC_AS(SUFFIX,TYPE,SIZE) \
+ template <class T> \
+ void syncAs ## SUFFIX(T &val) { \
+ if (_loadStream) \
+ val = static_cast<T>(_loadStream->read ## SUFFIX()); \
+ else { \
+ TYPE tmp = val; \
+ _saveStream->write ## SUFFIX(tmp); \
+ } \
+ _bytesSynced += SIZE; \
+ }
+
+
+// TODO: Write comment for this
+// TODO: Inspired by the SCUMM engine -- move to common/ code and use in more engines?
+class Serializer {
+public:
+ Serializer(Common::SeekableReadStream *in, Common::OutSaveFile *out)
+ : _loadStream(in), _saveStream(out), _bytesSynced(0) {
+ assert(in || out);
+ }
+
+ bool isSaving() { return (_saveStream != 0); }
+ bool isLoading() { return (_loadStream != 0); }
+
+ uint bytesSynced() const { return _bytesSynced; }
+
+ void syncBytes(byte *buf, uint16 size) {
+ if (_loadStream)
+ _loadStream->read(buf, size);
+ else
+ _saveStream->write(buf, size);
+ _bytesSynced += size;
+ }
+
+ SYNC_AS(Byte, byte, 1)
+
+ SYNC_AS(Uint16LE, uint16, 2)
+ SYNC_AS(Uint16BE, uint16, 2)
+ SYNC_AS(Sint16LE, int16, 2)
+ SYNC_AS(Sint16BE, int16, 2)
+
+ SYNC_AS(Uint32LE, uint32, 4)
+ SYNC_AS(Uint32BE, uint32, 4)
+ SYNC_AS(Sint32LE, int32, 4)
+ SYNC_AS(Sint32BE, int32, 4)
+
+protected:
+ Common::SeekableReadStream *_loadStream;
+ Common::OutSaveFile *_saveStream;
+
+ uint _bytesSynced;
+};
+
+#undef SYNC_AS
+
+// TODO: Make a subclass "VersionedSerializer", which makes it easy to support
+// multiple versions of a savegame format (again inspired by SCUMM).
+/*
+class VersionedSerializer : public Serializer {
+public:
+ // "version" is the version of the savegame we are loading/creating
+ VersionedSerializer(Common::SeekableReadStream *in, Common::OutSaveFile *out, int version)
+ : Serializer(in, out), _version(version) {
+ assert(in || out);
+ }
+
+ void syncBytes(byte *buf, uint16 size, int minVersion = 0, int maxVersion = INF) {
+ if (_version < minVersion || _version > maxVersion)
+ return; // Do nothing if too old or too new
+ if (_loadStream) {
+ _loadStream->read(buf, size);
+ } else {
+ _saveStream->write(buf, size);
+ }
+ }
+ ...
+
+};
+
+*/
+
+// Mixin class / interface
+// TODO Maybe call it ISerializable or SerializableMixin ?
+// TODO: Taken from SCUMM engine -- move to common/ code?
+class Serializable {
+public:
+ virtual ~Serializable() {}
+ virtual void saveLoadWithSerializer(Serializer *ser) = 0;
+};
+
+
+} // end of namespace Tinsel
+
+#endif