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authorWillem Jan Palenstijn2016-03-20 16:53:58 +0100
committerColin Snover2016-06-21 08:14:12 -0500
commitab864ba3666b39586c54467137a2b26d246ba430 (patch)
treeab5fbac13293ace4913f76acf929f6843bfb6a3a /engines/sci/graphics/controls32.h
parenta613a27b44eae68650eb9150ea146dff9befea28 (diff)
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SCI32: Implement kScrollWindow
These should be all the actually used subfunctions. Co-authored-by: Colin Snover <github.com@zetafleet.com>
Diffstat (limited to 'engines/sci/graphics/controls32.h')
-rw-r--r--engines/sci/graphics/controls32.h371
1 files changed, 369 insertions, 2 deletions
diff --git a/engines/sci/graphics/controls32.h b/engines/sci/graphics/controls32.h
index 1bb7679ddd..62ab90de1f 100644
--- a/engines/sci/graphics/controls32.h
+++ b/engines/sci/graphics/controls32.h
@@ -23,12 +23,15 @@
#ifndef SCI_GRAPHICS_CONTROLS32_H
#define SCI_GRAPHICS_CONTROLS32_H
+#include "sci/graphics/text32.h"
+
namespace Sci {
class GfxCache;
class GfxScreen;
class GfxText32;
+
struct TextEditor {
/**
* The bitmap where the editor is rendered.
@@ -100,24 +103,388 @@ struct TextEditor {
};
/**
+ * A single block of text written to a ScrollWindow.
+ */
+struct ScrollWindowEntry {
+ /**
+ * ID of the line. In SSCI this was actually a memory
+ * handle for the string of this line. We use a simple
+ * numeric ID instead.
+ */
+ reg_t id;
+
+ /**
+ * The alignment to use when rendering this line of
+ * text. If -1, the default alignment from the
+ * corresponding ScrollWindow will be used.
+ */
+ TextAlign alignment;
+
+ /**
+ * The color to use to render this line of text. If -1,
+ * the default foreground color from the corresponding
+ * ScrollWindow will be used.
+ */
+ int16 foreColor;
+
+ /**
+ * The font to use to render this line of text. If -1,
+ * the default font from the corresponding ScrollWindow
+ * will be used.
+ */
+ GuiResourceId fontId;
+
+ /**
+ * The text.
+ */
+ Common::String text;
+};
+
+class ScreenItem;
+
+/**
+ * A scrollable text window.
+ */
+class ScrollWindow {
+public:
+ ScrollWindow(SegManager *segMan, const Common::Rect &gameRect, const Common::Point &position, const reg_t planeObj, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries);
+ ~ScrollWindow();
+
+ /**
+ * Adds a new text entry to the window. If `fontId`,
+ * `foreColor`, or `alignment` are `-1`, the
+ * ScrollWindow's default values will be used.
+ */
+ reg_t add(const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo);
+
+ /**
+ * Modifies an existing text entry with the given ID. If
+ * `fontId`, `foreColor`, or `alignment` are `-1`, the
+ * ScrollWindow's default values will be used.
+ */
+ reg_t modify(const reg_t id, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo);
+
+ /**
+ * Shows the ScrollWindow if it is not already visible.
+ */
+ void show();
+
+ /**
+ * Hides the ScrollWindow if it is currently visible.
+ */
+ void hide();
+
+ /**
+ * Gets the number of lines that the content of a
+ * ScrollWindow is scrolled upward, as a ratio of the
+ * total number of lines of content.
+ */
+ Ratio where() const;
+
+ /**
+ * Scrolls the window to a specific location.
+ */
+ void go(const Ratio location);
+
+ /**
+ * Scrolls the window to the top.
+ */
+ void home();
+
+ /**
+ * Scrolls the window to the bottom.
+ */
+ void end();
+
+ /**
+ * Scrolls the window up one line.
+ */
+ void upArrow();
+
+ /**
+ * Scrolls the window down one line.
+ */
+ void downArrow();
+
+ /**
+ * Scrolls the window up by one page.
+ */
+ void pageUp();
+
+ /**
+ * Scrolls the window down by one page.
+ */
+ void pageDown();
+
+ /**
+ * Gets a reference to the in-memory bitmap that
+ * is used to render the text in the ScrollWindow.
+ */
+ const reg_t getBitmap() const { return _bitmap; }
+
+private:
+ typedef Common::Array<ScrollWindowEntry> EntriesList;
+
+ /**
+ * A convenience function that fills a
+ * ScrollWindowEntry's properties.
+ */
+ void fillEntry(ScrollWindowEntry &entry, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment);
+
+ /**
+ * Rescans the entire text of the ScrollWindow when an
+ * entry is added or modified, calculating the character
+ * offsets of all line endings, the total number of
+ * lines of text, the height of the viewport (in lines
+ * of text), the last character visible in the viewport
+ * (assuming the viewport is scrolled to the top), and
+ * the line index of the bottommost visible line
+ * (assuming the viewport is scrolled to the top).
+ */
+ void computeLineIndices();
+
+ /**
+ * Calculates which text is visible within the
+ * ScrollWindow's viewport and renders the text to the
+ * internal bitmap.
+ *
+ * If `doFrameOut` is true, the screen will be refreshed
+ * immediately instead of waiting for the next call to
+ * `kFrameOut`.
+ */
+ void update(const bool doFrameOut);
+
+ /**
+ * The text renderer.
+ */
+ GfxText32 _gfxText32;
+
+ /**
+ * The individual text entries added to the
+ * ScrollWindow.
+ */
+ EntriesList _entries;
+
+ /**
+ * The maximum number of entries allowed. Once this
+ * limit is reached, the oldest entry will be removed
+ * when a new entry is added.
+ */
+ uint _maxNumEntries;
+
+ /**
+ * A mapping from a line index to the line's character
+ * offset in `_text`.
+ */
+ Common::Array<int> _startsOfLines;
+
+ /**
+ * All text added to the window.
+ */
+ Common::String _text;
+
+ /**
+ * Text that is within the viewport of the ScrollWindow.
+ */
+ Common::String _visibleText;
+
+ /**
+ * The offset of the first visible character in `_text`.
+ */
+ int _firstVisibleChar;
+
+ /**
+ * The index of the line that is at the top of the
+ * viewport.
+ */
+ int _topVisibleLine;
+
+ /**
+ * The index of the last visible character in `_text`,
+ * or -1 if there is no text.
+ */
+ int _lastVisibleChar;
+
+ /**
+ * The index of the line that is at the bottom of the
+ * viewport, or -1 if there is no text.
+ */
+ int _bottomVisibleLine;
+
+ /**
+ * The total number of lines in the backbuffer. This
+ * number may be higher than the total number of entries
+ * if an entry contains newlines.
+ */
+ int _numLines;
+
+ /**
+ * The number of lines that are currently visible in the
+ * text area of the window.
+ */
+ int _numVisibleLines;
+
+ /**
+ * The plane in which the ScrollWindow should be
+ * rendered.
+ */
+ reg_t _plane;
+
+ /**
+ * The default text color.
+ */
+ uint8 _foreColor;
+
+ /**
+ * The default background color of the text bitmap.
+ */
+ uint8 _backColor;
+
+ /**
+ * The default border color of the text bitmap. If -1,
+ * the viewport will have no border.
+ */
+ int16 _borderColor;
+
+ /**
+ * The default font used for rendering text into the
+ * ScrollWindow.
+ */
+ GuiResourceId _fontId;
+
+ /**
+ * The default text alignment used for rendering text
+ * into the ScrollWindow.
+ */
+ TextAlign _alignment;
+
+ /**
+ * The visibility of the ScrollWindow.
+ */
+ bool _visible;
+
+ /**
+ * The dimensions of the text box inside the font
+ * bitmap, in text-system coordinates.
+ */
+ Common::Rect _textRect;
+
+ /**
+ * The top-left corner of the ScrollWindow's screen
+ * item, in game script coordinates, relative to the
+ * parent plane.
+ */
+ Common::Point _position;
+
+ /**
+ * The height of the default font in screen pixels. All
+ * fonts rendered into the ScrollWindow must have this
+ * same height.
+ */
+ uint8 _pointSize;
+
+ /**
+ * The bitmap used to render text.
+ */
+ reg_t _bitmap;
+
+ /**
+ * A monotonically increasing ID used to identify
+ * text entries added to the ScrollWindow.
+ */
+ uint16 _nextEntryId;
+
+ /**
+ * The ScrollWindow's screen item.
+ */
+ ScreenItem *_screenItem;
+};
+
+/**
* Controls class, handles drawing of controls in SCI32 (SCI2, SCI2.1, SCI3) games
*/
class GfxControls32 {
public:
GfxControls32(SegManager *segMan, GfxCache *cache, GfxText32 *text);
-
- reg_t kernelEditText(const reg_t controlObject);
+ ~GfxControls32();
private:
SegManager *_segMan;
GfxCache *_gfxCache;
GfxText32 *_gfxText32;
+#pragma mark -
+#pragma mark Garbage collection
+public:
+ Common::Array<reg_t> listObjectReferences();
+
+#pragma mark -
+#pragma mark Text input control
+public:
+ reg_t kernelEditText(const reg_t controlObject);
+
+private:
+ /**
+ * If true, typing will overwrite text that already
+ * exists at the text cursor's current position.
+ */
bool _overwriteMode;
+
+ /**
+ * The tick at which the text cursor should be toggled
+ * by `flashCursor`.
+ */
uint32 _nextCursorFlashTick;
+
+ /**
+ * Draws the text cursor for the given editor.
+ */
void drawCursor(TextEditor &editor);
+
+ /**
+ * Erases the text cursor for the given editor.
+ */
void eraseCursor(TextEditor &editor);
+
+ /**
+ * Toggles the text cursor for the given editor to be
+ * either drawn or erased.
+ */
void flashCursor(TextEditor &editor);
+
+#pragma mark -
+#pragma mark Scrollable window control
+public:
+ /**
+ * Creates a new scrollable window and returns the ID
+ * for the new window, which is used by game scripts to
+ * interact with scrollable windows.
+ */
+ reg_t makeScrollWindow(const Common::Rect &gameRect, const Common::Point &position, const reg_t plane, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries);
+
+ /**
+ * Gets a registered ScrollWindow instance by ID.
+ */
+ ScrollWindow *getScrollWindow(const reg_t id);
+
+ /**
+ * Destroys the scroll window with the given ID.
+ */
+ void destroyScrollWindow(const reg_t id);
+
+private:
+ typedef Common::HashMap<uint16, ScrollWindow *> ScrollWindowMap;
+
+ /**
+ * Monotonically increasing ID used to identify
+ * ScrollWindow instances.
+ */
+ uint16 _nextScrollWindowId;
+
+ /**
+ * A lookup table for registered ScrollWindow instances.
+ */
+ ScrollWindowMap _scrollWindows;
};
} // End of namespace Sci