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authorColin Snover2016-03-02 00:00:28 -0600
committerColin Snover2016-03-02 00:01:13 -0600
commit97d5e9218519049bf7d4403682129173ef5d44e3 (patch)
tree01af7d57bcdca60cb4305724e45713e726bede4c /engines/sci/graphics/plane32.cpp
parente5b30fb9afa3a42e08525980257868a73660937d (diff)
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SCI32: Review rect rounding in Plane and ScreenItem
These changes should cause ScummVM to be more accurate in edge case rounding.
Diffstat (limited to 'engines/sci/graphics/plane32.cpp')
-rw-r--r--engines/sci/graphics/plane32.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/plane32.cpp b/engines/sci/graphics/plane32.cpp
index 96d57e3917..1a1a7893dd 100644
--- a/engines/sci/graphics/plane32.cpp
+++ b/engines/sci/graphics/plane32.cpp
@@ -136,7 +136,7 @@ void Plane::convertGameRectToPlaneRect() {
const Ratio ratioY = Ratio(screenHeight, scriptHeight);
_planeRect = _gameRect;
- mulru(_planeRect, ratioX, ratioY);
+ mulru(_planeRect, ratioX, ratioY, 1);
}
void Plane::printDebugInfo(Console *con) const {