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authorMax Horn2009-03-07 19:24:31 +0000
committerMax Horn2009-03-07 19:24:31 +0000
commitf9ecd95d6960341e696ab1aa8262e48135908d51 (patch)
tree4ab853891a0ca47c4d46a2691546e27a7e05b7f9 /engines/sci/gfx/operations.cpp
parent2dfae035ac7351b1161d0466405c1d44d69f701a (diff)
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Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
Diffstat (limited to 'engines/sci/gfx/operations.cpp')
-rw-r--r--engines/sci/gfx/operations.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sci/gfx/operations.cpp b/engines/sci/gfx/operations.cpp
index f92c3b9226..e66156a482 100644
--- a/engines/sci/gfx/operations.cpp
+++ b/engines/sci/gfx/operations.cpp
@@ -1496,17 +1496,17 @@ static sci_event_t scummvm_get_event(gfx_driver_t *drv) {
// We add the modifier key status to buckybits
// SDL sends a keydown event if a modifier key is turned on and a keyup event if it's off
//
- // FIXME: This code is semi-bogus. It only records the modifier key being *pressed*.
- // It does not track correctly whether capslock etc. is active. To do that, we
- // would have to record the fact that the modifier was pressed in global var,
- // and also watch for Common::EVENT_KEYUP events.
- // But this is still not quite good enough, because not all events might
- // pass through here (e.g. the GUI might be running with its own event loop).
- //
- // The best solution likely would be to add code to the EventManager class
- // for tracking which keys are pressed and which are not...
+ // FIXME: This code is semi-bogus. It only records the modifier key being *pressed*.
+ // It does not track correctly whether capslock etc. is active. To do that, we
+ // would have to record the fact that the modifier was pressed in global var,
+ // and also watch for Common::EVENT_KEYUP events.
+ // But this is still not quite good enough, because not all events might
+ // pass through here (e.g. the GUI might be running with its own event loop).
+ //
+ // The best solution likely would be to add code to the EventManager class
+ // for tracking which keys are pressed and which are not...
if (ev.type == Common::EVENT_KEYDOWN || ev.type == Common::EVENT_KEYUP) {
- switch (ev.kbd.keycode) {
+ switch (ev.kbd.keycode) {
case Common::KEYCODE_CAPSLOCK:
if (ev.type == Common::EVENT_KEYDOWN) {
_modifierStates |= SCI_EVM_CAPSLOCK;