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authorColin Snover2017-07-03 20:12:39 -0500
committerColin Snover2017-07-06 19:12:38 -0500
commit7057f232d75732c320fb470a8632a4c2f055a47f (patch)
treefe9bb0cb48530eee2c6a35fd911240e46efcce21 /engines/sci/graphics/frameout.h
parent8cb35442c073b5ed5a0f3fa7d5e627bdd85af229 (diff)
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SCI32: Improve kPlayVMD rendering
1. Added a new game option for linear interpolation when scaling overlay-mode video in ScummVM builds with USE_RGB_COLOR; 2. Implemented SCI2.1-variant of the VMD player renderer (fixes Trac#9857), which bypasses the engine's normal rendering pipeline; 3. Improved accuracy of the SCI3-variant of the VMD player by writing HunkPalettes into the VMD's CelObjMem instead of submitting palettes directly to GfxPalette32.
Diffstat (limited to 'engines/sci/graphics/frameout.h')
-rw-r--r--engines/sci/graphics/frameout.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h
index 4bdb172e5e..26732d5c01 100644
--- a/engines/sci/graphics/frameout.h
+++ b/engines/sci/graphics/frameout.h
@@ -340,6 +340,19 @@ public:
void palMorphFrameOut(const int8 *styleRanges, PlaneShowStyle *showStyle);
/**
+ * Draws the given rect from the internal screen buffer to hardware without
+ * processing any other graphics updates except for cursor changes.
+ */
+ void directFrameOut(const Common::Rect &showRect);
+
+#ifdef USE_RGB_COLOR
+ /**
+ * Sends the entire internal screen buffer and palette to hardware.
+ */
+ void resetHardware();
+#endif
+
+ /**
* Modifies the raw pixel data for the next frame with
* new palette indexes based on matched style ranges.
*/