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authorColin Snover2016-05-28 09:02:41 -0500
committerColin Snover2016-05-28 09:14:33 -0500
commitc8019487f92b44b685ccc066c81fcaf0c30715d2 (patch)
tree40e39c63203934e1a400bfebb190f680b146bb97 /engines/sci/graphics/controls32.cpp
parent506549ae45e09b9c4c0c9c786077c429533ce53c (diff)
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SCI32: Remove unused titled text bitmap code
Titled text bitmaps do not appear to be used by any game scripts. They seem to only be used by the error manager in SSCI, but ScummVM has its own error handling, so we don’t need this implementation.
Diffstat (limited to 'engines/sci/graphics/controls32.cpp')
-rw-r--r--engines/sci/graphics/controls32.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/sci/graphics/controls32.cpp b/engines/sci/graphics/controls32.cpp
index a877d8c276..faf1d7d1a2 100644
--- a/engines/sci/graphics/controls32.cpp
+++ b/engines/sci/graphics/controls32.cpp
@@ -104,10 +104,7 @@ reg_t GfxControls32::kernelEditText(const reg_t controlObject) {
bool dimmed = readSelectorValue(_segMan, controlObject, SELECTOR(dimmed));
editor.bitmap = _gfxText32->createFontBitmap(width, height, editor.textRect, editor.text, editor.foreColor, editor.backColor, editor.skipColor, editor.fontId, alignment, editor.borderColor, dimmed, true);
} else {
- Common::String title = _segMan->getString(titleObject);
- int16 titleBackColor = readSelectorValue(_segMan, controlObject, SELECTOR(titleBack));
- int16 titleForeColor = readSelectorValue(_segMan, controlObject, SELECTOR(titleFore));
- editor.bitmap = _gfxText32->createTitledBitmap(width, height, editor.textRect, editor.text, editor.foreColor, editor.backColor, editor.skipColor, editor.fontId, alignment, editor.borderColor, title, titleForeColor, titleBackColor, titleFontId, true);
+ error("Titled bitmaps are not known to be used by any game. Please submit a bug report with details about the game you were playing and what you were doing that triggered this error. Thanks!");
}
}