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author | md5 | 2011-03-10 18:05:59 +0200 |
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committer | md5 | 2011-03-10 18:05:59 +0200 |
commit | 91d2d04f90d020ab9a4eee9b16c0f95dcd6737bd (patch) | |
tree | a6ca849d4ba395fe4094ab8850ef9d0cf3410e88 /engines/sci/graphics/screen.cpp | |
parent | ff9653ddea2d5eb959085edb916e13908fd41aa8 (diff) | |
download | scummvm-rg350-91d2d04f90d020ab9a4eee9b16c0f95dcd6737bd.tar.gz scummvm-rg350-91d2d04f90d020ab9a4eee9b16c0f95dcd6737bd.tar.bz2 scummvm-rg350-91d2d04f90d020ab9a4eee9b16c0f95dcd6737bd.zip |
SCI: Some renaming related to the undithering code
Renamed some variables, functions and comments related to the
undithering code, to make them a bit easier to understand
Diffstat (limited to 'engines/sci/graphics/screen.cpp')
-rw-r--r-- | engines/sci/graphics/screen.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index 757fdc53c7..48f0cc241b 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -583,7 +583,7 @@ void GfxScreen::dither(bool addToFlag) { } } else { if (!addToFlag) - memset(&_unditherMemorial, 0, sizeof(_unditherMemorial)); + memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors)); // Do dithering on visual screen and put decoded but undithered byte onto display-screen for (y = 0; y < _height; y++) { for (x = 0; x < _width; x++) { @@ -591,7 +591,7 @@ void GfxScreen::dither(bool addToFlag) { if (color & 0xF0) { color ^= color << 4; // remember dither combination for cel-undithering - _unditherMemorial[color]++; + _ditheredPicColors[color]++; // if decoded color wants do dither with black on left side, we turn it around // otherwise the normal ega color would get used for display if (color & 0xF0) { @@ -618,18 +618,17 @@ void GfxScreen::dither(bool addToFlag) { } } -// Force a color combination into memorial -void GfxScreen::ditherForceMemorial(byte color) { - _unditherMemorial[color] = 256; +void GfxScreen::ditherForceDitheredColor(byte color) { + _ditheredPicColors[color] = 256; } void GfxScreen::debugUnditherSetState(bool flag) { _unditherState = flag; } -int16 *GfxScreen::unditherGetMemorial() { +int16 *GfxScreen::unditherGetDitheredBgColors() { if (_unditherState) - return (int16 *)&_unditherMemorial; + return (int16 *)&_ditheredPicColors; else return NULL; } |