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authorFilippos Karapetis2010-01-05 01:22:16 +0000
committerFilippos Karapetis2010-01-05 01:22:16 +0000
commit84cd8d2dc7673bf883945cfdf600d98769817bc6 (patch)
tree9a57872c63fbf0a144b5fdd463d6bda43aa714df /engines/sci/graphics/gui_screen.cpp
parentd8c59f5baa386a6baaf62685b794c2531b9cdd64 (diff)
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Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
svn-id: r47007
Diffstat (limited to 'engines/sci/graphics/gui_screen.cpp')
-rw-r--r--engines/sci/graphics/gui_screen.cpp513
1 files changed, 513 insertions, 0 deletions
diff --git a/engines/sci/graphics/gui_screen.cpp b/engines/sci/graphics/gui_screen.cpp
new file mode 100644
index 0000000000..13f969e55f
--- /dev/null
+++ b/engines/sci/graphics/gui_screen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/timer.h"
+#include "common/util.h"
+#include "graphics/surface.h"
+
+#include "sci/sci.h"
+#include "sci/engine/state.h"
+#include "sci/graphics/gui_screen.h"
+
+namespace Sci {
+
+SciGuiScreen::SciGuiScreen(ResourceManager *resMan, int16 width, int16 height, bool upscaledHires) :
+ _resMan(resMan), _width(width), _height(height), _upscaledHires(upscaledHires) {
+
+ _pixels = _width * _height;
+
+ _displayWidth = _width;
+ _displayHeight = _height;
+ if (_upscaledHires) {
+ _displayWidth *= 2;
+ _displayHeight *= 2;
+ }
+ _displayPixels = _displayWidth * _displayHeight;
+
+ _visualScreen = (byte *)calloc(_pixels, 1);
+ _priorityScreen = (byte *)calloc(_pixels, 1);
+ _controlScreen = (byte *)calloc(_pixels, 1);
+ _displayScreen = (byte *)calloc(_displayPixels, 1);
+
+ // Sets display screen to be actually displayed
+ _activeScreen = _displayScreen;
+
+ _picNotValid = 0;
+ _picNotValidSci11 = 0;
+ _unditherState = true;
+
+ if (_resMan->isVGA()) {
+ _colorWhite = 255;
+ if (getSciVersion() >= SCI_VERSION_1_1)
+ _colorDefaultVectorData = 255;
+ else
+ _colorDefaultVectorData = 0;
+ } else {
+ _colorWhite = 15;
+ _colorDefaultVectorData = 0;
+ }
+
+ // Initialize the actual screen
+ initGraphics(_displayWidth, _displayHeight, _displayWidth > 320);
+}
+
+SciGuiScreen::~SciGuiScreen() {
+ free(_visualScreen);
+ free(_priorityScreen);
+ free(_controlScreen);
+ free(_displayScreen);
+}
+
+void SciGuiScreen::copyToScreen() {
+ g_system->copyRectToScreen(_activeScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight);
+}
+
+void SciGuiScreen::copyFromScreen(byte *buffer) {
+ Graphics::Surface *screen;
+ screen = g_system->lockScreen();
+ memcpy(buffer, screen->pixels, _displayWidth * _displayHeight);
+ g_system->unlockScreen();
+}
+
+void SciGuiScreen::copyRectToScreen(const Common::Rect &rect) {
+ if (!_upscaledHires) {
+ g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
+ } else {
+ g_system->copyRectToScreen(_activeScreen + rect.top * 2 * _displayWidth + rect.left * 2, _displayWidth, rect.left * 2, rect.top * 2, rect.width() * 2, rect.height() * 2);
+ }
+}
+
+void SciGuiScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
+ if (!_upscaledHires) {
+ g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, x, y, rect.width(), rect.height());
+ } else {
+ g_system->copyRectToScreen(_activeScreen + rect.top * 2 * _displayWidth + rect.left * 2, _displayWidth, x * 2, y * 2, rect.width() * 2, rect.height() * 2);
+ }
+}
+
+byte SciGuiScreen::getDrawingMask(byte color, byte prio, byte control) {
+ byte flag = 0;
+ if (color != 255)
+ flag |= SCI_SCREEN_MASK_VISUAL;
+ if (prio != 255)
+ flag |= SCI_SCREEN_MASK_PRIORITY;
+ if (control != 255)
+ flag |= SCI_SCREEN_MASK_CONTROL;
+ return flag;
+}
+
+void SciGuiScreen::putPixel(int x, int y, byte drawMask, byte color, byte priority, byte control) {
+ int offset = y * _width + x;
+
+ if (drawMask & SCI_SCREEN_MASK_VISUAL) {
+ _visualScreen[offset] = color;
+ if (!_upscaledHires) {
+ _displayScreen[offset] = color;
+ } else {
+ int displayOffset = y * 2 * _displayWidth + x * 2;
+ _displayScreen[displayOffset] = color;
+ _displayScreen[displayOffset + 1] = color;
+ _displayScreen[displayOffset + _displayWidth] = color;
+ _displayScreen[displayOffset + _displayWidth + 1] = color;
+ }
+ }
+ if (drawMask & SCI_SCREEN_MASK_PRIORITY)
+ _priorityScreen[offset] = priority;
+ if (drawMask & SCI_SCREEN_MASK_CONTROL)
+ _controlScreen[offset] = control;
+}
+
+// This will just change a pixel directly on displayscreen. Its supposed to get only used on upscaled-Hires games where
+// hires content needs to get drawn ONTO the upscaled display screen (like japanese fonts, hires portraits, etc.)
+void SciGuiScreen::putPixelOnDisplay(int x, int y, byte color) {
+ int offset = y * _width + x;
+ _displayScreen[offset] = color;
+}
+
+// Sierra's Bresenham line drawing
+// WARNING: Do not just blindly replace this with Graphics::drawLine(), as it seems to create issues with flood fill
+void SciGuiScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
+ int16 left = startPoint.x;
+ int16 top = startPoint.y;
+ int16 right = endPoint.x;
+ int16 bottom = endPoint.y;
+
+ //set_drawing_flag
+ byte drawMask = getDrawingMask(color, priority, control);
+
+ // horizontal line
+ if (top == bottom) {
+ if (right < left)
+ SWAP(right, left);
+ for (int i = left; i <= right; i++)
+ putPixel(i, top, drawMask, color, priority, control);
+ return;
+ }
+ // vertical line
+ if (left == right) {
+ if (top > bottom)
+ SWAP(top, bottom);
+ for (int i = top; i <= bottom; i++)
+ putPixel(left, i, drawMask, color, priority, control);
+ return;
+ }
+ // sloped line - draw with Bresenham algorithm
+ int dy = bottom - top;
+ int dx = right - left;
+ int stepy = dy < 0 ? -1 : 1;
+ int stepx = dx < 0 ? -1 : 1;
+ dy = ABS(dy) << 1;
+ dx = ABS(dx) << 1;
+
+ // setting the 1st and last pixel
+ putPixel(left, top, drawMask, color, priority, control);
+ putPixel(right, bottom, drawMask, color, priority, control);
+ // drawing the line
+ if (dx > dy) { // going horizontal
+ int fraction = dy - (dx >> 1);
+ while (left != right) {
+ if (fraction >= 0) {
+ top += stepy;
+ fraction -= dx;
+ }
+ left += stepx;
+ fraction += dy;
+ putPixel(left, top, drawMask, color, priority, control);
+ }
+ } else { // going vertical
+ int fraction = dx - (dy >> 1);
+ while (top != bottom) {
+ if (fraction >= 0) {
+ left += stepx;
+ fraction -= dy;
+ }
+ top += stepy;
+ fraction += dx;
+ putPixel(left, top, drawMask, color, priority, control);
+ }
+ }
+}
+
+byte SciGuiScreen::getVisual(int x, int y) {
+ return _visualScreen[y * _width + x];
+}
+
+byte SciGuiScreen::getPriority(int x, int y) {
+ return _priorityScreen[y * _width + x];
+}
+
+byte SciGuiScreen::getControl(int x, int y) {
+ return _controlScreen[y * _width + x];
+}
+
+byte SciGuiScreen::isFillMatch(int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con) {
+ int offset = y * _width + x;
+ byte match = 0;
+
+ if (screenMask & SCI_SCREEN_MASK_VISUAL && *(_visualScreen + offset) == t_color)
+ match |= SCI_SCREEN_MASK_VISUAL;
+ if (screenMask & SCI_SCREEN_MASK_PRIORITY && *(_priorityScreen + offset) == t_pri)
+ match |= SCI_SCREEN_MASK_PRIORITY;
+ if (screenMask & SCI_SCREEN_MASK_CONTROL && *(_controlScreen + offset) == t_con)
+ match |= SCI_SCREEN_MASK_CONTROL;
+ return match;
+}
+
+int SciGuiScreen::bitsGetDataSize(Common::Rect rect, byte mask) {
+ int byteCount = sizeof(rect) + sizeof(mask);
+ int pixels = rect.width() * rect.height();
+ if (mask & SCI_SCREEN_MASK_VISUAL) {
+ byteCount += pixels; // _visualScreen
+ if (!_upscaledHires) {
+ byteCount += pixels; // _displayScreen
+ } else {
+ byteCount += pixels * 4; // _displayScreen (upscaled hires)
+ }
+ }
+ if (mask & SCI_SCREEN_MASK_PRIORITY) {
+ byteCount += pixels; // _priorityScreen
+ }
+ if (mask & SCI_SCREEN_MASK_CONTROL) {
+ byteCount += pixels; // _controlScreen
+ }
+ if (mask & SCI_SCREEN_MASK_DISPLAY) {
+ if (!_upscaledHires)
+ error("bitsGetDataSize() called w/o being in upscaled hires mode");
+ byteCount += pixels; // _displayScreen (coordinates actually are given to us for hires displayScreen)
+ }
+
+ return byteCount;
+}
+
+void SciGuiScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
+ memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect);
+ memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
+
+ if (mask & SCI_SCREEN_MASK_VISUAL) {
+ bitsSaveScreen(rect, _visualScreen, memoryPtr);
+ bitsSaveDisplayScreen(rect, memoryPtr);
+ }
+ if (mask & SCI_SCREEN_MASK_PRIORITY) {
+ bitsSaveScreen(rect, _priorityScreen, memoryPtr);
+ }
+ if (mask & SCI_SCREEN_MASK_CONTROL) {
+ bitsSaveScreen(rect, _controlScreen, memoryPtr);
+ }
+ if (mask & SCI_SCREEN_MASK_DISPLAY) {
+ if (!_upscaledHires)
+ error("bitsSave() called w/o being in upscaled hires mode");
+ bitsSaveScreen(rect, _displayScreen, memoryPtr);
+ }
+}
+
+void SciGuiScreen::bitsSaveScreen(Common::Rect rect, byte *screen, byte *&memoryPtr) {
+ int width = rect.width();
+ int y;
+
+ screen += (rect.top * _width) + rect.left;
+
+ for (y = rect.top; y < rect.bottom; y++) {
+ memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
+ screen += _width;
+ }
+}
+
+void SciGuiScreen::bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
+ byte *screen = _displayScreen;
+ int width = rect.width();
+ int y;
+
+ if (!_upscaledHires) {
+ screen += (rect.top * _displayWidth) + rect.left;
+ } else {
+ screen += (rect.top * 2 * _displayWidth) + rect.left * 2;
+ width *= 2;
+ rect.top *= 2; rect.bottom *= 2;
+ }
+
+ for (y = rect.top; y < rect.bottom; y++) {
+ memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
+ screen += _displayWidth;
+ }
+}
+
+void SciGuiScreen::bitsGetRect(byte *memoryPtr, Common::Rect *destRect) {
+ memcpy((void *)destRect, memoryPtr, sizeof(Common::Rect));
+}
+
+void SciGuiScreen::bitsRestore(byte *memoryPtr) {
+ Common::Rect rect;
+ byte mask;
+
+ memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect);
+ memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
+
+ if (mask & SCI_SCREEN_MASK_VISUAL) {
+ bitsRestoreScreen(rect, memoryPtr, _visualScreen);
+ bitsRestoreDisplayScreen(rect, memoryPtr);
+ }
+ if (mask & SCI_SCREEN_MASK_PRIORITY) {
+ bitsRestoreScreen(rect, memoryPtr, _priorityScreen);
+ }
+ if (mask & SCI_SCREEN_MASK_CONTROL) {
+ bitsRestoreScreen(rect, memoryPtr, _controlScreen);
+ }
+ if (mask & SCI_SCREEN_MASK_DISPLAY) {
+ if (!_upscaledHires)
+ error("bitsRestore() called w/o being in upscaled hires mode");
+ bitsRestoreScreen(rect, memoryPtr, _displayScreen);
+ }
+}
+
+void SciGuiScreen::bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen) {
+ int width = rect.width();
+ int y;
+
+ screen += (rect.top * _width) + rect.left;
+
+ for (y = rect.top; y < rect.bottom; y++) {
+ memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
+ screen += _width;
+ }
+}
+
+void SciGuiScreen::bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
+ byte *screen = _displayScreen;
+ int width = rect.width();
+ int y;
+
+ if (!_upscaledHires) {
+ screen += (rect.top * _displayWidth) + rect.left;
+ } else {
+ screen += (rect.top * 2 * _displayWidth) + rect.left * 2;
+ width *= 2;
+ rect.top *= 2; rect.bottom *= 2;
+ }
+
+ for (y = rect.top; y < rect.bottom; y++) {
+ memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
+ screen += _displayWidth;
+ }
+}
+
+void SciGuiScreen::setPalette(GuiPalette*pal) {
+ // just copy palette to system
+ byte bpal[4 * 256];
+ // Get current palette, update it and put back
+ g_system->grabPalette(bpal, 0, 256);
+ for (int16 i = 0; i < 256; i++) {
+ if (!pal->colors[i].used)
+ continue;
+ bpal[i * 4] = pal->colors[i].r * pal->intensity[i] / 100;
+ bpal[i * 4 + 1] = pal->colors[i].g * pal->intensity[i] / 100;
+ bpal[i * 4 + 2] = pal->colors[i].b * pal->intensity[i] / 100;
+ bpal[i * 4 + 3] = 100;
+ }
+ g_system->setPalette(bpal, 0, 256);
+}
+
+void SciGuiScreen::setVerticalShakePos(uint16 shakePos) {
+ if (!_upscaledHires)
+ g_system->setShakePos(shakePos);
+ else
+ g_system->setShakePos(shakePos * 2);
+}
+
+void SciGuiScreen::dither(bool addToFlag) {
+ int y, x;
+ byte color, ditheredColor;
+ byte *visualPtr = _visualScreen;
+ byte *displayPtr = _displayScreen;
+
+ if (!_unditherState) {
+ // Do dithering on visual and display-screen
+ for (y = 0; y < _height; y++) {
+ for (x = 0; x < _width; x++) {
+ color = *visualPtr;
+ if (color & 0xF0) {
+ color ^= color << 4;
+ color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
+ *displayPtr = color;
+ if (_upscaledHires) {
+ *(displayPtr + 1) = color;
+ *(displayPtr + _displayWidth) = color;
+ *(displayPtr + _displayWidth + 1) = color;
+ }
+ *visualPtr = color;
+ }
+ visualPtr++; displayPtr++;
+ if (_upscaledHires)
+ displayPtr++;
+ }
+ if (_upscaledHires)
+ displayPtr += _displayWidth;
+ }
+ } else {
+ if (!addToFlag)
+ memset(&_unditherMemorial, 0, sizeof(_unditherMemorial));
+ // Do dithering on visual screen and put decoded but undithered byte onto display-screen
+ for (y = 0; y < _height; y++) {
+ for (x = 0; x < _width; x++) {
+ color = *visualPtr;
+ if (color & 0xF0) {
+ color ^= color << 4;
+ // remember dither combination for cel-undithering
+ _unditherMemorial[color]++;
+ // if decoded color wants do dither with black on left side, we turn it around
+ // otherwise the normal ega color would get used for display
+ if (color & 0xF0) {
+ ditheredColor = color;
+ } else {
+ ditheredColor = color << 4;
+ }
+ *displayPtr = ditheredColor;
+ if (_upscaledHires) {
+ *(displayPtr + 1) = ditheredColor;
+ *(displayPtr + _displayWidth) = ditheredColor;
+ *(displayPtr + _displayWidth + 1) = ditheredColor;
+ }
+ color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
+ *visualPtr = color;
+ }
+ visualPtr++; displayPtr++;
+ if (_upscaledHires)
+ displayPtr++;
+ }
+ if (_upscaledHires)
+ displayPtr += _displayWidth;
+ }
+ }
+}
+
+void SciGuiScreen::unditherSetState(bool flag) {
+ _unditherState = flag;
+}
+
+int16 *SciGuiScreen::unditherGetMemorial() {
+ if (_unditherState)
+ return (int16 *)&_unditherMemorial;
+ else
+ return NULL;
+}
+
+void SciGuiScreen::debugShowMap(int mapNo) {
+ // We cannot really support changing maps when in upscaledHires mode
+ if (_upscaledHires)
+ return;
+
+ switch (mapNo) {
+ case 0:
+ _activeScreen = _visualScreen;
+ break;
+ case 1:
+ _activeScreen = _priorityScreen;
+ break;
+ case 2:
+ _activeScreen = _controlScreen;
+ break;
+ case 3:
+ _activeScreen = _displayScreen;
+ break;
+ }
+ copyToScreen();
+}
+
+void SciGuiScreen::scale2x(byte *src, byte *dst, int16 srcWidth, int16 srcHeight) {
+ int newWidth = srcWidth * 2;
+ byte *srcPtr = src;
+
+ for (int y = 0; y < srcHeight; y++) {
+ for (int x = 0; x < srcWidth; x++) {
+ int destOffset = y * 2 * newWidth + x * 2;
+ dst[destOffset] = *srcPtr;
+ dst[destOffset + 1] = *srcPtr;
+ dst[destOffset + newWidth] = *srcPtr;
+ dst[destOffset + newWidth + 1] = *srcPtr;
+ srcPtr++;
+ }
+ }
+}
+
+} // End of namespace Sci