aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/graphics/animate.h
diff options
context:
space:
mode:
authorFilippos Karapetis2010-06-09 20:12:25 +0000
committerFilippos Karapetis2010-06-09 20:12:25 +0000
commit5d71ae952f47084da758cb5d2df0e53a6c663111 (patch)
tree6c892481af3c1fb6d47406b5cb757b0b4e7a01c1 /engines/sci/graphics/animate.h
parentc486b77bb7d96908d7df1e00b6a61b92fbd176ee (diff)
downloadscummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.tar.gz
scummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.tar.bz2
scummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.zip
The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it
svn-id: r49549
Diffstat (limited to 'engines/sci/graphics/animate.h')
-rw-r--r--engines/sci/graphics/animate.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sci/graphics/animate.h b/engines/sci/graphics/animate.h
index 706b7182cf..324ca0d700 100644
--- a/engines/sci/graphics/animate.h
+++ b/engines/sci/graphics/animate.h
@@ -90,9 +90,6 @@ public:
GfxAnimate(EngineState *state, GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxPalette *palette, GfxCursor *cursor, GfxTransitions *transitions);
virtual ~GfxAnimate();
- // FIXME: Don't store EngineState
- void resetEngineState(EngineState *newState) { _s = newState; }
-
void disposeLastCast();
bool invoke(List *list, int argc, reg_t *argv);
void makeSortedList(List *list);