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author | Filippos Karapetis | 2012-07-24 22:34:03 +0300 |
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committer | Filippos Karapetis | 2012-07-24 22:34:46 +0300 |
commit | 6f351302040be620aa039a7c605f3c23463b27db (patch) | |
tree | 381b86f3bb2424f6f82e18d59056c92fbbec6083 /engines/sci/graphics/cache.cpp | |
parent | d83764f05591ab552316fb6aa59ac92abc7c4680 (diff) | |
download | scummvm-rg350-6f351302040be620aa039a7c605f3c23463b27db.tar.gz scummvm-rg350-6f351302040be620aa039a7c605f3c23463b27db.tar.bz2 scummvm-rg350-6f351302040be620aa039a7c605f3c23463b27db.zip |
SCI: More work on color remapping
More transparency/color mapping effects are now working (e.g. the
flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter
in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7)
Diffstat (limited to 'engines/sci/graphics/cache.cpp')
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