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author | Colin Snover | 2016-03-02 00:00:28 -0600 |
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committer | Colin Snover | 2016-03-02 00:01:13 -0600 |
commit | 97d5e9218519049bf7d4403682129173ef5d44e3 (patch) | |
tree | 01af7d57bcdca60cb4305724e45713e726bede4c /engines/sci/graphics/plane32.cpp | |
parent | e5b30fb9afa3a42e08525980257868a73660937d (diff) | |
download | scummvm-rg350-97d5e9218519049bf7d4403682129173ef5d44e3.tar.gz scummvm-rg350-97d5e9218519049bf7d4403682129173ef5d44e3.tar.bz2 scummvm-rg350-97d5e9218519049bf7d4403682129173ef5d44e3.zip |
SCI32: Review rect rounding in Plane and ScreenItem
These changes should cause ScummVM to be more accurate in edge
case rounding.
Diffstat (limited to 'engines/sci/graphics/plane32.cpp')
-rw-r--r-- | engines/sci/graphics/plane32.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/plane32.cpp b/engines/sci/graphics/plane32.cpp index 96d57e3917..1a1a7893dd 100644 --- a/engines/sci/graphics/plane32.cpp +++ b/engines/sci/graphics/plane32.cpp @@ -136,7 +136,7 @@ void Plane::convertGameRectToPlaneRect() { const Ratio ratioY = Ratio(screenHeight, scriptHeight); _planeRect = _gameRect; - mulru(_planeRect, ratioX, ratioY); + mulru(_planeRect, ratioX, ratioY, 1); } void Plane::printDebugInfo(Console *con) const { |