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author | Filippos Karapetis | 2010-01-05 01:22:16 +0000 |
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committer | Filippos Karapetis | 2010-01-05 01:22:16 +0000 |
commit | 84cd8d2dc7673bf883945cfdf600d98769817bc6 (patch) | |
tree | 9a57872c63fbf0a144b5fdd463d6bda43aa714df /engines/sci/graphics/gui.h | |
parent | d8c59f5baa386a6baaf62685b794c2531b9cdd64 (diff) | |
download | scummvm-rg350-84cd8d2dc7673bf883945cfdf600d98769817bc6.tar.gz scummvm-rg350-84cd8d2dc7673bf883945cfdf600d98769817bc6.tar.bz2 scummvm-rg350-84cd8d2dc7673bf883945cfdf600d98769817bc6.zip |
Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
svn-id: r47007
Diffstat (limited to 'engines/sci/graphics/gui.h')
-rw-r--r-- | engines/sci/graphics/gui.h | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/engines/sci/graphics/gui.h b/engines/sci/graphics/gui.h new file mode 100644 index 0000000000..1411a2eac6 --- /dev/null +++ b/engines/sci/graphics/gui.h @@ -0,0 +1,202 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SCI_GUI_GUI_H +#define SCI_GUI_GUI_H + +#include "sci/graphics/gui_helpers.h" + +namespace Sci { + +// Control types and flags +enum { + SCI_CONTROLS_TYPE_BUTTON = 1, + SCI_CONTROLS_TYPE_TEXT = 2, + SCI_CONTROLS_TYPE_TEXTEDIT = 3, + SCI_CONTROLS_TYPE_ICON = 4, + SCI_CONTROLS_TYPE_LIST = 6, + SCI_CONTROLS_TYPE_LIST_ALIAS = 7, + SCI_CONTROLS_TYPE_DUMMY = 10 +}; + +class SciGuiScreen; +class SciGuiPalette; +class SciGuiCursor; +class SciGuiGfx; +class SciGuiWindowMgr; +class SciGuiAnimate; +class SciGuiControls; +class SciGuiMenu; +class SciGuiText; +class SciGuiTransitions; +class SciGui32; // for debug purposes + +class SciGui { +public: + SciGui(EngineState *s, SciGuiScreen *screen, SciGuiPalette *palette, SciGuiCursor *cursor); + SciGui(); + virtual ~SciGui(); + + virtual void init(bool usesOldGfxFunctions); + + virtual void wait(int16 ticks); + virtual void setPort(uint16 portPtr); + virtual Common::Rect getPortPic(int16 &picTop, int16 &picLeft); + virtual void setPortPic(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag); + virtual reg_t getPort(); + virtual void globalToLocal(int16 *x, int16 *y); + virtual void localToGlobal(int16 *x, int16 *y); + virtual int16 coordinateToPriority(int16 y); + virtual int16 priorityToCoordinate(int16 priority); + + virtual reg_t newWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title); + virtual void disposeWindow(uint16 windowPtr, bool reanimate); + + virtual void display(const char *text, int argc, reg_t *argv); + + virtual void textSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight); + virtual void textFonts(int argc, reg_t *argv); + virtual void textColors(int argc, reg_t *argv); + + virtual void drawStatus(const char *text, int16 colorPen, int16 colorBack); + virtual void drawMenuBar(bool clear); + virtual void menuReset(); + virtual void menuAdd(Common::String title, Common::String content, reg_t contentVmPtr); + virtual void menuSet(uint16 menuId, uint16 itemId, uint16 attributeId, reg_t value); + virtual reg_t menuGet(uint16 menuId, uint16 itemId, uint16 attributeId); + virtual reg_t menuSelect(reg_t eventObject); + + virtual void drawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo); + virtual void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo, int16 origHeight = -1); + virtual void drawControlButton(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 style, bool hilite); + virtual void drawControlText(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 alignment, int16 style, bool hilite); + virtual void drawControlTextEdit(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 mode, int16 style, int16 cursorPos, int16 maxChars, bool hilite); + virtual void drawControlIcon(Common::Rect rect, reg_t obj, GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 style, bool hilite); + virtual void drawControlList(Common::Rect rect, reg_t obj, int16 maxChars, int16 count, const char **entries, GuiResourceId fontId, int16 style, int16 upperPos, int16 cursorPos, bool isAlias, bool hilite); + virtual void editControl(reg_t controlObject, reg_t eventObject); + + virtual void graphFillBoxForeground(Common::Rect rect); + virtual void graphFillBoxBackground(Common::Rect rect); + virtual void graphFillBox(Common::Rect rect, uint16 colorMask, int16 color, int16 priority, int16 control); + virtual void graphFrameBox(Common::Rect rect, int16 color); + virtual void graphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control); + virtual reg_t graphSaveBox(Common::Rect rect, uint16 flags); + virtual reg_t graphSaveUpscaledHiresBox(Common::Rect rect); + virtual void graphRestoreBox(reg_t handle); + virtual void graphUpdateBox(Common::Rect rect); + virtual void graphRedrawBox(Common::Rect rect); + virtual void graphAdjustPriority(int top, int bottom); + + virtual int16 picNotValid(int16 newPicNotValid); + + virtual void paletteSet(GuiResourceId resourceNo, uint16 flags); + virtual void paletteSetFlag(uint16 fromColor, uint16 toColor, uint16 flag); + virtual void paletteUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag); + virtual int16 paletteFind(uint16 r, uint16 g, uint16 b); + virtual void paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette); + virtual bool paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed); + virtual void paletteAnimateSet(); + + virtual void shakeScreen(uint16 shakeCount, uint16 directions); + + virtual uint16 onControl(byte screenMask, Common::Rect rect); + virtual void animateShowPic(); + virtual void animate(reg_t listReference, bool cycle, int argc, reg_t *argv); + virtual void addToPicList(reg_t listReference, int argc, reg_t *argv); + virtual void addToPicView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control); + virtual void setNowSeen(reg_t objectReference); + virtual bool canBeHere(reg_t curObject, reg_t listReference); + virtual bool isItSkip(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Point position); + virtual void baseSetter(reg_t object); + + void hideCursor(); + void showCursor(); + void setCursorShape(GuiResourceId cursorId); + void setCursorView(GuiResourceId viewNum, int loopNum, int cellNum, Common::Point *hotspot); + virtual void setCursorPos(Common::Point pos); + Common::Point getCursorPos(); + virtual void moveCursor(Common::Point pos); + void setCursorZone(Common::Rect zone); + + virtual int16 getCelWidth(GuiResourceId viewId, int16 loopNo, int16 celNo); + virtual int16 getCelHeight(GuiResourceId viewId, int16 loopNo, int16 celNo); + + virtual int16 getLoopCount(GuiResourceId viewId); + virtual int16 getCelCount(GuiResourceId viewId, int16 loopNo); + + virtual reg_t portraitLoad(Common::String resourceName); + virtual void portraitShow(Common::String resourceName, Common::Point position, uint16 resourceNum, uint16 noun, uint16 verb, uint16 cond, uint16 seq); + virtual void portraitUnload(uint16 portraitId); + + virtual uint16 getScreenWidth(); + virtual uint16 getScreenHeight(); + +#ifdef ENABLE_SCI32 + // SCI32 + virtual void addScreenItem(reg_t object); + virtual void deleteScreenItem(reg_t object); + virtual void addPlane(reg_t object); + virtual void updatePlane(reg_t object); + virtual void deletePlane(reg_t object); + virtual void frameOut(); +#endif + + virtual bool debugUndither(bool flag); + virtual bool debugShowMap(int mapNo); + + // FIXME: Don't store EngineState + virtual void resetEngineState(EngineState *s); + +protected: + SciGuiCursor *_cursor; + EngineState *_s; + SciGuiScreen *_screen; + SciGuiPalette *_palette; + SciGuiGfx *_gfx; + +private: + virtual void initPriorityBands(); + virtual void addToPicSetPicNotValid(); + virtual int getControlPicNotValid(); + + SciGuiWindowMgr *_windowMgr; + SciGuiAnimate *_animate; + SciGuiControls *_controls; + SciGuiMenu *_menu; + SciGuiText *_text; + SciGuiTransitions *_transitions; +// SciGui32 *_gui32; // for debug purposes + + bool _usesOldGfxFunctions; + +#ifdef ENABLE_SCI32 + Common::Array<reg_t> _screenItems; + Common::Array<reg_t> _planes; +#endif +}; + +} // End of namespace Sci + +#endif |