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authorWillem Jan Palenstijn2009-03-08 20:17:01 +0000
committerWillem Jan Palenstijn2009-03-08 20:17:01 +0000
commitced40b2266976d0129294a1c5925b7d88024b2de (patch)
tree61b4339e05c997d91a3491aaeac2a978e86e9997 /engines/sci/gfx/font.h
parent85f6f204195c0859ecf4119e63d5f53b91fb5684 (diff)
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Use new Palette class to manager pixmap palettes.
There are some remaining regressions with text colour in SCI1 games, but overall it should fix more than it breaks. svn-id: r39242
Diffstat (limited to 'engines/sci/gfx/font.h')
-rw-r--r--engines/sci/gfx/font.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/gfx/font.h b/engines/sci/gfx/font.h
index 81d5b4274f..5e97e5bfa3 100644
--- a/engines/sci/gfx/font.h
+++ b/engines/sci/gfx/font.h
@@ -109,7 +109,7 @@ text_fragment_t *gfxr_font_calculate_size(gfx_bitmap_font_t *font, int max_width
*/
gfx_pixmap_t *gfxr_draw_font(gfx_bitmap_font_t *font, const char *text, int characters,
- gfx_pixmap_color_t *fg0, gfx_pixmap_color_t *fg1, gfx_pixmap_color_t *bg);
+ PaletteEntry *fg0, PaletteEntry *fg1, PaletteEntry *bg);
/* Draws text in a specific font to a pixmap
** Parameters: (gfx_bitmap_font_t *) font: The font to use for drawing
** (char *) text: The start of the text to draw