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author | Daniel Wolf | 2018-03-16 15:53:20 +0100 |
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committer | Daniel Wolf | 2018-03-16 22:33:06 +0100 |
commit | 999cf71dcf4ac9466915edd55a9c91094db1a99c (patch) | |
tree | 2333e10d0ab47a31ea8c65e838166d0aa09cb745 /engines/sci/graphics/celobj32.cpp | |
parent | f8c32b07e7bc219e81df6d1f27209ac28d3ced6b (diff) | |
download | scummvm-rg350-999cf71dcf4ac9466915edd55a9c91094db1a99c.tar.gz scummvm-rg350-999cf71dcf4ac9466915edd55a9c91094db1a99c.tar.bz2 scummvm-rg350-999cf71dcf4ac9466915edd55a9c91094db1a99c.zip |
SCI: Add game option for enabling/disabling LarryScale in LSL7
All other SCI games continue using the default scaler.
Diffstat (limited to 'engines/sci/graphics/celobj32.cpp')
-rw-r--r-- | engines/sci/graphics/celobj32.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/graphics/celobj32.cpp b/engines/sci/graphics/celobj32.cpp index fbf8f81d07..f11c75ab2b 100644 --- a/engines/sci/graphics/celobj32.cpp +++ b/engines/sci/graphics/celobj32.cpp @@ -32,6 +32,7 @@ #include "sci/engine/workarounds.h" #include "sci/util.h" #include "graphics/larryScale.h" +#include "common/config-manager.h" namespace Sci { #pragma mark CelScaler @@ -201,7 +202,7 @@ struct SCALER_Scale { const CelScalerTable &table = CelObj::_scaler->getScalerTable(scaleX, scaleY); - const bool useLarryScale = true; + const bool useLarryScale = ConfMan.getBool("enable_larryscale"); if (useLarryScale) { // LarryScale is an alternative, high-quality cel scaler implemented // for ScummVM. Due to the nature of smooth upscaling, it does *not* |