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authorMartin Kiewitz2010-08-02 08:47:06 +0000
committerMartin Kiewitz2010-08-02 08:47:06 +0000
commit52c9c7b445f430879cadf06277a0da8fb499e4d8 (patch)
tree26c204afce425bfb4652ff023ed9db3389b396aa /engines/sci/graphics/screen.cpp
parent55ada2315a269ee5dd2777652dc622c5b1c70b2e (diff)
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SCI: fixing getting selected language
for multilingual games svn-id: r51608
Diffstat (limited to 'engines/sci/graphics/screen.cpp')
-rw-r--r--engines/sci/graphics/screen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index 07ba7441ca..839b9975c5 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -62,7 +62,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
}
// Japanese versions of games use hi-res font on upscaled version of the game.
- if ((g_sci->getPlatform() == Common::kPlatformPC98) && (getSciVersion() <= SCI_VERSION_1_1))
+ if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
_pixels = _width * _height;