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authorMartin Kiewitz2010-04-17 14:50:31 +0000
committerMartin Kiewitz2010-04-17 14:50:31 +0000
commit5c347aa70aab5377b4041b926568594d7485744d (patch)
tree837f545e312545a40dbbf4b28aca81107e194b50 /engines/sci/event.cpp
parent2ac3e93dab227fb69e9fe1a8f9ec8c56c6520dd4 (diff)
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SCI: map keys from 8859-1 to dos codepage, makes special chars like umlauts work in multilingual games
svn-id: r48687
Diffstat (limited to 'engines/sci/event.cpp')
-rw-r--r--engines/sci/event.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp
index 31d5ec3ed5..a6df0d7863 100644
--- a/engines/sci/event.cpp
+++ b/engines/sci/event.cpp
@@ -101,6 +101,17 @@ int SciEvent::numlockify (int c) {
}
}
+static const byte codepagemap_88591toDOS[0x80] = {
+ '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x8x
+ '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x9x
+ '?', 0xad, 0x9b, 0x9c, '?', 0x9d, '?', 0x9e, '?', '?', 0xa6, 0xae, 0xaa, '?', '?', '?', // 0xAx
+ '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', 0xa7, 0xaf, 0xac, 0xab, '?', 0xa8, // 0xBx
+ '?', '?', '?', '?', 0x8e, 0x8f, 0x92, 0x80, '?', 0x90, '?', '?', '?', '?', '?', '?', // 0xCx
+ '?', 0xa5, '?', '?', '?', '?', 0x99, '?', '?', '?', '?', '?', 0x9a, '?', '?', 0xe1, // 0xDx
+ 0x85, 0xa0, 0x83, '?', 0x84, 0x86, 0x91, 0x87, 0x8a, 0x82, 0x88, 0x89, 0x8d, 0xa1, 0x8c, 0x8b, // 0xEx
+ '?', 0xa4, 0x95, 0xa2, 0x93, '?', 0x94, '?', '?', 0x97, 0xa3, 0x96, 0x81, '?', '?', 0x98 // 0xFx
+};
+
sciEvent SciEvent::getFromScummVM() {
static int _modifierStates = 0; // FIXME: Avoid non-const global vars
sciEvent input = { SCI_EVENT_NONE, 0, 0, 0 };
@@ -155,6 +166,11 @@ sciEvent SciEvent::getFromScummVM() {
if (!(input.data & 0xFF00)) {
// Directly accept most common keys without conversion
input.type = SCI_EVENT_KEYBOARD;
+ if ((input.character >= 0x80) && (input.character <= 0xFF)) {
+ // we get 8859-1 character, we need dos (cp850/437) character for multilingual sci01 games
+ // TODO: check, if we get 8859-1 on all platforms
+ input.character = codepagemap_88591toDOS[input.character & 0x7f];
+ }
if (input.data == Common::KEYCODE_TAB) {
// Tab
input.type = SCI_EVENT_KEYBOARD;