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author | Lars Skovlund | 2018-12-27 08:06:16 +0100 |
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committer | Filippos Karapetis | 2018-12-28 11:55:32 +0200 |
commit | 4b6e0e0e7de7589f7e4ce09b7f4c77da45e4477a (patch) | |
tree | bbbb0aaea918c665d2f687a8d85d0621c3a9045e /engines/sci/graphics/plane32.cpp | |
parent | 45d852cbaf5e46982bb98fb6425c34cd68537be1 (diff) | |
download | scummvm-rg350-4b6e0e0e7de7589f7e4ce09b7f4c77da45e4477a.tar.gz scummvm-rg350-4b6e0e0e7de7589f7e4ce09b7f4c77da45e4477a.tar.bz2 scummvm-rg350-4b6e0e0e7de7589f7e4ce09b7f4c77da45e4477a.zip |
SCI32: Add feature detection for plane id base
This provides a generic fix for AddScreenItem crashes in early SCI32
floppy games that have previously required individual script patches.
Diffstat (limited to 'engines/sci/graphics/plane32.cpp')
-rw-r--r-- | engines/sci/graphics/plane32.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/graphics/plane32.cpp b/engines/sci/graphics/plane32.cpp index 46a8aedbb0..c85965e755 100644 --- a/engines/sci/graphics/plane32.cpp +++ b/engines/sci/graphics/plane32.cpp @@ -44,8 +44,8 @@ void DrawList::add(ScreenItem *screenItem, const Common::Rect &rect) { #pragma mark - #pragma mark Plane -uint16 Plane::_nextObjectId = 20000; -uint32 Plane::_nextCreationId = 0; +uint16 Plane::_nextObjectId; // Will be initialized in Plane::init() +uint32 Plane::_nextCreationId; // ditto Plane::Plane(const Common::Rect &gameRect, PlanePictureCodes pictureId) : _creationId(_nextCreationId++), @@ -132,7 +132,7 @@ void Plane::operator=(const Plane &other) { } void Plane::init() { - _nextObjectId = 20000; + _nextObjectId = g_sci->_features->detectPlaneIdBase(); _nextCreationId = 0; } |