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authorMartin Kiewitz2010-01-25 17:09:31 +0000
committerMartin Kiewitz2010-01-25 17:09:31 +0000
commit6bd6bc4bad3c449469ef4a9d3444c449db553380 (patch)
treeeb83e1d05b0c291165617a88d2eded41ac07451b /engines/sci/graphics/picture.cpp
parent5fa07183567ec91f0e3e220f296f23822b698c4a (diff)
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SCI: fixing skipping over dummy VGA palettes in amiga games
svn-id: r47555
Diffstat (limited to 'engines/sci/graphics/picture.cpp')
-rw-r--r--engines/sci/graphics/picture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp
index d252d34f5d..165141e8b0 100644
--- a/engines/sci/graphics/picture.cpp
+++ b/engines/sci/graphics/picture.cpp
@@ -558,7 +558,7 @@ void SciGuiPicture::drawVectorData(byte *data, int dataSize) {
if (_resMan->isAmiga32color()) {
if ((data[curPos] == 0x00) && (data[curPos + 1] == 0x01) && ((data[curPos + 32] & 0xF0) != 0xF0)) {
// Left-Over VGA palette, we simply ignore it
- curPos += 256 + 4 + 768;
+ curPos += 256 + 4 + 1024;
} else {
// Setting half of the amiga palette
_palette->modifyAmigaPalette(&data[curPos]);