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author | Filippos Karapetis | 2010-01-05 01:22:16 +0000 |
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committer | Filippos Karapetis | 2010-01-05 01:22:16 +0000 |
commit | 84cd8d2dc7673bf883945cfdf600d98769817bc6 (patch) | |
tree | 9a57872c63fbf0a144b5fdd463d6bda43aa714df /engines/sci/graphics/gui_screen.cpp | |
parent | d8c59f5baa386a6baaf62685b794c2531b9cdd64 (diff) | |
download | scummvm-rg350-84cd8d2dc7673bf883945cfdf600d98769817bc6.tar.gz scummvm-rg350-84cd8d2dc7673bf883945cfdf600d98769817bc6.tar.bz2 scummvm-rg350-84cd8d2dc7673bf883945cfdf600d98769817bc6.zip |
Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
svn-id: r47007
Diffstat (limited to 'engines/sci/graphics/gui_screen.cpp')
-rw-r--r-- | engines/sci/graphics/gui_screen.cpp | 513 |
1 files changed, 513 insertions, 0 deletions
diff --git a/engines/sci/graphics/gui_screen.cpp b/engines/sci/graphics/gui_screen.cpp new file mode 100644 index 0000000000..13f969e55f --- /dev/null +++ b/engines/sci/graphics/gui_screen.cpp @@ -0,0 +1,513 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/timer.h" +#include "common/util.h" +#include "graphics/surface.h" + +#include "sci/sci.h" +#include "sci/engine/state.h" +#include "sci/graphics/gui_screen.h" + +namespace Sci { + +SciGuiScreen::SciGuiScreen(ResourceManager *resMan, int16 width, int16 height, bool upscaledHires) : + _resMan(resMan), _width(width), _height(height), _upscaledHires(upscaledHires) { + + _pixels = _width * _height; + + _displayWidth = _width; + _displayHeight = _height; + if (_upscaledHires) { + _displayWidth *= 2; + _displayHeight *= 2; + } + _displayPixels = _displayWidth * _displayHeight; + + _visualScreen = (byte *)calloc(_pixels, 1); + _priorityScreen = (byte *)calloc(_pixels, 1); + _controlScreen = (byte *)calloc(_pixels, 1); + _displayScreen = (byte *)calloc(_displayPixels, 1); + + // Sets display screen to be actually displayed + _activeScreen = _displayScreen; + + _picNotValid = 0; + _picNotValidSci11 = 0; + _unditherState = true; + + if (_resMan->isVGA()) { + _colorWhite = 255; + if (getSciVersion() >= SCI_VERSION_1_1) + _colorDefaultVectorData = 255; + else + _colorDefaultVectorData = 0; + } else { + _colorWhite = 15; + _colorDefaultVectorData = 0; + } + + // Initialize the actual screen + initGraphics(_displayWidth, _displayHeight, _displayWidth > 320); +} + +SciGuiScreen::~SciGuiScreen() { + free(_visualScreen); + free(_priorityScreen); + free(_controlScreen); + free(_displayScreen); +} + +void SciGuiScreen::copyToScreen() { + g_system->copyRectToScreen(_activeScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight); +} + +void SciGuiScreen::copyFromScreen(byte *buffer) { + Graphics::Surface *screen; + screen = g_system->lockScreen(); + memcpy(buffer, screen->pixels, _displayWidth * _displayHeight); + g_system->unlockScreen(); +} + +void SciGuiScreen::copyRectToScreen(const Common::Rect &rect) { + if (!_upscaledHires) { + g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height()); + } else { + g_system->copyRectToScreen(_activeScreen + rect.top * 2 * _displayWidth + rect.left * 2, _displayWidth, rect.left * 2, rect.top * 2, rect.width() * 2, rect.height() * 2); + } +} + +void SciGuiScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) { + if (!_upscaledHires) { + g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, x, y, rect.width(), rect.height()); + } else { + g_system->copyRectToScreen(_activeScreen + rect.top * 2 * _displayWidth + rect.left * 2, _displayWidth, x * 2, y * 2, rect.width() * 2, rect.height() * 2); + } +} + +byte SciGuiScreen::getDrawingMask(byte color, byte prio, byte control) { + byte flag = 0; + if (color != 255) + flag |= SCI_SCREEN_MASK_VISUAL; + if (prio != 255) + flag |= SCI_SCREEN_MASK_PRIORITY; + if (control != 255) + flag |= SCI_SCREEN_MASK_CONTROL; + return flag; +} + +void SciGuiScreen::putPixel(int x, int y, byte drawMask, byte color, byte priority, byte control) { + int offset = y * _width + x; + + if (drawMask & SCI_SCREEN_MASK_VISUAL) { + _visualScreen[offset] = color; + if (!_upscaledHires) { + _displayScreen[offset] = color; + } else { + int displayOffset = y * 2 * _displayWidth + x * 2; + _displayScreen[displayOffset] = color; + _displayScreen[displayOffset + 1] = color; + _displayScreen[displayOffset + _displayWidth] = color; + _displayScreen[displayOffset + _displayWidth + 1] = color; + } + } + if (drawMask & SCI_SCREEN_MASK_PRIORITY) + _priorityScreen[offset] = priority; + if (drawMask & SCI_SCREEN_MASK_CONTROL) + _controlScreen[offset] = control; +} + +// This will just change a pixel directly on displayscreen. Its supposed to get only used on upscaled-Hires games where +// hires content needs to get drawn ONTO the upscaled display screen (like japanese fonts, hires portraits, etc.) +void SciGuiScreen::putPixelOnDisplay(int x, int y, byte color) { + int offset = y * _width + x; + _displayScreen[offset] = color; +} + +// Sierra's Bresenham line drawing +// WARNING: Do not just blindly replace this with Graphics::drawLine(), as it seems to create issues with flood fill +void SciGuiScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) { + int16 left = startPoint.x; + int16 top = startPoint.y; + int16 right = endPoint.x; + int16 bottom = endPoint.y; + + //set_drawing_flag + byte drawMask = getDrawingMask(color, priority, control); + + // horizontal line + if (top == bottom) { + if (right < left) + SWAP(right, left); + for (int i = left; i <= right; i++) + putPixel(i, top, drawMask, color, priority, control); + return; + } + // vertical line + if (left == right) { + if (top > bottom) + SWAP(top, bottom); + for (int i = top; i <= bottom; i++) + putPixel(left, i, drawMask, color, priority, control); + return; + } + // sloped line - draw with Bresenham algorithm + int dy = bottom - top; + int dx = right - left; + int stepy = dy < 0 ? -1 : 1; + int stepx = dx < 0 ? -1 : 1; + dy = ABS(dy) << 1; + dx = ABS(dx) << 1; + + // setting the 1st and last pixel + putPixel(left, top, drawMask, color, priority, control); + putPixel(right, bottom, drawMask, color, priority, control); + // drawing the line + if (dx > dy) { // going horizontal + int fraction = dy - (dx >> 1); + while (left != right) { + if (fraction >= 0) { + top += stepy; + fraction -= dx; + } + left += stepx; + fraction += dy; + putPixel(left, top, drawMask, color, priority, control); + } + } else { // going vertical + int fraction = dx - (dy >> 1); + while (top != bottom) { + if (fraction >= 0) { + left += stepx; + fraction -= dy; + } + top += stepy; + fraction += dx; + putPixel(left, top, drawMask, color, priority, control); + } + } +} + +byte SciGuiScreen::getVisual(int x, int y) { + return _visualScreen[y * _width + x]; +} + +byte SciGuiScreen::getPriority(int x, int y) { + return _priorityScreen[y * _width + x]; +} + +byte SciGuiScreen::getControl(int x, int y) { + return _controlScreen[y * _width + x]; +} + +byte SciGuiScreen::isFillMatch(int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con) { + int offset = y * _width + x; + byte match = 0; + + if (screenMask & SCI_SCREEN_MASK_VISUAL && *(_visualScreen + offset) == t_color) + match |= SCI_SCREEN_MASK_VISUAL; + if (screenMask & SCI_SCREEN_MASK_PRIORITY && *(_priorityScreen + offset) == t_pri) + match |= SCI_SCREEN_MASK_PRIORITY; + if (screenMask & SCI_SCREEN_MASK_CONTROL && *(_controlScreen + offset) == t_con) + match |= SCI_SCREEN_MASK_CONTROL; + return match; +} + +int SciGuiScreen::bitsGetDataSize(Common::Rect rect, byte mask) { + int byteCount = sizeof(rect) + sizeof(mask); + int pixels = rect.width() * rect.height(); + if (mask & SCI_SCREEN_MASK_VISUAL) { + byteCount += pixels; // _visualScreen + if (!_upscaledHires) { + byteCount += pixels; // _displayScreen + } else { + byteCount += pixels * 4; // _displayScreen (upscaled hires) + } + } + if (mask & SCI_SCREEN_MASK_PRIORITY) { + byteCount += pixels; // _priorityScreen + } + if (mask & SCI_SCREEN_MASK_CONTROL) { + byteCount += pixels; // _controlScreen + } + if (mask & SCI_SCREEN_MASK_DISPLAY) { + if (!_upscaledHires) + error("bitsGetDataSize() called w/o being in upscaled hires mode"); + byteCount += pixels; // _displayScreen (coordinates actually are given to us for hires displayScreen) + } + + return byteCount; +} + +void SciGuiScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) { + memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect); + memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask); + + if (mask & SCI_SCREEN_MASK_VISUAL) { + bitsSaveScreen(rect, _visualScreen, memoryPtr); + bitsSaveDisplayScreen(rect, memoryPtr); + } + if (mask & SCI_SCREEN_MASK_PRIORITY) { + bitsSaveScreen(rect, _priorityScreen, memoryPtr); + } + if (mask & SCI_SCREEN_MASK_CONTROL) { + bitsSaveScreen(rect, _controlScreen, memoryPtr); + } + if (mask & SCI_SCREEN_MASK_DISPLAY) { + if (!_upscaledHires) + error("bitsSave() called w/o being in upscaled hires mode"); + bitsSaveScreen(rect, _displayScreen, memoryPtr); + } +} + +void SciGuiScreen::bitsSaveScreen(Common::Rect rect, byte *screen, byte *&memoryPtr) { + int width = rect.width(); + int y; + + screen += (rect.top * _width) + rect.left; + + for (y = rect.top; y < rect.bottom; y++) { + memcpy(memoryPtr, (void*)screen, width); memoryPtr += width; + screen += _width; + } +} + +void SciGuiScreen::bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr) { + byte *screen = _displayScreen; + int width = rect.width(); + int y; + + if (!_upscaledHires) { + screen += (rect.top * _displayWidth) + rect.left; + } else { + screen += (rect.top * 2 * _displayWidth) + rect.left * 2; + width *= 2; + rect.top *= 2; rect.bottom *= 2; + } + + for (y = rect.top; y < rect.bottom; y++) { + memcpy(memoryPtr, (void*)screen, width); memoryPtr += width; + screen += _displayWidth; + } +} + +void SciGuiScreen::bitsGetRect(byte *memoryPtr, Common::Rect *destRect) { + memcpy((void *)destRect, memoryPtr, sizeof(Common::Rect)); +} + +void SciGuiScreen::bitsRestore(byte *memoryPtr) { + Common::Rect rect; + byte mask; + + memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect); + memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask); + + if (mask & SCI_SCREEN_MASK_VISUAL) { + bitsRestoreScreen(rect, memoryPtr, _visualScreen); + bitsRestoreDisplayScreen(rect, memoryPtr); + } + if (mask & SCI_SCREEN_MASK_PRIORITY) { + bitsRestoreScreen(rect, memoryPtr, _priorityScreen); + } + if (mask & SCI_SCREEN_MASK_CONTROL) { + bitsRestoreScreen(rect, memoryPtr, _controlScreen); + } + if (mask & SCI_SCREEN_MASK_DISPLAY) { + if (!_upscaledHires) + error("bitsRestore() called w/o being in upscaled hires mode"); + bitsRestoreScreen(rect, memoryPtr, _displayScreen); + } +} + +void SciGuiScreen::bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen) { + int width = rect.width(); + int y; + + screen += (rect.top * _width) + rect.left; + + for (y = rect.top; y < rect.bottom; y++) { + memcpy((void*) screen, memoryPtr, width); memoryPtr += width; + screen += _width; + } +} + +void SciGuiScreen::bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr) { + byte *screen = _displayScreen; + int width = rect.width(); + int y; + + if (!_upscaledHires) { + screen += (rect.top * _displayWidth) + rect.left; + } else { + screen += (rect.top * 2 * _displayWidth) + rect.left * 2; + width *= 2; + rect.top *= 2; rect.bottom *= 2; + } + + for (y = rect.top; y < rect.bottom; y++) { + memcpy((void*) screen, memoryPtr, width); memoryPtr += width; + screen += _displayWidth; + } +} + +void SciGuiScreen::setPalette(GuiPalette*pal) { + // just copy palette to system + byte bpal[4 * 256]; + // Get current palette, update it and put back + g_system->grabPalette(bpal, 0, 256); + for (int16 i = 0; i < 256; i++) { + if (!pal->colors[i].used) + continue; + bpal[i * 4] = pal->colors[i].r * pal->intensity[i] / 100; + bpal[i * 4 + 1] = pal->colors[i].g * pal->intensity[i] / 100; + bpal[i * 4 + 2] = pal->colors[i].b * pal->intensity[i] / 100; + bpal[i * 4 + 3] = 100; + } + g_system->setPalette(bpal, 0, 256); +} + +void SciGuiScreen::setVerticalShakePos(uint16 shakePos) { + if (!_upscaledHires) + g_system->setShakePos(shakePos); + else + g_system->setShakePos(shakePos * 2); +} + +void SciGuiScreen::dither(bool addToFlag) { + int y, x; + byte color, ditheredColor; + byte *visualPtr = _visualScreen; + byte *displayPtr = _displayScreen; + + if (!_unditherState) { + // Do dithering on visual and display-screen + for (y = 0; y < _height; y++) { + for (x = 0; x < _width; x++) { + color = *visualPtr; + if (color & 0xF0) { + color ^= color << 4; + color = ((x^y) & 1) ? color >> 4 : color & 0x0F; + *displayPtr = color; + if (_upscaledHires) { + *(displayPtr + 1) = color; + *(displayPtr + _displayWidth) = color; + *(displayPtr + _displayWidth + 1) = color; + } + *visualPtr = color; + } + visualPtr++; displayPtr++; + if (_upscaledHires) + displayPtr++; + } + if (_upscaledHires) + displayPtr += _displayWidth; + } + } else { + if (!addToFlag) + memset(&_unditherMemorial, 0, sizeof(_unditherMemorial)); + // Do dithering on visual screen and put decoded but undithered byte onto display-screen + for (y = 0; y < _height; y++) { + for (x = 0; x < _width; x++) { + color = *visualPtr; + if (color & 0xF0) { + color ^= color << 4; + // remember dither combination for cel-undithering + _unditherMemorial[color]++; + // if decoded color wants do dither with black on left side, we turn it around + // otherwise the normal ega color would get used for display + if (color & 0xF0) { + ditheredColor = color; + } else { + ditheredColor = color << 4; + } + *displayPtr = ditheredColor; + if (_upscaledHires) { + *(displayPtr + 1) = ditheredColor; + *(displayPtr + _displayWidth) = ditheredColor; + *(displayPtr + _displayWidth + 1) = ditheredColor; + } + color = ((x^y) & 1) ? color >> 4 : color & 0x0F; + *visualPtr = color; + } + visualPtr++; displayPtr++; + if (_upscaledHires) + displayPtr++; + } + if (_upscaledHires) + displayPtr += _displayWidth; + } + } +} + +void SciGuiScreen::unditherSetState(bool flag) { + _unditherState = flag; +} + +int16 *SciGuiScreen::unditherGetMemorial() { + if (_unditherState) + return (int16 *)&_unditherMemorial; + else + return NULL; +} + +void SciGuiScreen::debugShowMap(int mapNo) { + // We cannot really support changing maps when in upscaledHires mode + if (_upscaledHires) + return; + + switch (mapNo) { + case 0: + _activeScreen = _visualScreen; + break; + case 1: + _activeScreen = _priorityScreen; + break; + case 2: + _activeScreen = _controlScreen; + break; + case 3: + _activeScreen = _displayScreen; + break; + } + copyToScreen(); +} + +void SciGuiScreen::scale2x(byte *src, byte *dst, int16 srcWidth, int16 srcHeight) { + int newWidth = srcWidth * 2; + byte *srcPtr = src; + + for (int y = 0; y < srcHeight; y++) { + for (int x = 0; x < srcWidth; x++) { + int destOffset = y * 2 * newWidth + x * 2; + dst[destOffset] = *srcPtr; + dst[destOffset + 1] = *srcPtr; + dst[destOffset + newWidth] = *srcPtr; + dst[destOffset + newWidth + 1] = *srcPtr; + srcPtr++; + } + } +} + +} // End of namespace Sci |