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authorFilippos Karapetis2010-06-09 20:12:25 +0000
committerFilippos Karapetis2010-06-09 20:12:25 +0000
commit5d71ae952f47084da758cb5d2df0e53a6c663111 (patch)
tree6c892481af3c1fb6d47406b5cb757b0b4e7a01c1 /engines/sci/graphics/gui.h
parentc486b77bb7d96908d7df1e00b6a61b92fbd176ee (diff)
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The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it
svn-id: r49549
Diffstat (limited to 'engines/sci/graphics/gui.h')
-rw-r--r--engines/sci/graphics/gui.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sci/graphics/gui.h b/engines/sci/graphics/gui.h
index 7663036117..8e4abdf5b7 100644
--- a/engines/sci/graphics/gui.h
+++ b/engines/sci/graphics/gui.h
@@ -61,9 +61,6 @@ public:
virtual void portraitShow(Common::String resourceName, Common::Point position, uint16 resourceNum, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
virtual void portraitUnload(uint16 portraitId);
- // FIXME: Don't store EngineState
- virtual void resetEngineState(EngineState *s);
-
protected:
GfxCursor *_cursor;
EngineState *_s;