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authorPaul Gilbert2016-07-26 19:48:14 -0400
committerPaul Gilbert2016-07-26 19:48:14 -0400
commit504cf6ecb688a3f1c65a857bffd527d8b0e6ba63 (patch)
tree0c0d96d4061c11850c851f0fc981c75a58c20515 /engines/sci/graphics/cursor.h
parentd8c28d15ae553d047b7e571f98727fa79ee143f3 (diff)
parente19922d181e775791f9105b8be7ff410770ede51 (diff)
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Merge branch 'master' into xeen
Diffstat (limited to 'engines/sci/graphics/cursor.h')
-rw-r--r--engines/sci/graphics/cursor.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/engines/sci/graphics/cursor.h b/engines/sci/graphics/cursor.h
index c2d7998eb3..5125469cfe 100644
--- a/engines/sci/graphics/cursor.h
+++ b/engines/sci/graphics/cursor.h
@@ -25,6 +25,8 @@
#include "common/array.h"
#include "common/hashmap.h"
+#include "sci/sci.h"
+#include "sci/graphics/helpers.h"
namespace Sci {
@@ -77,8 +79,18 @@ public:
*/
void kernelSetMoveZone(Common::Rect zone);
- void kernelClearZoomZone();
+ /**
+ * Creates a dynamic zoom cursor, that is used to zoom on specific parts of the screen,
+ * using a separate larger picture. This was only used by two SCI1.1 games, Laura Bow 2
+ * (for examining the glyphs), and Freddy Pharkas (for examining the prescription with
+ * the whisky glass).
+ *
+ * In the Mac version of Freddy Pharkas, this was removed completely, and the scene has
+ * been redesigned to work without this functionality. There was no version of LB2 for
+ * the Macintosh platform.
+ */
void kernelSetZoomZone(byte multiplier, Common::Rect zone, GuiResourceId viewNum, int loopNum, int celNum, GuiResourceId picNum, byte zoomColor);
+ void kernelClearZoomZone();
void kernelSetPos(Common::Point pos);
void kernelMoveCursor(Common::Point pos);