diff options
author | Willem Jan Palenstijn | 2009-03-08 20:17:01 +0000 |
---|---|---|
committer | Willem Jan Palenstijn | 2009-03-08 20:17:01 +0000 |
commit | ced40b2266976d0129294a1c5925b7d88024b2de (patch) | |
tree | 61b4339e05c997d91a3491aaeac2a978e86e9997 /engines/sci/gfx/font.h | |
parent | 85f6f204195c0859ecf4119e63d5f53b91fb5684 (diff) | |
download | scummvm-rg350-ced40b2266976d0129294a1c5925b7d88024b2de.tar.gz scummvm-rg350-ced40b2266976d0129294a1c5925b7d88024b2de.tar.bz2 scummvm-rg350-ced40b2266976d0129294a1c5925b7d88024b2de.zip |
Use new Palette class to manager pixmap palettes.
There are some remaining regressions with text colour in SCI1 games,
but overall it should fix more than it breaks.
svn-id: r39242
Diffstat (limited to 'engines/sci/gfx/font.h')
-rw-r--r-- | engines/sci/gfx/font.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/gfx/font.h b/engines/sci/gfx/font.h index 81d5b4274f..5e97e5bfa3 100644 --- a/engines/sci/gfx/font.h +++ b/engines/sci/gfx/font.h @@ -109,7 +109,7 @@ text_fragment_t *gfxr_font_calculate_size(gfx_bitmap_font_t *font, int max_width */ gfx_pixmap_t *gfxr_draw_font(gfx_bitmap_font_t *font, const char *text, int characters, - gfx_pixmap_color_t *fg0, gfx_pixmap_color_t *fg1, gfx_pixmap_color_t *bg); + PaletteEntry *fg0, PaletteEntry *fg1, PaletteEntry *bg); /* Draws text in a specific font to a pixmap ** Parameters: (gfx_bitmap_font_t *) font: The font to use for drawing ** (char *) text: The start of the text to draw |