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authorFilippos Karapetis2010-06-09 20:12:25 +0000
committerFilippos Karapetis2010-06-09 20:12:25 +0000
commit5d71ae952f47084da758cb5d2df0e53a6c663111 (patch)
tree6c892481af3c1fb6d47406b5cb757b0b4e7a01c1 /engines/sci/graphics/gui.cpp
parentc486b77bb7d96908d7df1e00b6a61b92fbd176ee (diff)
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The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it
svn-id: r49549
Diffstat (limited to 'engines/sci/graphics/gui.cpp')
-rw-r--r--engines/sci/graphics/gui.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/sci/graphics/gui.cpp b/engines/sci/graphics/gui.cpp
index df9227b87f..63ac6c0a05 100644
--- a/engines/sci/graphics/gui.cpp
+++ b/engines/sci/graphics/gui.cpp
@@ -86,11 +86,6 @@ SciGui::~SciGui() {
delete _coordAdjuster;
}
-void SciGui::resetEngineState(EngineState *s) {
- _s = s;
- _animate->resetEngineState(s);
-}
-
void SciGui::init(bool usesOldGfxFunctions) {
_ports->init(usesOldGfxFunctions, this, _paint16, _text16);
_paint16->init(_animate, _text16);