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authorColin Snover2016-09-09 16:17:41 -0500
committerColin Snover2016-09-29 19:39:16 -0500
commit658fb7f8e4c9a43f3f5e21f6b572b2ff2c1cc974 (patch)
treefd710c93eca12376c9da6d70cd167ccfed024a80 /engines/sci/graphics/frameout.h
parent22e1f1f015e38e7ceb0d3b29c61d362d2d906634 (diff)
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SCI32: Improved game resolution detection
Diffstat (limited to 'engines/sci/graphics/frameout.h')
-rw-r--r--engines/sci/graphics/frameout.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index e4caffd9e5..9481b0ef5a 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -44,6 +44,12 @@ private:
GfxPalette32 *_palette;
SegManager *_segMan;
+ /**
+ * Determines whether the current game should be rendered in
+ * high resolution.
+ */
+ bool gameIsHiRes() const;
+
public:
GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor);
~GfxFrameout();