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author | Colin Snover | 2016-07-20 10:40:02 -0500 |
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committer | Colin Snover | 2016-08-01 10:37:14 -0500 |
commit | 4a637d65c36d7dad3a4d4ec75c243e12bb3b5449 (patch) | |
tree | 6432032555fae63886c62cbf578321435e48a4e2 /engines/sci/graphics/frameout.cpp | |
parent | 3645ec0d0d9b88bd0a18e52d83060a8115030a65 (diff) | |
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SCI32: Enable optional explicit memory management of hunk entries
Bitmaps in ScrollWindow and Robot code are managed by the kernel
and not by game scripts, although they must be able to be
referenced through a reg_t. To prevent incorrect GC of bitmaps
that are in use but not referenced by any game script, explicit
memory management of hunk entries can be enabled.
Diffstat (limited to 'engines/sci/graphics/frameout.cpp')
0 files changed, 0 insertions, 0 deletions