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authorColin Snover2016-05-26 18:58:44 -0500
committerColin Snover2016-05-26 19:06:35 -0500
commit741e26cfd2c9484bd4ae4698c9ba0f5925be2b38 (patch)
tree5ce2a0a65b7dfbabfda37308987fc882e105085f /engines/sci/graphics/plane32.h
parenta2174d76c18952d8b513299bf09c8d3453bba67e (diff)
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SCI32: Remove unused Plane fields
These fields were written and never read in SSCI.
Diffstat (limited to 'engines/sci/graphics/plane32.h')
-rw-r--r--engines/sci/graphics/plane32.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/engines/sci/graphics/plane32.h b/engines/sci/graphics/plane32.h
index 53749f86f4..c93fb5b64e 100644
--- a/engines/sci/graphics/plane32.h
+++ b/engines/sci/graphics/plane32.h
@@ -101,16 +101,6 @@ private:
static uint16 _nextObjectId;
/**
- * The dimensions of the plane, in game script
- * coordinates.
- * TODO: These are never used and are always
- * scriptWidth x scriptHeight in SCI engine? The actual
- * dimensions of the plane are always in
- * gameRect/planeRect.
- */
- int16 _width, _height;
-
- /**
* For planes that are used to render picture data, the
* resource ID of the picture to be displayed. This
* value may also be one of the special
@@ -135,10 +125,6 @@ private:
*/
bool _pictureChanged;
- // TODO: Are these ever actually used?
- int _field_34, _field_38; // probably a point or ratio
- int _field_3C, _field_40; // probably a point or ratio
-
/**
* Converts the dimensions of the game rect used by
* scripts to the dimensions of the plane rect used to