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author | Filippos Karapetis | 2009-10-06 12:26:13 +0000 |
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committer | Filippos Karapetis | 2009-10-06 12:26:13 +0000 |
commit | df29b0067e100e97f29d286178685257816f0972 (patch) | |
tree | fcd50174daca7557431c8cb01c0233950bef4f1d /engines/sci/gfx/operations.cpp | |
parent | 8e108cc0a0c76814ac533c51b361737ba5e8c867 (diff) | |
download | scummvm-rg350-df29b0067e100e97f29d286178685257816f0972.tar.gz scummvm-rg350-df29b0067e100e97f29d286178685257816f0972.tar.bz2 scummvm-rg350-df29b0067e100e97f29d286178685257816f0972.zip |
- Unified the screen buffers that are used by the current and the new GUI
- Replaced the FreeSCI line drawing code (which is actually Bresenham) with Graphics::drawLine(), after discussing with waltervn. This shouldn't bring any regressions, as we're no longer offering the option to scale the background at a vector level. After playing through some of the games, I haven't noticed any regressions
- Some cleanup
svn-id: r44692
Diffstat (limited to 'engines/sci/gfx/operations.cpp')
-rw-r--r-- | engines/sci/gfx/operations.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/gfx/operations.cpp b/engines/sci/gfx/operations.cpp index 65fdfc1de7..8e6db7895a 100644 --- a/engines/sci/gfx/operations.cpp +++ b/engines/sci/gfx/operations.cpp @@ -386,7 +386,7 @@ static void init_aux_pixmap(gfx_pixmap_t **pixmap) { void gfxop_init(GfxState *state, gfx_options_t *options, ResourceManager *resMan, - int xfact, int yfact) { + SciGuiScreen *screen, int scaleFactor) { state->options = options; state->visible_map = GFX_MASK_VISUAL; state->fullscreen_override = NULL; // No magical override @@ -399,7 +399,7 @@ void gfxop_init(GfxState *state, state->pic_port_bounds = gfx_rect(0, 10, 320, 190); state->_dirtyRects.clear(); - state->driver = new GfxDriver(xfact, yfact); + state->driver = new GfxDriver(screen, scaleFactor); state->gfxResMan = new GfxResManager(state->options, state->driver, resMan); |