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author | Filippos Karapetis | 2010-06-09 20:12:25 +0000 |
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committer | Filippos Karapetis | 2010-06-09 20:12:25 +0000 |
commit | 5d71ae952f47084da758cb5d2df0e53a6c663111 (patch) | |
tree | 6c892481af3c1fb6d47406b5cb757b0b4e7a01c1 /engines/sci/graphics/gui.h | |
parent | c486b77bb7d96908d7df1e00b6a61b92fbd176ee (diff) | |
download | scummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.tar.gz scummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.tar.bz2 scummvm-rg350-5d71ae952f47084da758cb5d2df0e53a6c663111.zip |
The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it
svn-id: r49549
Diffstat (limited to 'engines/sci/graphics/gui.h')
-rw-r--r-- | engines/sci/graphics/gui.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sci/graphics/gui.h b/engines/sci/graphics/gui.h index 7663036117..8e4abdf5b7 100644 --- a/engines/sci/graphics/gui.h +++ b/engines/sci/graphics/gui.h @@ -61,9 +61,6 @@ public: virtual void portraitShow(Common::String resourceName, Common::Point position, uint16 resourceNum, uint16 noun, uint16 verb, uint16 cond, uint16 seq); virtual void portraitUnload(uint16 portraitId); - // FIXME: Don't store EngineState - virtual void resetEngineState(EngineState *s); - protected: GfxCursor *_cursor; EngineState *_s; |