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authorColin Snover2017-08-04 18:53:00 -0500
committerColin Snover2017-09-03 20:58:07 -0500
commit43a07abb46cc55d09f7415090f9f53c068c856aa (patch)
treebf31cbe8d30dadce8706e9484d519e71b73afc9e /engines/sci/graphics/celobj32.h
parentd2b4e16ab2bd28ce8b39a6330683228bd48950c2 (diff)
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SCI32: Implement kCelLink
kCelLink exists in SSCI since 2.1mid, but it is only known to be used in Lighthouse, during the weapon creation puzzle near the end of the game.
Diffstat (limited to 'engines/sci/graphics/celobj32.h')
-rw-r--r--engines/sci/graphics/celobj32.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/graphics/celobj32.h b/engines/sci/graphics/celobj32.h
index d51913473c..6e50f7232e 100644
--- a/engines/sci/graphics/celobj32.h
+++ b/engines/sci/graphics/celobj32.h
@@ -540,6 +540,8 @@ public:
virtual CelObjView *duplicate() const override;
virtual const SciSpan<const byte> getResPointer() const override;
+
+ Common::Point getLinkPosition(const int16 linkId) const;
};
#pragma mark -