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author | Colin Snover | 2016-07-09 19:30:29 -0500 |
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committer | Colin Snover | 2016-07-11 10:39:50 -0500 |
commit | 8fb55564a68078ab2e320b64c2fc63552316d8ae (patch) | |
tree | 1f9c945ae77fe7d19eeb7300f710b5dd7df81db2 /engines/sci/graphics/palette32.h | |
parent | 6a13adb638395858882555c23f38451c3a0b55e1 (diff) | |
download | scummvm-rg350-8fb55564a68078ab2e320b64c2fc63552316d8ae.tar.gz scummvm-rg350-8fb55564a68078ab2e320b64c2fc63552316d8ae.tar.bz2 scummvm-rg350-8fb55564a68078ab2e320b64c2fc63552316d8ae.zip |
SCI32: Fix bad output caused by missing palette copies
Sometimes, games accidentally use palette entries that are not
marked as used and expect them to be a particular colour, like the
Phantasmagoria title screen, or the white palette entry (always
255 in DOS/Win).
Diffstat (limited to 'engines/sci/graphics/palette32.h')
0 files changed, 0 insertions, 0 deletions