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authorJohannes Schickel2010-10-13 03:57:44 +0000
committerJohannes Schickel2010-10-13 03:57:44 +0000
commit75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch)
treef29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sci/graphics/cursor.cpp
parent48ee83b88957dab86bc763e9ef21a70179fa8679 (diff)
parente9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff)
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
Diffstat (limited to 'engines/sci/graphics/cursor.cpp')
-rw-r--r--engines/sci/graphics/cursor.cpp133
1 files changed, 132 insertions, 1 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index a906899113..7a37d7e865 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -49,10 +49,21 @@ GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *sc
// center mouse cursor
setPosition(Common::Point(_screen->getWidth() / 2, _screen->getHeight() / 2));
_moveZoneActive = false;
+
+ _zoomZoneActive = false;
+ _zoomZone = Common::Rect();
+ _zoomCursorView = 0;
+ _zoomCursorLoop = 0;
+ _zoomCursorCel = 0;
+ _zoomPicView = 0;
+ _zoomColor = 0;
+ _zoomMultiplier = 0;
+ _cursorSurface = 0;
}
GfxCursor::~GfxCursor() {
purgeCache();
+ kernelClearZoomZone();
}
void GfxCursor::init(GfxCoordAdjuster *coordAdjuster, EventManager *event) {
@@ -266,6 +277,16 @@ void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNu
kernelShow();
}
+// this list contains all mandatory set cursor changes, that need special handling
+// ffs. GfxCursor::setPosition (below)
+// Game, newPosition, validRect
+static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = {
+ { GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // island of dr. brain / game menu
+ { GID_LSL5, 23, 171, 0, 0, 26, 320 }, // larry 5 / skip forward helper
+ { GID_QFG1VGA, 64, 174, 40, 37, 74, 284 }, // Quest For Glory 1 VGA / run/walk/sleep sub-menu
+ { (SciGameId)0, -1, -1, -1, -1, -1, -1 }
+};
+
void GfxCursor::setPosition(Common::Point pos) {
// Don't set position, when cursor is not visible.
// This fixes eco quest 1 (floppy) right at the start, which is setting
@@ -282,6 +303,31 @@ void GfxCursor::setPosition(Common::Point pos) {
_screen->adjustToUpscaledCoordinates(pos.y, pos.x);
g_system->warpMouse(pos.x, pos.y);
}
+
+ // Some games display a new menu, set mouse position somewhere within and
+ // expect it to be in there. This is fine for a real mouse, but on wii using
+ // wii-mote or touch interfaces this won't work. In fact on those platforms
+ // the menus will close immediately because of that behaviour.
+ // We identify those cases and set a reaction-rect. If the mouse it outside
+ // of that rect, we won't report the position back to the scripts.
+ // As soon as the mouse was inside once, we will revert to normal behaviour
+ // Currently this code is enabled for all platforms, especially because we can't
+ // differentiate between e.g. Windows used via mouse and Windows used via touchscreen
+ // The workaround won't hurt real-mouse platforms
+ const SciGameId gameId = g_sci->getGameId();
+ const SciCursorSetPositionWorkarounds *workaround;
+ workaround = setPositionWorkarounds;
+ while (workaround->newPositionX != -1) {
+ if (workaround->gameId == gameId
+ && ((workaround->newPositionX == pos.x) && (workaround->newPositionY == pos.y))) {
+ EngineState *s = g_sci->getEngineState();
+ s->_cursorWorkaroundActive = true;
+ s->_cursorWorkaroundPoint = pos;
+ s->_cursorWorkaroundRect = Common::Rect(workaround->rectLeft, workaround->rectTop, workaround->rectRight, workaround->rectBottom);
+ return;
+ }
+ workaround++;
+ }
}
Common::Point GfxCursor::getPosition() {
@@ -294,9 +340,10 @@ Common::Point GfxCursor::getPosition() {
}
void GfxCursor::refreshPosition() {
+ Common::Point mousePoint = getPosition();
+
if (_moveZoneActive) {
bool clipped = false;
- Common::Point mousePoint = getPosition();
if (mousePoint.x < _moveZone.left) {
mousePoint.x = _moveZone.left;
@@ -318,6 +365,52 @@ void GfxCursor::refreshPosition() {
if (clipped)
setPosition(mousePoint);
}
+
+ if (_zoomZoneActive) {
+ // Cursor
+ const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
+ const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
+ // Pic
+ const CelInfo *picCelInfo = _zoomPicView->getCelInfo(0, 0);
+ const byte *rawPicBitmap = _zoomPicView->getBitmap(0, 0);
+
+ // Compute hotspot of cursor
+ Common::Point cursorHotspot = Common::Point((cursorCelInfo->width >> 1) - cursorCelInfo->displaceX, cursorCelInfo->height - cursorCelInfo->displaceY - 1);
+
+ int16 targetX = ((mousePoint.x - _moveZone.left) * _zoomMultiplier);
+ int16 targetY = ((mousePoint.y - _moveZone.top) * _zoomMultiplier);
+ if (targetX < 0)
+ targetX = 0;
+ if (targetY < 0)
+ targetY = 0;
+
+ targetX -= cursorHotspot.x;
+ targetY -= cursorHotspot.y;
+
+ // Sierra SCI actually drew only within zoom area, thus removing the need to fill any other pixels with upmost/left
+ // color of the picture cel. This also made the cursor not appear on top of everything. They actually drew the
+ // cursor manually within kAnimate processing and used a hidden cursor for moving.
+ // TODO: we should also do this
+
+ // Replace the special magnifier color with the associated magnified pixels
+ for (int x = 0; x < cursorCelInfo->width; x++) {
+ for (int y = 0; y < cursorCelInfo->height; y++) {
+ int curPos = cursorCelInfo->width * y + x;
+ if (cursorBitmap[curPos] == _zoomColor) {
+ int16 rawY = targetY + y;
+ int16 rawX = targetX + x;
+ if ((rawY >= 0) && (rawY < picCelInfo->height) && (rawX >= 0) && (rawX < picCelInfo->width)) {
+ int rawPos = picCelInfo->width * rawY + rawX;
+ _cursorSurface[curPos] = rawPicBitmap[rawPos];
+ } else {
+ _cursorSurface[curPos] = rawPicBitmap[0]; // use left and upmost pixel color
+ }
+ }
+ }
+ }
+
+ CursorMan.replaceCursor((const byte *)_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
+ }
}
void GfxCursor::kernelResetMoveZone() {
@@ -329,6 +422,44 @@ void GfxCursor::kernelSetMoveZone(Common::Rect zone) {
_moveZoneActive = true;
}
+void GfxCursor::kernelClearZoomZone() {
+ kernelResetMoveZone();
+ _zoomZone = Common::Rect();
+ _zoomColor = 0;
+ _zoomMultiplier = 0;
+ _zoomZoneActive = false;
+ delete _zoomCursorView;
+ _zoomCursorView = 0;
+ delete _zoomPicView;
+ _zoomPicView = 0;
+ delete[] _cursorSurface;
+ _cursorSurface = 0;
+}
+
+void GfxCursor::kernelSetZoomZone(byte multiplier, Common::Rect zone, GuiResourceId viewNum, int loopNum, int celNum, GuiResourceId picNum, byte zoomColor) {
+ kernelClearZoomZone();
+
+ _zoomMultiplier = multiplier;
+
+ if (_zoomMultiplier != 1 && _zoomMultiplier != 2 && _zoomMultiplier != 4)
+ error("Unexpected zoom multiplier (expected 1, 2 or 4)");
+
+ _zoomCursorView = new GfxView(_resMan, _screen, _palette, viewNum);
+ _zoomCursorLoop = (byte)loopNum;
+ _zoomCursorCel = (byte)celNum;
+ _zoomPicView = new GfxView(_resMan, _screen, _palette, picNum);
+ const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
+ const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
+ _cursorSurface = new byte[cursorCelInfo->width * cursorCelInfo->height];
+ memcpy(_cursorSurface, cursorBitmap, cursorCelInfo->width * cursorCelInfo->height);
+
+ _zoomZone = zone;
+ kernelSetMoveZone(_zoomZone);
+
+ _zoomColor = zoomColor;
+ _zoomZoneActive = true;
+}
+
void GfxCursor::kernelSetPos(Common::Point pos) {
_coordAdjuster->setCursorPos(pos);
kernelMoveCursor(pos);