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authorColin Snover2017-10-06 22:05:57 -0500
committerColin Snover2017-10-06 22:56:26 -0500
commitc7c5f28bdb2f393c1290bcac803cf9fc86ac8ed8 (patch)
treea58ee49fcb2271f8c399220d2946b47b648c7b4a /engines/sci/graphics/controls32.cpp
parentd53e7787391683830f57c77cc8acd87c50444d40 (diff)
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SCI32: Clean up scriptWidth/scriptHeight/screenWidth/screenHeight
This removes the unnecessary Buffer subclass and stops most places where the output buffer was being interrogated about dimensions instead of GfxFrameout.
Diffstat (limited to 'engines/sci/graphics/controls32.cpp')
-rw-r--r--engines/sci/graphics/controls32.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/graphics/controls32.cpp b/engines/sci/graphics/controls32.cpp
index 82b99e68cf..fa4396c1d8 100644
--- a/engines/sci/graphics/controls32.cpp
+++ b/engines/sci/graphics/controls32.cpp
@@ -391,8 +391,8 @@ ScrollWindow::ScrollWindow(SegManager *segMan, const Common::Rect &gameRect, con
_gfxText32.setFont(_fontId);
_pointSize = _gfxText32._font->getHeight();
- const uint16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
- const uint16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
+ const uint16 scriptWidth = g_sci->_gfxFrameout->getScriptWidth();
+ const uint16 scriptHeight = g_sci->_gfxFrameout->getScriptHeight();
Common::Rect bitmapRect(gameRect);
mulinc(bitmapRect, Ratio(_gfxText32._xResolution, scriptWidth), Ratio(_gfxText32._yResolution, scriptHeight));