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authorFilippos Karapetis2009-09-02 13:21:38 +0000
committerFilippos Karapetis2009-09-02 13:21:38 +0000
commit2f99fea9a3c5c7d0c83d8b4ba5fc33bd91abf5ec (patch)
treedc1867d54d2d820825cfb72a9d871aaca81f9e36 /engines/sci/gfx/operations.h
parent1bbab8f1915eebdb18365c64ec64eec2a8770bb6 (diff)
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Removed the dirty rectangle option of updating one huge rectangle, and only left the algorithm of updating the screen with multiple small rectangles, like we do in all the other engines that support dirty rectangle screen updates
svn-id: r43909
Diffstat (limited to 'engines/sci/gfx/operations.h')
-rw-r--r--engines/sci/gfx/operations.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/gfx/operations.h b/engines/sci/gfx/operations.h
index 5419388eb2..359b437d94 100644
--- a/engines/sci/gfx/operations.h
+++ b/engines/sci/gfx/operations.h
@@ -698,9 +698,8 @@ void gfxop_free_pixmap(GfxState *state, gfx_pixmap_t *pxm);
*
* @param[in] list the list to add to
* @param[in] box the dirty frame to addable
- * @param[in] strategy the dirty frame heuristic to use (see gfx_options.h)
*/
-void gfxdr_add_dirty(DirtyRectList &list, rect_t box, int strategy);
+void gfxdr_add_dirty(DirtyRectList &list, rect_t box);
/**
* Clips a rectangle against another one.