diff options
author | Colin Snover | 2016-06-30 13:46:24 -0500 |
---|---|---|
committer | Colin Snover | 2016-06-30 14:04:57 -0500 |
commit | 0310b4dc4df8de96f05f63f751e3d915800f1a0c (patch) | |
tree | 29d096ed547b2d545c2b35568a4e99d0cb3c2bbd /engines/sci/graphics/font.cpp | |
parent | a785147d6c4bf9a9468a60643dd0f8e9f4847400 (diff) | |
download | scummvm-rg350-0310b4dc4df8de96f05f63f751e3d915800f1a0c.tar.gz scummvm-rg350-0310b4dc4df8de96f05f63f751e3d915800f1a0c.tar.bz2 scummvm-rg350-0310b4dc4df8de96f05f63f751e3d915800f1a0c.zip |
SCI32: Implement engine-accurate screen item list sorting
It seems highly probable that there are later SCI games that use
the "hi res" rendering path, so sorting and unsorting of
ScreenItemLists needs to be accurate.
Diffstat (limited to 'engines/sci/graphics/font.cpp')
0 files changed, 0 insertions, 0 deletions