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author | Colin Snover | 2016-09-09 16:17:41 -0500 |
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committer | Colin Snover | 2016-09-29 19:39:16 -0500 |
commit | 658fb7f8e4c9a43f3f5e21f6b572b2ff2c1cc974 (patch) | |
tree | fd710c93eca12376c9da6d70cd167ccfed024a80 /engines/sci/graphics/frameout.h | |
parent | 22e1f1f015e38e7ceb0d3b29c61d362d2d906634 (diff) | |
download | scummvm-rg350-658fb7f8e4c9a43f3f5e21f6b572b2ff2c1cc974.tar.gz scummvm-rg350-658fb7f8e4c9a43f3f5e21f6b572b2ff2c1cc974.tar.bz2 scummvm-rg350-658fb7f8e4c9a43f3f5e21f6b572b2ff2c1cc974.zip |
SCI32: Improved game resolution detection
Diffstat (limited to 'engines/sci/graphics/frameout.h')
-rw-r--r-- | engines/sci/graphics/frameout.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h index e4caffd9e5..9481b0ef5a 100644 --- a/engines/sci/graphics/frameout.h +++ b/engines/sci/graphics/frameout.h @@ -44,6 +44,12 @@ private: GfxPalette32 *_palette; SegManager *_segMan; + /** + * Determines whether the current game should be rendered in + * high resolution. + */ + bool gameIsHiRes() const; + public: GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor); ~GfxFrameout(); |